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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

toro

Arcane
Vatnik
Joined
Apr 14, 2009
Messages
14,818
Stop complaining about my Torment tattoo or I will show you my "Tree of Gondor" tattoo.

Honestly nobody wants to see a small brown dick. Stop it.

Your mom would disagree.

I don't know. Send the pic and I will ask her.



Ask her


She's disappointed.

She told me idiots like you die alone.

I'm not living with my mom. That's not a dick pic. I would not ask her about your retarded tattoo.
 
Last edited:

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
DISCO ELYSIUM Patch notes for version 1be313bc (viewable in the F1 menu, bottom right)
  • Fixed delay when main character stands up after waking up in the morning.
  • Fixed camera issue where the camera was not centering on main player when using various menus.
  • Fixed issue where if the player had already paid rent for the night, they were still unable to sleep.
  • Fixed text inconsistencies when using bigger font size.
  • Fixed issue where gaining new ledger caused inventory to open on empty slot.
  • Fixed issue where inventory slot remained blank when throwing away card.
  • Added an error message for the player to check their timezone settings if they are unable to save the game.
  • Tweaked Hardies Whirling VO.
  • Fixed Bugs where Thought Bonuses weren’t awarding bonuses. (Actual Art Degree, Wompty-Dompty Dom Centre, Anti-Object Task Force, Kingdom of Conscience.
  • Fixed bug where the user's health bar is displayed incorrectly if he caps his endurance skill.
  • Fixed issues with notifications.
  • Fixed snoring dockworker VO issue.
  • Fixed Kim dialogue issue with mural.
  • Fixed Gaston dialogue loop.
  • Fixed Island Dream dialogue loop.
  • Fixed issue where the user can lose all access to the Harbor under certain circumstances.
  • Fixed dialogue where Elizabeth appears in a dialogue between user and Titus although she is not present.
  • Updated fix for end game electrochemistry check if Cuno is present.
  • Fixed Kim disappearing issue.
  • Fixed white checks map issue.
  • Fixed issue where item bonuses remain on character after their values have been changed.
  • Fixed issue where ‘Actual art degree thought’ bonus resulted in getting endless bonuses in a specific situation.
  • Evrart’s phrases tweaked.
  • Smallest church tape edit.
  • Fixed issue with endless loading screen if you saved before the Tribunal.
  • Fixed issue where THC sorting reset after clicking internalize.
  • Fixed issue where pressing space caused a cutscene to break.
  • Fixed issues with white checks and insulindian miracle.
 

Iluvcheezcake

Prophet
Joined
Aug 27, 2014
Messages
1,842
Location
Le Balkans

frajaq

Erudite
Joined
Oct 5, 2017
Messages
2,573
Location
Brazil
Disco Elysium Dev Confirms PlayStation 4 & Xbox One Ports for Next Year

https://www.escapistmagazine.com/v2...s-playstation-4-xbox-one-ports-for-next-year/

Sleeper hit Disco Elysium is coming to PlayStation 4 and Xbox One next year, according to lead designer Robert Kurvitz.

ZA/UM’s Planescape: Torment-inspired CRPG came out for PC on Oct. 15 and has already become a critical darling. In an interview with the Escapist, Kurvitz revealed that he has big plans for the game and its broader setting.

“The immediate plan, and this is why I won’t go on a holiday anytime soon, is to get Disco Elysium to as many people as possible,” Kurvitz said. “We’re going to port it next year to PlayStation and Xbox. We need to be very hands-on with the design of that. We don’t want to hire a porting company. We think it really is going to lend itself very well to console play because you don’t need to go over minute tactics and use a mouse because it’s very narrative in its nature.”

Kurvitz is also working on translating the game into Chinese and several European languages. An English translation of Sacred and Terrible Air, the novel by Kurvitz that serves as the game’s source material, is likewise forthcoming.

Disco Elysium tells the story of an alcoholic, partially amnesiac cop who has to solve a murder in the fictional city of Revachol. The game revolves almost completely around dialogue and skill checks, not being about combat.

