barghwata
Savant
- Joined
- Sep 13, 2019
- Messages
- 504
4- Appearently certain decisions you make and dialogue options you choose in a conversation can influence the difficulty of passing skill checks later, if you find yourself having to extract informations from someone you insulted just seconds before, it's gonna be harder to do it even if you have the skills for it, but i don't know how much of these type of situations will be in the game and i am looking forward to it.
They are very common. Most (all?) of the major challenge-dialogues you can get during the first day have them.
I’ll list a few in a spoiler for the skeptics (srsly, these are spoilers so be warned, don’t read if you intend to play this any time soon)
In the autopsy, if you’re too confident about your conclusions too early, the checks for determining the actual cause of death will be harder. Conversely if you were particularly observant in the pre-examination they will be easier.
When trying to break Cuno, the crucial Empathy check will be easier if you’ve impressed him with your flashy cop skills or talked to Cunoesse, and harder if he managed to mindfuck you earlier.
Shooting the corpse down from the tree will be harder if you react to Cuno’s heckling, and easier if you take the right actions to steady your aim.
An important check in the conversation with Joyce Messier is way easier if you’ve internalised a certain Thought. Same for passing the Endurance check to examine the body.
The crucial checks in the conversation with the bookseller when convincing her to let you in the back are modified by intel you may have gathered talking to her daughter outside the store. That conversation also gives hints on what line you should take with her.
There’s more but that’s for starters. I’m not even including basic things like equipping a crowbar making it easier yo pry open a container.
Are you Kasparov's second account by any chance?