I don't even either.Do you have a clue about what are you talking about?1. Wrong engine. Seriously, the game looks much, much worse than HL2, which sported rather similar style and environments. Why the fuck not license Source?
Playing on Very Hard or whatever is the max.Play on hard, that's the mostly correct setting.
Definitely yes. So you come back from super important mission and your empress gets assassinated. Would be a big deal, except you aren't fully in Corvo's shoes at this point yet, so it all kind of glances off you.Definitely not.4. Game could've used longer, more in-depth introduction.
The Outsider not enough multi-dimensional for you?It's a Count of Monte Cristo story that forgets to introduce the villains even though it's obsessed with forcing you to sit through the narrative. That's bad.
It forgets to add any sort of characters, really. The ones with most depth are actually the characters that have fuck-all to do with anything - the maids, the boatman and the butler. The rest aren't even reaching the level of being two-dimensional.
The heart was as amazing device for exposition. Tragic that there was too little to expose. Still it was done quite well. The entire ability to occupy bodies of other AND get dialogue as their characters was nice too. Should have been an expanded experience. Unfortunately the game does not dwell on these aspects so much.Yeah, setting's decent. Characters and motivations are utter shit though.
And yes, I am doing this pure Thief-y sneaky sneaky exploration, trying not to miss out on any content and still it makes me yawn just as much as the sloppy, banal 1 click action.
That water lock looked very nice, otherwise you don't do much with water, if you are evading guards you are on roofs, if you are killing some guards and dogs, you are walking on blood stains and watching shadows eating bodies, or rats killing guards when you are behind scenes, or in direct combat.Visually the game looks pretty archaic, and stuff like water or foliage look p. shit.Do you have a clue about what are you talking about?1. Wrong engine. Seriously, the game looks much, much worse than HL2, which sported rather similar style and environments. Why the fuck not license Source?
(Ok, water is awesome while submerged - annoying as fuck and not quite realistic, but I dig it. It's pretty meh from above.).
Hard?Playing on Very Hard or whatever is the max.
It's a next-gen game, what else would I choose?
So you come back from super important mission and your empress gets assassinated. Would be a big deal, except you aren't fully in Corvo's shoes at this point yet, so it all kind of glances off you.
I dig the setting though - dieselpunk is even rarer than decent steampunk.
Don't bother playing this shit. It's a watered-down Thief game. Rather just play Thief 2 again.
Well, trying to get around the world and find stuff from clues when everyone acts as if you knew basics is definitely better than a typical amnesia.
Also less explicit explanation gives more room for imagination.
I don't understand the hate for the graphics - I appreciate that they went for a stylistic rather than realistic look and the art design is pretty good IMO.
It's p. shit, yeah.Not as good as Deus Ex or Thief 2 I guess but it's as good as we get in the current generation.
I don't understand the hate for the graphics - I appreciate that they went for a stylistic rather than realistic look and the art design is pretty good IMO.
I'll admit the gameplay isn't as good as in the Thief series but I think the problem is that in Thief you had visual and aural indicators of when you were and weren't detectable whereas in Dishonored its a bit more hit and miss meaning you are more likely to stuff up and alert enemies.
The problem with Dishonored is it sets you up for being a game which grants you a lot of freedom, but playing the game actually involves a lot of linear progression and you can't really get lost because as long as you keep going forward you're going to reach your objective. Once you've moved through a certain area you can stop worrying about the guards there because you're not going to need to pass through the area again and the guards won't bother you.
Ok, I've examined Dishonored's graphics a bit closer:I don't understand the hate for the graphics - I appreciate that they went for a stylistic rather than realistic look and the art design is pretty good IMO.
Dishonored has DX1 style visual indicator - the way your hands are lit. Seems sufficient to me. Sound is indicated visually when you use dark vision, if you find just listening to it not informative enough.I'll admit the gameplay isn't as good as in the Thief series but I think the problem is that in Thief you had visual and aural indicators of when you were and weren't detectable whereas in Dishonored its a bit more hit and miss meaning you are more likely to stuff up and alert enemies.
Yes, you got a handful of sidequests which miraculously dried up after about the third mission as if the developers simply forgot they were going to add sidequests to each level, but in general your movement through levels were pretty linear.
Nope.Do you have some problems with installation?
Only recently, there is around twenty different inis spread across game's install directory and documents and settings.Also have you updated corpse counts to at least:
m_CorpseAbsoluteMaximumCount=40
m_CorpseIdealMaximumCount=25
The problem wasn't related to killing anyone in game, or, as far as I can say anything in game. Just reloading save close enough to that location (and I reload a lot, because I'm mixing up keys a lot because I can't use my intuitive binds, which makes me durp up stealth attempts or get killed in embarrassing ways).Actually if you killed Overseer already, they could just switch into that run away mode and they simply played wrong text.
Also even though Thief is pretty open I would still say your path is mostly linear, moving from one objective to the next. They're both wide corridor games it's just Thief's are a little wider.
The biggest problem with Dishonored is the obscene amount of power the player gets at their fingertips. It isn't really a challenge when five runes in (High Overseer Campbell) you get the ability to see through walls, highlighting goodies, enemies, and their vision cones. It only gets more ridiculous with teleportation and bullet time.
The story is neat, though predictable plot twists are predictable. Wish they played with that a bit and set up Daud as the end game villain, rather than Havelock. I had no problem empathizing with the characters and got pretty engrossed in their struggle, though the decision to refrain from voicing Corvo and having him react to the world around him hurt the game.
As a side note, the morality/Chaos system is completely fucked up. It appears that mutilating people and dooming them to years of suffering (Campbell and the Pendelton Twins) or to an unavoidable execution (Burrows) is somehow more righteous than killing them cleanly on the spot. Seriously?
Life is p. linear, you are born and inevitably die.