One mechanic that i really wanna to see in D4 is weather impacting your skills/spells.
Eg, a Wind Druid's Hurricane in the middle of desert should not be strong as a hurricane casted in south pole, the coldest and "humidest" region of the earth on Patagonia, during the winter, Hurricane should be stronger Sso IMO the hurricane should depending the weather
- Deals more or less damage
- Consume more os less mana
- Increased or reduced radius
- Chilling/Freezing chance and duration
Also they should bring immunities back.
You know what else does this?
Reliance on resource.
Omg. Religious visuals in the game
Confirmed, game will be half shit.
Candice Thomas, SENIOR Diablo 4 encounter designer, proudly presenting her gaysh rainbowy Blizzard pin.
Confirmed, game will be shit.
Or you can use another resource, like souls gathered from killing enemies. That's a great idea right?
Not sure they would do that as it fucks with balance. Weather effects would be realistic, but realistic is not what Blizzard goes for.
I don't understand the hate on cooldowns for powerful abilities. They add another tactical layer to combat.
It's still resource-based — time is a resource.
get some rest
Candice Thomas, SENIOR Diablo 4 encounter designer, proudly presenting her gaysh rainbowy Blizzard pin.
Confirmed, game will be shit.
it s all so tiresome
Exactly. They fucked their own gameplay over by completely removing the cooldown from key abilities so they're no longer situational, but simply always being used. It's as dumb as having global life/mana leech so powerful that you go from empty to full in less than a second, which is also a staple of these games, or allowing a player to invest in just one or two abilities to the exclusion of everything else so the entire game becomes spamming 1 ability while keeping up some buffs forever.Did you saw D3 GR runs? 99% of builds relay on cooldown reduction and on sets to multiply exponentially your damage
whatThey make no sense. Battlefield 1 despite having ludicrous things like a K-Bullet that IRL barely pierces 15mm of RHA armor being able to damage A7V on frontal armor but unable to pierce a medieval plate armored guy is much more immersive than SW Battlefront who has cooldowns on everything
Exactly. They fucked their own gameplay over by completely removing the cooldown from key abilities so they're no longer situational, but simply always being used. It's as dumb as having global life/mana leech so powerful that you go from empty to full in less than a second, which is also a staple of these games, or allowing a player to invest in just one or two abilities to the exclusion of everything else so the entire game becomes spamming 1 ability while keeping up some buffs forever.
If you have a spell that does 100 damage in a huge AoE, and a spell that does 100 damage to one target, but the AoE one has a 15 second cooldown, do you spam it on rotation?
Why? Suppose it has literally no other costs and both spells take 1 second to cast. Whether there are extra enemies or allies you might hit isn't a function of the spell but your situation. So if you need to think about that before casting it, it's not something you can use on rotation is it?If both are the same in everything, except in the single/multi target capabilities, then the game designer designed badly your system.
If, instead, the difference between the two spells is that the AoE costs 3 times as much mana (assuming mana even matters at all), there is only one question that matters:
Will this hit at least 3 enemies?
is this a parody or does this really pass as seduction between millennials?
is this a parody or does this really pass as seduction between millennials?
She always was. The nephalim were created to help her fuck Heaven & Hell and rule over creation. That's why she protects humans at all costs, not (only) because she loves them.-Lilith is bad gal for some reason.
That's not entirely surprising. Rathma fucking hates Lilith with a passion. it'd be weirder if it was him resurrecting her.That dude in there was NOT Rathma