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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Also, the time only passes when you talk to people. So you can explore as much as you want before deciding whom you wish to speak with, without having to worry about a timer
 

tripedal

Augur
Joined
Feb 22, 2015
Messages
401
Location
Ultima Thule
https://www.escapistmagazine.com/v2...t-read-the-reviews-and-whats-next-for-the-ip/

Why the Creator of Disco Elysium Hasn’t Read the Reviews, and What’s Next for the IP

Disco Elysium released on Oct. 15, but Kurvitz isn’t resting yet. He’s currently working on porting the game to Xbox One and PlayStation 4 next year and translating it into Chinese and various European languages. He’s also focused on an English translation of Sacred and Terrible Air that will be released next year, and he has plans for an expansion and full sequel for Disco Elysium.
 

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,989

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
Also aint anything wrong with actually liking something Goral, mechanically shallow or not. like come on, get over it, someone pulled off good writing for once.
 

Shadenuat

Arcane
Joined
Dec 9, 2011
Messages
11,977
Location
Russia
rpgs always did 1 thing right, and even new ones follow my theory of One. kangmaker (charbuilding), disco (writing), elex (area design and trolling around), aod (branching)

except Arcanum, which is perfect RPG.
 

felipepepe

Codex's Heretic
Patron
Joined
Feb 2, 2007
Messages
17,314
Location
Terra da Garoa
https://www.escapistmagazine.com/v2...t-read-the-reviews-and-whats-next-for-the-ip/

Why the Creator of Disco Elysium Hasn’t Read the Reviews, and What’s Next for the IP

Disco Elysium released on Oct. 15, but Kurvitz isn’t resting yet. He’s currently working on porting the game to Xbox One and PlayStation 4 next year and translating it into Chinese and various European languages. He’s also focused on an English translation of Sacred and Terrible Air that will be released next year, and he has plans for an expansion and full sequel for Disco Elysium.
How do you even do an expansion to this? A side-story in the same setting (aka reusing all art assets)? I would be kinda weird to just like add new sidekicks & quests involved in the same story, or even to do another detective case with the same characters...
 

Jinx1337

Novice
Joined
Oct 18, 2019
Messages
6
I'm playing it on an Asus Zenbook 14, with a touchscreen, among other laptops. It's still easier to use the keyboard in most cases. But touch for movement is fine.

I am playing it through Steam Link (aka Steam Remote Play) on my Samsung S10+.

Just needed to add some custom touch buttons and I was set.
 

Goral

Arcane
Patron
The Real Fanboy
Joined
May 4, 2008
Messages
3,576
Location
Poland
How do you even do an expansion to this?
Ahhh expansion not DLC. Most expansions are a separate thing. Most likely another case after the events in the game.
Or the adventures of female faggot Ruby or whore Klaasje (the latter seems more likely, she's a spy, is a junkie and an intelligent junkie at that so all DE skills can come to play).
Also aint anything wrong with actually liking something Goral, mechanically shallow or not. like come on, get over it, someone pulled off good writing for once.
I never said there was anything wrong with liking DE so why are you mentioning this? The fanboyism levels in this thread are over 9000, just like in Underrail section. Anyway, yes, DE has good writing but only in certain parts (hence uneven), usually it's average and quite often plainly bad.
 

Haba

Harbinger of Decline
Patron
Joined
Dec 24, 2008
Messages
1,872,148
Location
Land of Rape & Honey ❤️
Codex 2012 MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2
How do you even do an expansion to this? A side-story in the same setting (aka reusing all art assets)? I would be kinda weird to just like add new sidekicks & quests involved in the same story, or even to do another detective case with the same characters...

If only they gave us some kind of a hint...

truck.jpg
 

ScrotumBroth

Arcane
Patron
Joined
May 13, 2018
Messages
1,292
Grab the Codex by the pussy Insert Title Here Strap Yourselves In
Man shivers are done so well, I can almost feel it myself. Can't wait for a physical playthrough.

Teleporting up a certain ladder until Kim interjected cracked me up.

Think I'm close now, but don't wanna let go.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,590
Well there you have it. Plans for an expansion and a sequel, and more sequels until Robert's 60. That's 25 years, which means about 5 games at the current rate. Damnit, I'll have to start watching my cholesterol levels if I want to play them all.

Edit: Disco is #1 on IGN's list of best games of 2019 (all genres).

https://www.ign.com/articles/2019/10/31/the-best-games-of-2019-so-far
You dont have to watch your cholesterol levels, its bullshit, anyone with a minimum of scientific backgrounds knows it now . No i am not trying to kill you, your poe review dont warrant such levels of hate . Its just a vast fraud. Eat what you want , absolutely anything in reasonable quantities, that's all you have to do .

Read this book if you can :
518NbcnJAyL._SX332_BO1,204,203,200_.jpg
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,733
Location
California
Notable Steam reviews
It's interesting -- it seems like Steam reviews have some kind of critical mass thing going on, because the number of "likes" that my review has accelerated. It suggests that an interesting way to sabotage a game would be to write an unpersuasive but enthusiastically positive review on Day 1, have it upvoted by fanboys until it hits that critical mass, and then watch it sit forever as the most helpful review. Good thing for these guys it's felipepepe's magisterial review that took off instead.

Isn't there a simpler explanation, which is that your (great!) review fulfills the criteria of being <1 week old, and simply got lucky with its initial few likes, leading to a snowball effect as it became gradually more visible and attracted more likes? Like Felipe's review, it'll likewise disappear next week.
I don't think the general Steam user wastes a lot of time changing the default time filter, and those who do are probably looking for something more -- at that point they'd be too cognitively invested to be led astray by grandoise reviews.
This seems right. I hadn't realized the one-week deal. It just dropped out of that time frame, and I expect it'll dry up. Still, made it to 213 votes, which isn't too shabby. Less than a third of felipepepe's but that seems cosmically right. I still think the best review, though, is the one where a guy created a Walter Mondale user name just to have a meta-joke. Feels very Codexian.
 

Harpsichord

Arcane
Joined
Dec 29, 2011
Messages
1,822
I'm just glad to see they finally made a game about the rest of us. It's about time that I get to play a game about being a drug addicted maniac who's out of his depth and perpetually dismissed by everyone around him.:cool:

It's tough to handle this fortune and fame, everyone's so different, but I haven't changed...
 

Yolan

Novice
Joined
Mar 20, 2014
Messages
5
Thoroughly enjoyed DE. I especially liked the fact that I ended with so many unsolved mysteries. It takes a lot of balls to be prepared to not even show significant amounts of content to a player on a given run / build. Not something you see very often these days. I'm an indie dev (TM) myself, and this is something really near and dear to my heart. Leaving things unshown, having that bit left over that the player doesn't see, somehow works together with what you do see, making it all that bit more engaging.
 

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