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Diablo IV

luj1

You're all shills
Vatnik
Joined
Jan 2, 2016
Messages
15,201
Location
Eastern block
The new style is nice but when combat begins I can't understand for shit what is happening. I hope you can remove flashing, numbers and healthbars.

I wish. Asia is a big market.

Even if you could, would you really play a Diablo game where PC stats were reduced to 'Attack' and 'Defence'? It's insulting.
 

Lyric Suite

Converting to Islam
Joined
Mar 23, 2006
Messages
58,560
Rogue goddamnit not rouge.

Rouge is red in French. Also lipstick.

Sorrieh, i spelled it rouge the first time i saw the word when i still didn't speak english and after all these years i still say it like that in my head, and my fingers just follow my dumb brain.
 

Gregz

Arcane
Joined
Jul 31, 2011
Messages
9,144
Location
The Desert Wasteland
Diablo II still has the best itemization of any game I've ever played. It's amazing how clueless Blizzard is about the history of their own products, and why they were successful.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Stats should be integrated into whole game a bit more than caps of any kind (but ARPGs only have combat to do it). Otherwise I don't see difference between stars or attack+defence. That's the thing.

PoE stats are somewhat better, there are even items that require absurd amount of stats like that mega str stick, than there's what, dodge/block, accuracy, mana shield/hp ratio etc? People who know that excel spreadsheet better than me will probably have different opinion, since usual routine is stats capping skill levels.

Guess there's Dark Souls, stats/weapon damage by type (crude but effective) and slot memory.
 

Damned Registrations

Furry Weeaboo Nazi Nihilist
Joined
Feb 24, 2007
Messages
16,022
Who the fuck would want a Diablo 2 remake to be done in 3D?

Just fix the resolution and render the sprites again.
To be fair there are plenty of other improvements to make too.UI could be way better, and controls have come a long way since the old days of 'click on this pixel or you're fucked.' Not to mention the fucking glitches in game mechanics. Fire enchanted enemies, anyone?
 

MuscleSpark

Augur
Patron
Joined
Apr 12, 2011
Messages
371
Just fix the resolution and render the sprites again.
It's not that easy, increasing the resolution means increasing the view area which means changing the distance at which AI detects players. Also having exponentially more view area will fuck with the game balance due to the sheer number of more enemies that can now appear on screen/detect you. Also I doubt they even have the original assets to work with, the only thing they can really do in that scenario to improve the sprite-work is to run it through ESRGAN or some-such.

Diablo II still has the best itemization of any game I've ever played. It's amazing how clueless Blizzard is about the history of their own products, and why they were successful.
I think part of it is due to having 99 levels, and making said leveling experience take a long time. In D2 you're at about level 30 when you finish Normal, and even by the time you finish Hell you're probably not high level enough to equip the mid-80s Grandfathers/Azurewraths/Craniumbashers. Compared that to D3 where you hit 70 in a day and any non-70 Legendary is absolutely worthless (and for the top tier players, any non-set/non-Primal items).
 

Generic-Giant-Spider

Guest
actually I now want to make a fighter necro.

I actually did this "Daggermancer" type Necro once because I was bored. I forget all the gear but I used anything with +Poison Damage to it, a Blackbog Sharp, a lot of charms and placed points into any synergies for Poison Nova and Poison Dagger and proceeded to stab my way through the world. It was fun and a sign I needed to get laid.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
Who the fuck would want a Diablo 2 remake to be done in 3D?

Just fix the resolution and render the sprites again.
It's actually not that simple. The "Remaster Team Lead" dude gave an interview about future remasters after SCR and Diablo 2 obviously came up, and he mentioned that there was some trouble with the AI that would be a pretty difficult thing to get around for modern resolutions. I think even David Brevik once said it'd be pretty hard to properly remaster D2 in its original engine.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
Just fix the resolution and render the sprites again.
It's not that easy, increasing the resolution means increasing the view area which means changing the distance at which AI detects players. Also having exponentially more view area will fuck with the game balance due to the sheer number of more enemies that can now appear on screen/detect you. Also I doubt they even have the original assets to work with, the only thing they can really do in that scenario to improve the sprite-work is to run it through ESRGAN or some-such.

