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Incline Disco Elysium - The Final Cut - a hardboiled cop show isometric RPG

Egosphere

Arcane
Joined
Jan 25, 2018
Messages
1,926
Location
Hibernia
Somehow you're overlooking that your fancy combat systems all boil down to pretty much the same: a bunch of rolls with some modifiers to decide the outcome. A stats' game. Yet it's DE who's worse here? Now, that's the real joke here.

I move a piece of plastic in snakes and ladders, so it's really just the same thing as chess..
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
Somehow you're overlooking that your fancy combat systems all boil down to pretty much the same: a bunch of rolls with some modifiers to decide the outcome. A stats' game. Yet it's DE who's worse here? Now, that's the real joke here.

I move a piece of plastic in snakes and ladders, so it's really just the same thing as chess..
Is your problem a fact that chess is chess and not Blood Bowl?
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
Is your problem a fact that chess is chess and not Blood Bowl?

I don't have a problem. I'm just calling a spade, a spade. DE doesn't have a combat system. Trying to pretend that DE isn't 'worse here' is just wild.
Worse than other cRPGs (as in: it's considered not to be a cRPG). It has a system the decides the outcomes. The same system that applies to both combat and non-combat, so... *Harthwain shurgs* ...it's a cRPG. It's obviously not as good as a dedicated combat game/cRPG, but it has combat, so claiming it doesn't is just false. This means calling it CYOA is false as well.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
I’m very tempted to play a crazy drunkard who destroys bird statues because “the bird bitch had it coming”, but I’m enjoying playing it straight and trying to find out wtf is happening, too.
 

HeatEXTEND

Prophet
Patron
Joined
Feb 12, 2017
Messages
4,147
Location
Nedderlent
What makes it effectively different from other "proper" combat modes though? It's less fluid (just a single 2D roll) and less flashy than seeing actual combat animations in action, but other than that? Either you succeed or not.
Now this is some far-out mental gymnastics routine. Spin it around all you like, "yes or no" does not equate to an RPG combat system. Abstract reasoning pushed to it's full extent does not equate to practical reality.
 

Harthwain

Arcane
Joined
Dec 13, 2019
Messages
5,590
What makes it effectively different from other "proper" combat modes though? It's less fluid (just a single 2D roll) and less flashy than seeing actual combat animations in action, but other than that? Either you succeed or not.
Now this is some far-out mental gymnastics routine. Spin it around all you like, "yes or no" does not equate to an RPG combat system. Abstract reasoning pushed to it's full extent does not equate to practical reality.
You can create a very detailed set of rules designed specifically for combat, but at this point it's all about details. The fundamental reason for having arithmetic is choice resolution, and that can be achieved even with something very simplistic and holistic.
 

Kaivokz

Arcane
Joined
Feb 10, 2015
Messages
1,509
The humor in this game is right up my alley. 5/5 on that front. I come down on the "more adventure game or visual novel than RPG" side, but the amount of interaction you get with the various personality types is pretty awesome.
 

Kasparov

OH/NO
Developer
Joined
Jun 10, 2016
Messages
930
Location
ZA/UM
What I'm curious about currently if they still will be posting here, now that they are much more popular and have a foot in with the game journos. I have noticed when popularity and success increase, most will leave Codex in the dust.

Hey Kasparov, are you gonna stick around now that you're famous?
Sure. I'm on a very long sabbatical from gamedev at this moment, but I drop by the forums every now and then. Soon after launch it became impractical to try and stay up-to-date with the discussion unfolding here in real time.
 

fantadomat

Arcane
Edgy Vatnik Wumao
Joined
Jun 2, 2017
Messages
37,606
Location
Bulgaria
What I'm curious about currently if they still will be posting here, now that they are much more popular and have a foot in with the game journos. I have noticed when popularity and success increase, most will leave Codex in the dust.

Hey Kasparov, are you gonna stick around now that you're famous?
Sure. I'm on a very long sabbatical from gamedev at this moment, but I drop by the forums every now and then. Soon after launch it became impractical to try and stay up-to-date with the discussion unfolding here in real time.
Then i take it that the second game will be made by a bunch of nazies. :incline:
 

Israfael

Arcane
Joined
Sep 21, 2012
Messages
3,869
Kasparov with all the rage around the acceptance speech, are you not afraid that the adoring "fans" will start searching your posts here at Codex to implicate that you are agreeing with the most extreme ... denizens of these forums?
 

Prime Junta

Guest
Kasparov with all the rage around the acceptance speech, are you not afraid that the adoring "fans" will start searching your posts here at Codex to implicate that you are agreeing with the most extreme ... denizens of these forums?
What rage? What sweet drama did I miss?

Nothing important. Some salty comments on Kotaku when they reported on Helen giving Marx and Engels a shout out in the acceptance speech.
 

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