In an interview with
GameSpot, Kurvitz explains that contrary to the hand-wringing we’re all subject to about young ‘uns these days, people really do like reading. They read Twitter, text messages, chat apps, and Reddit among so many others. It’s just a matter of making the text “snappy” enough and displaying it well.
Kurvitz explains how Disco Elysium’s text is displayed in the bottom right corner of the screen where players may already be used to looking at their operating system’s dash, rather than in the center bottom the way that so many other RPGs display dialogue. He also believes that text is best read in a column, unlike the wide, short text boxes of something like the original Fallout.
Disco Elysium’s dialogue jumps up with each new line, at times without any input from the player. “We wanted to build a dialogue system as snappy and addictive as Twitter,” Kurvitz says.