Diablo II still has the best itemization of any game I've ever played. It's amazing how clueless Blizzard is about the history of their own products, and why they were successful.
I think part of it is due to having 99 levels, and making said leveling experience take a long time. In D2 you're at about level 30 when you finish Normal, and even by the time you finish Hell you're probably not high level enough to equip the mid-80s Grandfathers/Azurewraths/Craniumbashers. Compared that to D3 where you hit 70 in a day and any non-70 Legendary is absolutely worthless (and for the top tier players, any non-set/non-Primal items).
Who the fuck would want a Diablo 2 remake to be done in 3D?

Just fix the resolution and render the sprites again.
It's actually not that simple. The "Remaster Team Lead" dude gave an interview about future remasters after SCR and Diablo 2 obviously came up, and he mentioned that there was some trouble with the AI that would be a pretty difficult thing to get around for modern resolutions. I think even David Brevik once said it'd be pretty hard to properly remaster D2 in its original engine.
Don't be retarded.

When they scale up the resolution they also need to re-render the sprites at a higher resolution. Overall, the character should still take up the same amount of relative screen space. Ergo, the view region will be similar to what was in the original game. If there is actually coding around monster behavior that is based on view range instead of character proximity, then there are some easy fixes for that. A maximum view range or rewriting the "when should I activate the monster" function to be based on player proximity, for example.
 

Sentinel

Arcane
Joined
Nov 18, 2015
Messages
6,838
Location
Ommadawn
Just fix the resolution and render the sprites again.
It's not that easy, increasing the resolution means increasing the view area which means changing the distance at which AI detects players. Also having exponentially more view area will fuck with the game balance due to the sheer number of more enemies that can now appear on screen/detect you. Also I doubt they even have the original assets to work with, the only thing they can really do in that scenario to improve the sprite-work is to run it through ESRGAN or some-such.

Diablo II still has the best itemization of any game I've ever played. It's amazing how clueless Blizzard is about the history of their own products, and why they were successful.
I think part of it is due to having 99 levels, and making said leveling experience take a long time. In D2 you're at about level 30 when you finish Normal, and even by the time you finish Hell you're probably not high level enough to equip the mid-80s Grandfathers/Azurewraths/Craniumbashers. Compared that to D3 where you hit 70 in a day and any non-70 Legendary is absolutely worthless (and for the top tier players, any non-set/non-Primal items).
Who the fuck would want a Diablo 2 remake to be done in 3D?

Just fix the resolution and render the sprites again.
It's actually not that simple. The "Remaster Team Lead" dude gave an interview about future remasters after SCR and Diablo 2 obviously came up, and he mentioned that there was some trouble with the AI that would be a pretty difficult thing to get around for modern resolutions. I think even David Brevik once said it'd be pretty hard to properly remaster D2 in its original engine.
Don't be retarded.

When they scale up the resolution they also need to re-render the sprites at a higher resolution. Overall, the character should still take up the same amount of relative screen space. Ergo, the view region will be similar to what was in the original game. If there is actually coding around monster behavior that is based on view range instead of character proximity, then there are some quick fixes for that. A maximum view range or rewriting the "when should I activate the monster" function to be based on player proximity instead of player view area, for example.
that's assuming the aspect ratio is the same, which is not true. and if you keep the distance at which monsters activate (which is integral to the game's gameplay) then you'll be seeing half the screen composed of just frozen sprites suddenly come to life when you get close, which looks weird (and fake) as fuck (and you'd be here calling blizzard incompetent fucks if they went that route)
 
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Efe

Magister
Joined
Dec 27, 2015
Messages
2,606
they are increasing view area since its no longer 4:3. you'd end up with horrible looking fat sprites if you keep it relatively similar to what was in original.
yes active game area has to be enlarged. what you said regards to player proximity vs view area is retarded though
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
Look, I understand that not everyone here is overly familiar with software development.

