I'm glad they were conscious enough to depict communism like that, but still I really wished they'd address politics seriously and actually have people take a step back and look at the whole picture, as the sad truth would certainly be unacceptable for the modern revisionist, leftist media.
But the obviously frivolous tone about politics gave ZA/UM plausible deniability, and thus, despite having some major themes mentioned, it just sparked no media outrage I was hoping for.I thought the game did a pretty okay job pointing the outlines of the whole picture, which is that politics do not admit the existence of utopias, be them communist, socialist, Nazi, liberal, centrist, or anything else. It only provides momentary relief to recurring sicknesses of the human animal; there is no cure. You can pick one school and adopt it, but that only makes a believer out of you; it doesn't change the fact that there is no cure.
Anybody's read the book the game's writer wrote? It's supposed to be in the same universe? Any good?
But the obviously frivolous tone about politics gave ZA/UM plausible deniability, and thus, despite having some major themes mentioned, it just sparked no media outrage I was hoping for.
Well hopefully they translate it. And release the soundtrack while they are at it. One of my favorite thing about DE is that it's primarily written by a woman. Goes to show western vapidity in writing is a "valley girl" problem and not a "girl" problem.It's in Estonian only. I have the PDF but sadly I don't speak Estonian and can only make out a phrase here, a word there with Finnish. It is set in the same universe, but not in Revachol. luinthoron ?
Well hopefully they translate it. And release the soundtrack while they are at it. One of my favorite thing about DE is that it's primarily written by a woman. Goes to show western vapidity in writing is a "valley girl" problem and not a "girl" problem.
hmm. my memory may be a bit hazy, but i though i saw an interview with RPS that said "most of it was written" by a woman.I thought it was written by 8 ppl and the main writer is Robert Kurwitz?
hmm. my memory may be a bit hazy, but i though i saw an interview with RPS that said "most of it was written" by a woman.I thought it was written by 8 ppl and the main writer is Robert Kurwitz?
It was a video interview with an actual woman, unless Estonian transexuals are just that convincing.hmm. my memory may be a bit hazy, but i though i saw an interview with RPS that said "most of it was written" by a woman.I thought it was written by 8 ppl and the main writer is Robert Kurwitz?
Robert is common Estonian female name.
hmm. my memory may be a bit hazy, but i though i saw an interview with RPS that said "most of it was written" by a woman.
It was a video interview with an actual woman, unless Estonian transexuals are just that convincing.
Yeah there you go. In that interview I remember the lead praising her for being the "best writer" as well.hmm. my memory may be a bit hazy, but i though i saw an interview with RPS that said "most of it was written" by a woman.
Helen Hindpere wrote a fair chunk of it. Robert is the lead though.
One of the remarkable things about it is how well it coheres. I really can't tell who wrote what.
Unpopular opinion: I don't get what's so great about the soundtrack. The only track I can remember is the one that plays when you exit the Whirling, and that's only because it's a really simple melody playing with zero accompaniment. Maybe if I were into electronic music, or "soundscapes" or whatever, or if I bothered to really sit down and listen to it, but as it is it was all anonymous background noise to me. Fits the mood decently, I suppose, but to really be memorable a soundtrack for an isometric slow-paced RPG like this needs a bit more character.
I judge music by how frequently it sends shivers down my spine. It happens very often with DE's.Unpopular opinion: I don't get what's so great about the soundtrack. The only track I can remember is the one that plays when you exit the Whirling, and that's only because it's a really simple melody playing with zero accompaniment. Maybe if I were into electronic music, or "soundscapes" or whatever, or if I bothered to really sit down and listen to it, but as it is it was all anonymous background noise to me. Fits the mood decently, I suppose, but to really be memorable a soundtrack for an isometric slow-paced RPG like this needs a bit more character.
It's nicely nuanced. The main Martianese theme seems ghastly reminiscent of bygone glory. The seemingly unimportant disco tune in the Whirling radio. The mechanic murmur in the harbor. The tribal drumming when you talk to Measurehead... It just "fits", but maybe I'm too much into ambient soundscapes as you said.I don't get what's so great about the soundtrack.
It's nicely nuanced. The main Martianese theme seems ghastly reminiscent of bygone glory. The seemingly unimportant disco tune in the Whirling radio. The mechanic murmur in the harbor. The tribal drumming when you talk to Measurehead... It just "fits", but maybe I'm too much into ambient soundscapes as you said.I don't get what's so great about the soundtrack.
Unpopular opinion: I don't get what's so great about the soundtrack.
I too want this game to have "Romance" tag on Steam store page.I'm offended that in a game about finding a place to sleep, you cannot weasel your way into anybody's pants just so you have somewhere to sleep for the night.
This is one of the most refreshing, exciting and downright enjoyable RPGs to be released in years. It offers a wealth of content (well over 40 hours for my playthrough), sublime roleplaying, and the potential for hugely different playthroughs depending on your character build. It’s simply remarkable that this is the studio’s very first title, especially since it’s a strong contender for game of the year. It might have a glimmer of Black Isle’s beloved template in its design and execution, but it has layered far more interesting ideas, mechanics and secrets on top. That the richness of its experience comes from mere words feels like an anomaly in the age of mindless violence, instant gratification and blasts of dopamine.
Another 10/10 review.
https://www.jumpdashroll.com/article/disco-elysium-review
This is one of the most refreshing, exciting and downright enjoyable RPGs to be released in years. It offers a wealth of content (well over 40 hours for my playthrough), sublime roleplaying, and the potential for hugely different playthroughs depending on your character build. It’s simply remarkable that this is the studio’s very first title, especially since it’s a strong contender for game of the year. It might have a glimmer of Black Isle’s beloved template in its design and execution, but it has layered far more interesting ideas, mechanics and secrets on top. That the richness of its experience comes from mere words feels like an anomaly in the age of mindless violence, instant gratification and blasts of dopamine.