fantadomat
Arcane
Yeah,that argument was even in the shoutbox too.well it has been a while since we have 5+ pages retarded argument of "what is an RPG"
if there is multi pages argument about if a game is an RPG or no, that mean it is an RPG
Yeah,that argument was even in the shoutbox too.well it has been a while since we have 5+ pages retarded argument of "what is an RPG"
if there is multi pages argument about if a game is an RPG or no, that mean it is an RPG
You are quite lacking.quite lacking
You are quite lacking.quite lacking
Wouldn't a text adventure need parser to be classified as such?I'm looking forward to giving this a try. But only when it inevitably sells 70% off, because that is the highest price a text-adventure is reasonably worth.
Disco Elysium lets you be Sherlock in flares
Behind this very 70s facial hair hides a keen mind.
I've only just managed to get this dead man down from the tree. First I had to get past the stench, no easy feat since the body's been there a week, and then sever the industrial rope he was hanging from. My partner suggested getting help. Pfff.
I waved him away and shot through the rope in a rare display of competence. On my other save, where I created a character with less impressive physical stats, I can't even get close to the body without vomiting and instead have to psych myself up by going away to think about it for half an hour.
Disco Elysium will let you play the kind of detective you want. Its selection of stats and skills can mimic a variety of "copotypes" like the master of deduction, or the Columbo who always has just one more question, or the one who "just get these flashes", or who talks to dead people, and so on. Replaying its opening days I've been a tough guy who takes no nonsense and an unhinged sensitive who at one point began taking off his clothes to get a better sense of the air. "It's a technique of mine," I tried to explain to horrified onlookers as I unzipped my fly.
No matter what flavor of gumshoe you create though, your character is always a boozehound with amnesia, the one genre staple that remains true in every playthrough. You're always a loser who woke up on the floor missing a shoe.
Disco Elysium encourages you to play to your skillset by giving each skill a voice. In the classic text box where NPCs answer questions a skill like Authority will pop up to suggest that somebody needs to be manhandled, while Inland Empire—which takes subconscious insights and transforms them into dialogues with objects—has given my necktie the ability to suggest inappropriate things. Electro-Chemistry wants me to smoke a discarded cigarette butt while Visual Calculus is telling me the shoe size of footprints in the mud.
It's a glorious overflow of information. I have to block out irrelevant stuff like I'm telling Watson to shush because I'm on the edge of a breakthrough, for god's sake man just shut up, I'm trying to think here and I can't listen to you and my necktie at once.
To get prosaic for a second, all this is folded into a classic top-down RPG. I walk from location to location clicking on objects, picking up clues or just coins, then interrogating every character who will let me climb their dialogue tree. It's Planescape: Torment if instead of being based on Dungeons & Dragons it was more like Life on Mars or China Mieville's novel The City and The City.
The thing about mysteries is that everything hinges on the solution, and if it falls apart at the finish that makes the time spent getting there feel wasted. The opening hours of Disco Elysium give me confidence, though. The writing's perfect for the genre, poetic in a "Raymond Chandler sneaking something profound past his editor" way, and there's a lot of detail to uncover. A side task to explore abandoned shops that might be cursed blew out into something far bigger than I expected.
What's more, playing through the opening a second time with a different loadout was just as interesting, changing the tone like I was watching a reboot with a different director. Now I want to go back a third time as a supergenius who can analyze tire tracks and tell you what car they came from while snapping at my long-suffering sidekick. The game's afoot, even if I've only got one shoe.
Disco Elysium will be out on October 15.
Does this game have combat?
Full disclosure: I made this post really just to see if I had an avatar or not.
Dialogue based combat is still combat.Does this game have combat?
Does this game have combat?
Full disclosure: I made this post really just to see if I had an avatar or not.
Ask any married man harharharDialogue based combat is still combat.Does this game have combat?
So I've finished the first day. It's interesting that you don't really feel like a cop on the first day, you feel more like a drunken wreck trying to get his life back together. There are some cop elements, like interviewing suspects and what not, but a heavy theme is your past life and who you were, and trying to scrape up enough coin to just have a place to sleep for the night, let alone solve some smashing case.
