agris
Arcane
- Joined
- Apr 16, 2004
- Messages
- 6,907
If you want to educate yourself, you can see a lively discussion of their differences here.What's wrong with Hellfire? from what i know it allowed you to walk faster in towns (which was a great qol),, added two optional dungeons(they're good but nothing amazing, great music though), new class, quests and a bunch of items. You can change difficulty from the start.Diablo 1, no hellfire.
I can not see a reason to ever go back to vanilla unless i missing something out that 'ruined' the vanilla experience.
There's some mechanical differences that make the overall game easier with Hellfire (start for sorcs, being able to learn apoc for everyone else, runes/pots), but my problem with Hellfire is much more a sum-of-its-parts argument.
The new classes are shoe-horned in, the mechanics made easier, the art and art direction - one of the absolute highlights of OG Diablo - is terrible in the add-on. The creatures and tilesets are so bad, and unlocking / progressing in them is terribly disconnected from the main game story. The runes suck, the new pots suck, etc etc.
To me, appreciation for Hellfire is akin to thinking more is better. More is just more. Diablo 1 is a well crafted, wholly contained and coherent experience - and it's visually captivating. Reminds me of Fallout 1 in that way. Hellfire did not even try to fit into it, and it shows. Once you learn that Blizzard was antagonistic to the very notion of Sierra making Hellfire, and understand that there was almost no working relationship outside of business units, Hellfire as the product I describe above makes even more sense.
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