Stay tuned for the Escapist’s full interview with Kurvitz tomorrow, revealing more details about the game’s development and plans for sequels.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
Notable Steam reviews
It's interesting -- it seems like Steam reviews have some kind of critical mass thing going on, because the number of "likes" that my review has accelerated. It suggests that an interesting way to sabotage a game would be to write an unpersuasive but enthusiastically positive review on Day 1, have it upvoted by fanboys until it hits that critical mass, and then watch it sit forever as the most helpful review. Good thing for these guys it's felipepepe's magisterial review that took off instead.

(This problem is even more acute on GOG, which doesn't do anything to promote recent reviews, so once you're the most popular, you are insurmountable. I remember Primordia's superfan explaining that before she posted her review the instant GOG permitted reviews to be posted, and it seems she was right -- no other review comes remotely close (332 vs 111), and once you get past the first page of five reviews, the drop-off is even more dramatic. #1 review = 332 helpful ratings; #6 review = 13.)

Other data-crunching, probably already flagged by someone, but DE is roughly in the ball-park of largest concurrent players of TTON (5.1k vs. 7.3k), which is kind of amazing given the relative market power of the two products.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
Notable Steam reviews
It's interesting -- it seems like Steam reviews have some kind of critical mass thing going on, because the number of "likes" that my review has accelerated. It suggests that an interesting way to sabotage a game would be to write an unpersuasive but enthusiastically positive review on Day 1, have it upvoted by fanboys until it hits that critical mass, and then watch it sit forever as the most helpful review. Good thing for these guys it's felipepepe's magisterial review that took off instead.

Isn't there a simpler explanation, which is that your (great!) review fulfills the criteria of being <1 week old, and simply got lucky with its initial few likes, leading to a snowball effect as it became gradually more visible and attracted more likes? Like Felipe's review, it'll likewise disappear next week.
I don't think the general Steam user wastes a lot of time changing the default time filter, and those who do are probably looking for something more -- at that point they'd be too cognitively invested to be led astray by grandoise reviews.
 

Alpan

Arcane
Patron
Joined
Mar 4, 2018
Messages
1,340
Grab the Codex by the pussy Pathfinder: Wrath
... "We think it really is going to lend itself very well to console play because you don’t need to go over minute tactics and use a mouse because it’s very narrative in its nature.”

An interesting claim. Though I don't doubt that the game will sell, I don't think this is a game that lends itself well to (living room) console play at all. Saying that this game "lends well" to consoles seems rather like saying "this game will be playable on consoles" to me. Those two consoles are fundamentally social experiences, and here the game offers nothing.

Disco Elysium is fundamentally a very inward-directed experience, the emphasis on writing demands a very specific form of focused attention, a sense of deep time. There is a console that can provide this, and it's called the Nintendo Switch. Their efforts would be better spent on porting to game to that, IMO.
 

Prime Junta

Guest
An interesting claim. Though I don't doubt that the game will sell, I don't think this is a game that lends itself well to (living room) console play at all. Saying that this game "lends well" to consoles seems rather like saying "this game will be playable on consoles" to me. Those two consoles are fundamentally social experiences, and here the game offers nothing.

Colleague of mine had bought it and played it for a few hours with a friend last weekend over a few beers. He thought it was tremendous fun, especially the part about laughing and groaning over the dialogue and deciding what to do next. The game doesn’t force a pace on you and lends itself very well to that.
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Notable Steam reviews
It's interesting -- it seems like Steam reviews have some kind of critical mass thing going on, because the number of "likes" that my review has accelerated. It suggests that an interesting way to sabotage a game would be to write an unpersuasive but enthusiastically positive review on Day 1, have it upvoted by fanboys until it hits that critical mass, and then watch it sit forever as the most helpful review. Good thing for these guys it's felipepepe's magisterial review that took off instead.

(This problem is even more acute on GOG, which doesn't do anything to promote recent reviews, so once you're the most popular, you are insurmountable. I remember Primordia's superfan explaining that before she posted her review the instant GOG permitted reviews to be posted, and it seems she was right -- no other review comes remotely close (332 vs 111), and once you get past the first page of five reviews, the drop-off is even more dramatic. #1 review = 332 helpful ratings; #6 review = 13.)