Either the aspect ratio and view distance is critical to Diablo 2's feel or it isn't.

If it is, you make the game with that aspect ratio at a higher resolution and you get a little creative with filling the remaining screen space with something more interesting and useful than some black bars. (Inventory, minimap, vertical potion belt, character stats, or something with more than 5 seconds of thought put into it.)

If the aspect ratio isn't critical, then you make other sensible and obvious changes to keep the game fun.
 

ArchAngel

Arcane
Joined
Mar 16, 2015
Messages
21,589
Whatever they change, I also hope they remove the stamina bar and that whole mechanic. That is a relic of the past and it is no longer wanted.
 
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DayofBlow

Educated
Joined
Nov 12, 2018
Messages
92
Location
Last Week
Do the not retarded thing and only increase field of vision horizontally. eg 1440x1080 is a 4x3 res that the game could be natively rerendered at without any need to zoom out or shit, then you only need to expand field of vision horizontally by 240px on both sides for native 1080p, if your target is 4k then do this at x2 the res, monster freezing shouldn't be anymore visible than LoD. LoD already fucked D2 up by having a fake 800x600 res that was just zooming out, game's intended perspective is the one you have in 640x480. The only thing my proposed solution would do is add shit on the sides, and if I did my math right, it would be a single digit % increase in horizontal FoV compared to the FoV fuckery D2s zoomed out 800x600 res does, while vertical FoV stays identical. Monsters being inactive would still be offscreen, or rather wouldn't be anymore visible than in LoD.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
You can always detach UI and everything from gameplay. Make gameplay zoom configuarble to your liking. You can also fix D2 AI issues when it comes to view area...

just saying.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
Who the fuck would want a Diablo 2 remake to be done in 3D?

Just fix the resolution and render the sprites again.
For a casual player? There's not much reason to go beyond a higher res D2. For more hardcore oriented players who are deeply invested in the game mechanics and gameplay balance, there's a lot to be gained from going 3D. The way how blocking, casting and hit recovery, for example, are tied to the 2D sprite frames gives some classes unfair advantages over others. For a deeper understanding of what I'm talking about you can just google D2 FCR breakpoints. Really, the fact that some classes recover twice as fast from being hit than others just because of how they are animated is a pretty significant kink in the game's balance and going 3D could fix this. And that's disregarding the countless of bugs of some skills still not working properly. Sorceress' Inferno and Druid's Arctic Blast still only do a 3rd of the damage that is listed in the skill trees. And, again, this is due to how the sprite frames behave.
 

J1M

Arcane
Joined
May 14, 2008
Messages
14,769
I really hope you don't work in software.

Inferno could be fixed by adding "* 3" in the right place.

If it is a bug that characters have recovery animations with a different number of frames, then frames can be removed from some animations.

The notion that you'd have to remake the entire game engine to fix these minor issues is hilarious.

PS: breakpoints related to frames, hit rating, and max resists are not defects. Breakpoints add depth.
 

Hobo Elf

Arcane
Joined
Feb 17, 2009
Messages
14,163
Location
Platypus Planet
I really hope you don't work in software.

Inferno could be fixed by adding "* 3" in the right place.
And I really hope you don't work in game development / balance. If it really was that simple then why hasn't Blizzard done that after all these years? Surely it must be as easy as you make it out to be, right? Or perhaps it's because it could have unforseen consequences that would break the game in other ways?

If it is a bug that characters have recovery animations with a different number of frames, then frames can be removed from some animations.

It's a kink in so much that the sprites are animated differently which affected the game balance in significant ways that the developers likely didn't really think of.

The notion that you'd have to remake the entire game engine to fix these minor issues is hilarious.
Like I said, if you're a casual who is just passing by it's not much of an issue. For people who are really into the PvP and hardcore aspects of the game it's a bigger concern.

PS: breakpoints related to frames, hit rating, and max resists are not defects. Breakpoints add depth.
If having some classes be blatantly inferior to others is depth then sure. Difference in power between specs and classes should come down to the skill trees, not the character frames.
 

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