Baron Dupek
Arcane
also reminds me of dis
Two Blizzard dungeon designer developers playing a dungeon. Please watch to understand why the game turned out the way it did.
Also, that ratio with the downvotes.
Lady? You mean his Tranny's honor?!Look at you cockroaches skittering out from under the furniture now that SDG isn't here to defend his lady's honor.
also reminds me of dis
I really wish there was an option to choose in the end I wanted to go with Lilith instead
but then again I'm only interested in more lore
It's not a game, it's a live service. Stop using terms that refer to any sort of artistic endeavor.I'm not saying Blizzard should double-down on bad ideas but between the renown system and the way they've completely trivialized the open world they spent the majority of their resources developing, it seems to be a trend. Everything is up in the air and nothing is sacred.
What's the point in playing a game without a cohesive vision?
D4 is a grinding game, people play those types for wayyy longer. Contrarily to campaign-centric RPGs, that end when the campaign ends, aRPGs typically are just starting when you finish the campaign.I found it interesting for comparison because recently D4's producer said 1.3 billion hours for D4. Sure it's a longer period but D4 campaign is less than 20h.
I don't know man, if you look at Path of Exile, you have at least 150K peak players the months a season is released, and that's only on Steam. Those aren't casuals, casuals get filtered fast in PoE.I'd love to see some numbers but my bet is people who do that, actual fans of the genre are a very small number compared to D4's (D2, D3 too) sales.
Investors, man. This is all about earnings.Not sure where's the recent trend to wank to concurrent player counts coming from. It's literally "billions of flies can't be wrong about shit" once again.
That said, I do believe D4 is held to some impossible standard. Was it supposed to compete with the 10-year content buildup of PoE? In what world
Yep, itemization is easily the worst part (but not necessarily a deal-breaker), but they really shat the bed with uniques, not being able to trade them (though from what I hear they managed to fix this),There's a good foundation here and the action feels good, but the game only really holds up proper for one playthrough. The game is let down by there not being enough cool shit to hunt for during end-game. In D2 you would spend countless hours grinding after beating hell mode, because there were a lot of powerful unique gear in the game that was hard to get. In D4, the number of unique gear to hunt for is tiny in comparacy. This can be fixed, but people's patience is limited.
IMO, easily replayable only works for games that are short and snappy, I'm thinking something like Hades.Also, while the setting in D4 is well made and the world was fun to explore the first time around, I still think it was a mistake to go open world for this type of game. Simply because this type of game needs to be easily replayable, and the open world approach doesn't work well for that.
I was there when D3 dropped, so yeah, I understand this. Felt literally cheated out of my money with nowhere to appeal.Good point. I think many people are just desperate to hate the game, because it's made by nu-Blizzard. And I can totally understand that hate, but D4 isn't really a totally soulless cash grab, as some people claim.