Other data-crunching, probably already flagged by someone, but DE is roughly in the ball-park of largest concurrent players of TTON (5.1k vs. 7.3k), which is kind of amazing given the relative market power of the two products.

Sounds like an evil mastermind plotting the downfall of competition. But disco is not an adventure game you should not worry about ..oh wait .. it is one.
 

MRY

Wormwood Studios
Developer
Joined
Aug 15, 2012
Messages
5,719
Location
California
Notable Steam reviews
It's interesting -- it seems like Steam reviews have some kind of critical mass thing going on, because the number of "likes" that my review has accelerated. It suggests that an interesting way to sabotage a game would be to write an unpersuasive but enthusiastically positive review on Day 1, have it upvoted by fanboys until it hits that critical mass, and then watch it sit forever as the most helpful review. Good thing for these guys it's felipepepe's magisterial review that took off instead.

(This problem is even more acute on GOG, which doesn't do anything to promote recent reviews, so once you're the most popular, you are insurmountable. I remember Primordia's superfan explaining that before she posted her review the instant GOG permitted reviews to be posted, and it seems she was right -- no other review comes remotely close (332 vs 111), and once you get past the first page of five reviews, the drop-off is even more dramatic. #1 review = 332 helpful ratings; #6 review = 13.)

Other data-crunching, probably already flagged by someone, but DE is roughly in the ball-park of largest concurrent players of TTON (5.1k vs. 7.3k), which is kind of amazing given the relative market power of the two products.

Sounds like an evil mastermind plotting the downfall of competition. But disco is not an adventure game you should not worry about ..oh wait .. it is one.
watchmen_veidt.jpg
 

Mortmal

Arcane
Joined
Jun 15, 2009
Messages
9,502
Notable Steam reviews
It's interesting -- it seems like Steam reviews have some kind of critical mass thing going on, because the number of "likes" that my review has accelerated. It suggests that an interesting way to sabotage a game would be to write an unpersuasive but enthusiastically positive review on Day 1, have it upvoted by fanboys until it hits that critical mass, and then watch it sit forever as the most helpful review. Good thing for these guys it's felipepepe's magisterial review that took off instead.

(This problem is even more acute on GOG, which doesn't do anything to promote recent reviews, so once you're the most popular, you are insurmountable. I remember Primordia's superfan explaining that before she posted her review the instant GOG permitted reviews to be posted, and it seems she was right -- no other review comes remotely close (332 vs 111), and once you get past the first page of five reviews, the drop-off is even more dramatic. #1 review = 332 helpful ratings; #6 review = 13.)

Other data-crunching, probably already flagged by someone, but DE is roughly in the ball-park of largest concurrent players of TTON (5.1k vs. 7.3k), which is kind of amazing given the relative market power of the two products.

Sounds like an evil mastermind plotting the downfall of competition. But disco is not an adventure game you should not worry about ..oh wait .. it is one.
watchmen_veidt.jpg
Oh shit.. I for one , always said primordia was clearly a far superior adventure game!
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,589
Hey. I'm about to start my first playthrough of DE. I usually do some research and planning before I play any game. I can't decide on what build should go in DE. I was thinking an intelligent/socially intelligent copper, so focusing on INT and PSYCHE I have no idea how to distribute my points.

I got two questions:
1) Should I build in favor of PSY/INT like 4 4 2 2 or should I go full extremes ie 6 4 1 1 or 5 5 1 1. The default builds seem to be pretty "extreme" ie 1 logic 5 psyche or 6 intelligence, 1 psyche etc.
2) Also - is it a good idea to select your signature skill outside of the skills you want to focus? For example is going 4 4 2 2 but signature in perceptiona good idea? I heard it's a very important skill and it'd raise cap for other skills in that tree to 3 , or is it better to pick a signature from a tree that you focus on ie from INT or PSY like logic, rhetorics or suggestion?

