Cat Headed Eagle
Learned
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Am I crazy, or does your character in Diablo 1 moves faster if you walk diagonally instead of in a straight line?
i've noticed this in other games as well, i think it was Doom or Turok 1, anyway:Am I crazy, or does your character in Diablo 1 moves faster if you walk diagonally instead of in a straight line?
I agree the QoL of faster town walking and larger gold piles are quite nice, but all the actual content of the expansion is a discordant note to the OG Diablo 1 in my experience.This. I don't see much reason to play D1 without Hellfire, even if it's just for some of the QoL stuff. The faster run speed in Tristram, bigger gold stacks (with the Auric Amulet) and the spell that highlights items on the ground in dungeons are all great changes/additions Don't like the new dungeons? It's optional. There will be new Oil items that you can use to improve your weapons in various ways and Runes which are basically traps. Fairly easy to ignore, but I think Oils help the Warrior and Rogue be just a little bit more competitive with the Sorcerer, though ultimately the Warrior suffers the most due to mobility issues that are difficult to overcome through sheer statistical supremacy. The biggest change in Hellfire that you could contest if it's for better or for worse is the Sorcerer starting with a really good Staff now that lets him rip through enemies with spells right from the get go, which shifts the balance from him being a late game bloomer to being more potent right away. Personally I'm also a fan of the dungeons. The Hive especially has a pretty cool soundtrack.No. I honestly don't understand the hate for Hellfire, all they did was add additional classes and content, and they didn't dumb the game down in any way. The gog version of Diablo 1 allows you to play Hellfire or the original, you be the judge.Is Hellfire bad?
The definitive answer.The first. Its just better and harder. Diablo II has too much trash-mob action, while the first one requires more finesse and strategy. Plus the first one has a better atmosphere.
I also like learning magic from books more than a skill tree.
Yep, you're right about it being called Hack & Slash and dungeon crawler. Personally I used dungeon crawler myself. I'm still talking in a retrospective sense with terminology that requires current knowledge so I didn't mention hack & slash more to make the conversation easier to comprehend. The discussion of a shift to classification of ARPG involves it's own headaches and even as a roguelike dev it's already an incredibly difficult topic to discuss the aspects relating to roguelikes. Considering Hack&Slash and dungeon crawler are used interchangeably with Action RPG - it doesn't help clarify anything to focus on that.I don't know where this weird distinction of genres between D1 and D2 originated from, but it should be crystal clear that both games are of exactly the very same genre.I have in fact complained about this on this site, citing it as one of the reasons D1 is underrated.Diablo 2 is not that bad, with all the different classes and builds and whatnot, but the one thing where they really messed up is the ever respawning enemies whenever you reload your game. Really, what were they thinking?? And, maybe even more baffling, nearly noone (neither here nor anywhere else on the net) seems to be bothered about this "feature". Then again, it has been really long since i last played D2 so not sure if i mix up something
Basically, just because of this, D1 is better
The change makes complete sense when you consider that D1 is supposed to be an RPG/Roguelike hybrid, while D2 is just an ARPG.
Both of you are right in a sense.
A lot of Diablo 1 was inspired by roguelikes, rogue and nethack iirc. Diablo 1 was also intended to be turn based and have permadeath. Technically Diablo can retroactively be called a rogue-lite, roguelike-like or whatever not rogue term you come up with. A lot of people have called Diablo a roguelike over the years and more than a bit of that stems to the lack of another term for highlighting how it had "roguelike inspired" mechanics.
From the perspective of when Diablo 1 and Diablo 2 were released - ARPG/Roguelike hybrid sounds about right, (RPG/Roguelike hybrid is technically redundant since Roguelike is literally a subgenre of RPG.) Meanwhile Diablo 2 just straight up inherited ARPG classification.
It might seem unimportant but it really is important from a development standpoint.
From a consumer perspective though? All that matters is: No roguelikes? Well no huge list of games. Said list includes games like Diablo, Dwarf Fortress, Rimworld, Minecraft and Terraria.
Another way to look at it is if we had opted to call traditional roguelikes first gen roguelikes and then drew a family tree, Diablo 1 would be a second gen and Diablo 2 would be third gen.
