Severian Silk
Guest
No combat? Is this really an RPG?
Also, the title is fine.
Also, the title is fine.
Because POE invented hanging people from a tree? Bro, its an old KKK tradition.
And probably without teleportation, so it might actually be a good game for a changeSo it's basically AoD without combat?
Some occasional rare combat encounters would spice up the gameplay quite a bit i think.
This looks like a joke promo, the screens remind me of the fake isometric Fallout 3 images floating around the net. Actually, I'm pretty sure it's a joke promo and don't understand why you're taking it seriously.
If you want to dance around with words then sure, No Truce is not strictly speaking an RPG since there's no combat and grind but I'd very much consider it a role-playing game where you have stats that affect your dialogue and the narrative gets combined according to player choice.
No traditional combat mechanics though, you're not a psychopath running around gunning down people. You resolve conflicts through dialogue and sometimes a gun is a useful tool for a genteel conversation.
It seems they are gooing to release it by the end of 2016, without any crowdfunding. Also it's going to be rather short and simple game.So is this planned as a Kickstarter or what? Cause it looks pretty delicious.
Some occasional rare combat encounters would spice up the gameplay quite a bit i think.
Hey, designer here.
The way I've always seen it, combat in PS:T was superfluous, but still necessary. What it did was spice up the reward system -- getting plus one Str or XP from some dialogue situation was rewarding, because you thought you could use them to bludgeon some mook to death. This in turn supercharged the dialogues (which were 90% of the game's charm) with that basic acquisition of power thing that makes games go down easier than literature.
So yes, I agree, this type of game benefits from the occasional combat showdown and we have them. But they take place in dialogue. They're not RtWP or classic turn based. I guess you could call them heavily scripted turn based. They have animations and the outcomes are very prose heavy. But you can have armour and you can shoot and you can miss and so on. YOu can also die. The screenshot in the tent is a good indication of how a violent situation can start in the game. There are very few of these moments, however. To have said "cinematic literature driven mega combat system" in the promo would have been disingenuous.
This looks like a joke promo, the screens remind me of the fake isometric Fallout 3 images floating around the net. Actually, I'm pretty sure it's a joke promo and don't understand why you're taking it seriously.
It's not. We just don't have a PR team, we have two monkeys who haven't slept since January 2015 because they're writing an RPG. They're also forced to write "copy" in their spare time, because capitalism.
*sound of a fresh .txt being created*Ooh, that first post.
After our press release, I’m hearing questions – and I want to answer them.
1) IS THIS A JOKE?
No. This is a real game. We’re making it.
2) THOSE SCREENSHOTS ARE NOT REAL.
It’s a pretty game, yes. We are proud of how it looks. The shots have not been “treated”, however, we’ll share a video in due time.
3) SO WHEN ARE YOU GOING ON KICKSTARTER?
As of now, there is no plan to go on Kickstarter. It’ll be out somewhere around the end of 2016. Delays are delays, if they happen they happen. We won’t beat ourselves up about it.
4) WHAT ABOUT COMBAT? DOES IT HAVE COMBAT?
NO TRUCE WITH THE FURIES has violent confrontations at set-piece moments. These are handled within the dialogue system. You can call it heavily scripted turn based combat, if you want to.
There is no real time with pause or traditional turn based combat in the game. We still have hit rolls. We have armour, lives, weapons etc. And you can die. But the action sequences are literature heavy showdowns. You can also lose these showdowns (given that you didn’t die) and the game registers it. You’re free to limp out of there and try a different approach.
5) IT’S A CHOOSE YOUR OWN ADVENTURE THEN!
It’s a role playing game. We have 24 skills under 4 stats. You can develop minute character traits and carry them from conversation to conversation. There is a large degree of freedom in the order you approach the world.
In the parts of the game that are finished, we really believe we have achieved an incredible degree of cause and effect.
6) HOW LONG IS IT?
The degree of cause and effect we are aiming means NO TRUCE is in many ways, the opposite of an “epic” RPG. We thought a compact and very personal story would be the best way to introduce ourselves.
The area you can traverse is a short stretch of urban shoreline, a piece of industrial harbour, a litte shacktown, the interior landscape of your alcohol-mangled psyche… and bits I’d rather not spoil now.
It is hard to estimate playtime, but if you were to hold a gun to my head, I’d say… three or four days.
Bad. Plz dev don't copy aod.What are your thoughts on how Age of Decadence non-combat aspect was designed?