So far I'm going with stats of:
Intellect - 2
Psyche - 6
Physique - 1
Motorics - 3
And I'm leaning toward being an empathetic cop, suggestive, with good understanding of pop culture and gut feelings. I've also internalized the thought of being a balls-to-the-wall, superstar cop. This is a big type of personality who lives hard and fast on the edge and doesn't care who knows it.
I guess I've said everything I wanted to so far about the game. It's great, looking forward to more days and more interactions with the townsfolks.
cheatenginespecializing into something
Is it a game that prefer jack of all trade characters like stygian, or you get rewarded by specializing into something ?
Is it a game that prefer jack of all trade characters like stygian, or you get rewarded by specializing into something ?
Yes.
No, really.
I've played through the first day with a number of different builds. Some of them are easier than others, but the harder ones tend to have more unique rewards. I have a non-scientific unverified feeling that the easiest-to-play builds have you split your points between two stats roughly evenly. If you completely minmax your secondary stat will be pretty weak and you will suffer for it. If you split everything evenly you'll have lots more options but you will have a hard time passing any of the really hard checks; also a lot of the Thoughts raise your learning caps and they're kind of wasted if your learning caps are already high because of your stat split. So I think a jack-of-all-trades build will be easier to play in the early game but it'll bite you in the arse later.
My favourite starter build is
Psyche 6, Motorics 4, pick your favourite Intellect skill as your signature, then use Volumetric Shit Compressor to raise your Endurance cap and put a couple of pips there so you won't have a heart attack at the first sign of trouble.
I don't know if this is "the best," probably not, but I've enjoyed playing it.
So I've finished the first day. It's interesting that you don't really feel like a cop on the first day, you feel more like a drunken wreck trying to get his life back together. There are some cop elements, like interviewing suspects and what not, but a heavy theme is your past life and who you were, and trying to scrape up enough coin to just have a place to sleep for the night, let alone solve some smashing case.
So far I'm going with stats of:
Intellect - 2
Psyche - 6
Physique - 1
Motorics - 3
And I'm leaning toward being an empathetic cop, suggestive, with good understanding of pop culture and gut feelings. I've also internalized the thought of being a balls-to-the-wall, superstar cop. This is a big type of personality who lives hard and fast on the edge and doesn't care who knows it.
I guess I've said everything I wanted to so far about the game. It's great, looking forward to more days and more interactions with the townsfolks.
Is it a game that prefer jack of all trade characters like stygian, or you get rewarded by specializing into something ?
Ok good to know, seems much better design that usual then.Is it a game that prefer jack of all trade characters like stygian, or you get rewarded by specializing into something ?
Yes.
No, really.
I've played through the first day with a number of different builds. Some of them are easier than others, but the harder ones tend to have more unique rewards. I have a non-scientific unverified feeling that the easiest-to-play builds have you split your points between two stats roughly evenly. If you completely minmax your secondary stat will be pretty weak and you will suffer for it. If you split everything evenly you'll have lots more options but you will have a hard time passing any of the really hard checks; also a lot of the Thoughts raise your learning caps and they're kind of wasted if your learning caps are already high because of your stat split. So I think a jack-of-all-trades build will be easier to play in the early game but it'll bite you in the arse later.
My favourite starter build is
Psyche 6, Motorics 4, pick your favourite Intellect skill as your signature, then use Volumetric Shit Compressor to raise your Endurance cap and put a couple of pips there so you won't have a heart attack at the first sign of trouble.
I don't know if this is "the best," probably not, but I've enjoyed playing it.
What are starting attribute points?
Some screen seems 10, more recent ones are 12. It is good 5 psyche, 3 motorics and intellect while physic dump stat?
Or it is better two specialization and two dump stats? Can you even complete the game if you pump one attribute only and the other three stay at 1 value?
I can't play my self,not enough points. Being 10 in everything is hard,man.Imma play myself.