They where both called Hack & Slash games when they were new. Diablo 1 also got called a dungeon crawler when it was new, but by the time of Diablo 2 it seemed most people had just settled on Hack & Slash. Rogue would get mentioned with both of them too because of the randomization, but it was never seen as Roguelike like those Mystery Dungeon games coming out of Japan every year around the same time. It was more like: This is a Hack & Slash with randomly generated levels.
I don’t really get the first persons thing about Diablo 1 being a roguelike, but not bringing that up with regard to Diablo 2 given randomized level layouts is part of both games. Hell, Blizzard made more of the randomly generated maps during the run up to Diablo 2 coming out than they did with Diablo; and because it was part of Diablo it was something people were expecting in 2 anyways.
What character? I noticed the same with the rogue recently, but I don't remember that happeningplaying as a warrior.Am I crazy, or does your character in Diablo 1 moves faster if you walk diagonally instead of in a straight line?
I am using a warrior actually. And not in Hellfire.What character? I noticed the same with the rogue recently, but I don't remember that happeningplaying as a warrior.Am I crazy, or does your character in Diablo 1 moves faster if you walk diagonally instead of in a straight line?
What are your distinctions between RPG and Action RPG?1 is an RPG
2 is an action RPG with heavier emphasis on grinding, less story and more roguelike shit.
Of course we'll prefer 1. The cattle likes D2 more.
How can you not understand it, when it's been explained in this thread? You may or may not agree, but I find it bizarre that you don't understand.No. I honestly don't understand the hate for Hellfire, all they did was add additional classes and content, and they didn't dumb the game down in any way. The gog version of Diablo 1 allows you to play Hellfire or the original, you be the judge.Is Hellfire bad?
Case and point, you say the balanced was fugged, but D1's balance was shit, because Sorcerer is objectively the best class by huge leaps and bounds, and some of the classes added in Hellfire narrowed the gap a little bit. Therefore, I'd argue that Hellfire is better balanced than vanilla. Come at me.How can you not understand it, when it's been explained in this thread? You may or may not agree, but I find it bizarre that you don't understand.
It fugged up game balance and undermined the atmosphere (one of D1's greatest strengths) with low quality content. More is not always better.
i've noticed this in other games as well, i think it was Doom or Turok 1, anyway:Am I crazy, or does your character in Diablo 1 moves faster if you walk diagonally instead of in a straight line?
https://tvtropes.org/pmwiki/pmwiki.php/Main/DiagonalSpeedBoost
In Diablo 2, being good at the 'action' aspect of the game is more important than in Diablo 1.
Your movement in D1 is more limited, so tactics, strategy, and your statistics primarily determine if you win or lose.
In D2, your character can be total shit, and you can still do well against everything but Durial because you're good at using the run skill to dodge attacks. You could have great stat set ups and good tactics, but still get bodied because you're not good at the twitch gameplay of dealing with enemy attack patterns.
Serious Sam is hard as shit, i can get through most FPS games on hard difficulty without much problem(except for Doom Nightmare) but in Serious Sam even on normal is a struggle, unlike other FPS the skill you need in SS is less about level and enemy placement memorization, and more about dodging, maneuvering and memorizing the enemy waves.I'm old enough to notice decreasing skill/reaction when playing FPS games. I can't play them on Hard anymore (Serious Sam I even had to play on Easy)
Diablo 2 is like an autists wet dream. Completely mind numbing game that doubles as a garbage collecting simulator. Kill million enemies, pick up and sell garbage, gamble.
fight meworst diablo clones: harbinger
I didn't say it was hard.In Diablo 2, being good at the 'action' aspect of the game is more important than in Diablo 1.
Your movement in D1 is more limited, so tactics, strategy, and your statistics primarily determine if you win or lose.
In D2, your character can be total shit, and you can still do well against everything but Durial because you're good at using the run skill to dodge attacks. You could have great stat set ups and good tactics, but still get bodied because you're not good at the twitch gameplay of dealing with enemy attack patterns.
I never found D2 especially twitchy, and I'm old enough to notice decreasing skill/reaction when playing FPS games. I can't play them on Hard anymore (Serious Sam I even had to play on Easy), but D2 I completed with all classes on Hell difficulty.