I don't think anything is necessarily "better". It all depends on personal preference. I went 4/2/3/3 and tagged Rhetoric. I did appreciate having the flexibility to experience some of the skills I wasn't focusing on and to start putting points into the ones I liked. You don't need to pump a ton of skill points into a few skills in order to feel competent in them. I didn't experience the content for ultra high skill levels so I can't really comment on it.
 

Rev

Arcane
Joined
Feb 13, 2016
Messages
1,180
They should do an iOS port as well. The UI would work on a touchscreen almost as-is.
It would probably be a lot more playable on a smartphone or tablet than on consoles with a gamepad, that's for sure. Although the lack of a traditional combat system surely helps to make it more playable on consoles as well, compared to the likes of Baldur's Gate, PoE, etc.
 

TT1

Arcane
Patron
Joined
Nov 25, 2016
Messages
1,486
Location
Krakow
Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
Ok, so I just finished the game, in 46h.

It's hard to express in words how beautiful this game is, and how important it has become to me in the last days. It messes with me the same way Torment messed with me, 20 years ago. I clearly remember the day Ravel asked me "What can change the nature of a man?" and, idk... 20 answers popped up on the screen: I took off my glasses, put my hands on my face and for a few minutes I had no idea what to do. I got up from my chair and went for a walk around the neighborhood. This is exactly the feeling I had with Disco Elysium. And again I had to take a walk to calm down and clear my mind.

The writing is absolutely phenomenal and of such a high quality that I do not remember having affected me that way in any game I have ever played. The dialogue with the ex-wife on the island is one of the saddest and most moving things I have ever read in my life (she is pregnant, but it's not yours because she had aborted your child) and anyone who has not been moved by it can be declared dead. In a way this is the same feeling as when I read Daytripper (from Fabio Moon & Gabriel Ba) and couldn't stop crying.

I will play it again, but not now. I don't have stomach for this now. I will wait for expansions, DLC, whatever. Jesus Christ, what a ride.

This game is a work of art.

I need a tattoo. A hug. A drink.

:negative:
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
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Joined
Nov 23, 2014
Messages
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At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
They should do an iOS port as well. The UI would work on a touchscreen almost as-is.
I'm playing it on an Asus Zenbook 14, with a touchscreen, among other laptops. It's still easier to use the keyboard in most cases. But touch for movement is fine.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
13,146
I had a 17% chance of making the karaoke drama skill check on my second playthrough...

hzdglaG.jpg


...and inadvertently succeeded. :dealwithit: While wearing an almost-complete set of FALN clothing and the Shades of Self-Destruction.
 

Prime Junta

Guest
You know what I liked about the karaoke?

They made it sound like karaoke, not like a professional singer. Even though the VA was a professional singer.
 

axedice

Cipher
Joined
Sep 11, 2007
Messages
483
Location
Mersin
Sounds like a bug. I don't think it's possible to lose them, and definitely you can't drop them. Could you have pawned them off?

Nah, tools and clothes can not be pawned. I checked the forums, other people have encountered it aswell. If you give Kim the chain cutters during the autopsy, there is a chance that he won't give them back to you. You should reload a previous save and do the autopsy again if it happens but I didn't realize I've lost them at the time, so it's either a quick bugfix (wont happen), inventory edit (is this possible?) or a restart for me

:negative:
 

AwesomeButton

Proud owner of BG 3: Day of Swen's Tentacle
Patron
Joined
Nov 23, 2014
Messages
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Location
At large
PC RPG Website of the Year, 2015 Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Some spoiler stuff regarding the autopsy and boots:

If discover the hole during the first field autopsy, Kim wants to bag the body and take it in the car immediately. This prevented me from being able to get the boots. Is there a workaround for this. The first time I played we didn't find the hole immediately and we had to store the body in the bear fridge. Then I was able to get the boots by waiting for Kim to go to sleep and sneaking back alone.
 

FeelTheRads

Arcane
Joined
Apr 18, 2008
Messages
13,716
"First" field autopsy? I did an autopsy after getting it down from the tree, found the hole and Kim said he should take it to the morgue or something, but I didn't select that. I just had something like "leave for now" or whatever. Then the body was left there and I got back during the night to get the boots. I don't know anything about any storing in the fridge.

Guess we did something different.
 

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