JarlFrank
I like Thief THIS much
I didn't. I don't merge threads unless it's a request or it's really just exactly the same topic.
That means our fabulous Gaylord went into full Draq Queen mode and threw a tantrum. Again! Hang him by his balls!I didn't. I don't merge threads unless it's a request or it's really just exactly the same topic.
For example CK2 or NS2.
He did piss Raghar off, though.That means our fabulous Gaylord went into full Draq Queen mode and threw a tantrum. Again! Hang him by his balls!I didn't. I don't merge threads unless it's a request or it's really just exactly the same topic.
“We need memory, you know?" Christophe Carrier, a level designer at Arkane, told Eurogamer during this week’s British Acadamey of Film and Television Arts Game Awards, where “Dishonored” won Best Game.
"As a level designer we are struggling against memory every day. We cut things, we remove things, we strip things, we split the levels, we remove NPCs from levels because there's not enough memory,” Carrier elaborates. “So knowing that memory is something that is going to be improved in the next generation of consoles: to us, it's a joy.”
The PlayStation 4 will come with 8 GB of unified random-access memory when it is released this fall. The current PlayStation 3, in contrast, sports a comparatively puny 256 MB of dynamic RAM and another 256 MB of video RAM.
"We were PC gamers at the beginning. We love PC games, and we had to make games on consoles. But the main problem was memory,” Carrier explains. “The processors are good, but the memory, for our games, is the most important. So it's great."
Especially given how everything must conform to shitty multiplatform standards these days.Well, that's certainly a good thing about the next console generation.
It's essentially free highlight-lewt-even-through-walls ability at lvl 2.You actually used the dark vision, DraQ? The only power I used regularly was blink, and a time stop once to ghost past the first guys in the Flooded District mission.
It's DX-like, not pure stealth game.I don't know. I know I probably shouldn't compare, but I played Dishonored shortly after doing a playthrough of Thief 2, and I just hated Dishonored.
And even if it was, comparing games to the best in the genre is a sure way to not like anything, ever. This is why the Fallout crowd is so bitter.
In terms of brilliance of its combat system?But I realize that no game will ever reach Arcanum so it's fine.
And even if it was, comparing games to the best in the genre is a sure way to not like anything, ever. This is why the Fallout crowd is so bitter.
Arcanum is better than Fallout. But I realize that no game will ever reach Arcanum so it's fine.
A game is more than sum of its parts. Arcanum has some of the best C&C, story elements (although not the entire story) and encounters in RPG history.Arcanum is better than Fallout. But I realize that no game will ever reach Arcanum so it's fine.
How so? I have yet to play it, and Fallout is the pinnacle of RPG mechanics in video games, in my estimation. The tales of atrocious combat have kept me away.
And even if it was, comparing games to the best in the genre is a sure way to not like anything, ever. This is why the Fallout crowd is so bitter.
Arcanum is better than Fallout. But I realize that no game will ever reach Arcanum so it's fine.
I don't understand.. why would you invest in offensive spells while doing non-lethal run? I did two runs, lethal and non-lethal, and as I remember spells were divided to accommodate these approaches. That is, you can max one or other type of abilities by the end of the game, but not all of them.I had all these cool offensive spells that I never used even once because it would up my kill count!
The big problem for me was that levels didn't get sufficiently large and complex until the last 2 stages, and level design itself got smart enough to make Blink less powerful and much more limited (i.e. providing lots of cover but not letting you transition between rooms without exposing yourself). Also, since levels are designed with Blink in mind there are few true alternatives to not using it, other than maybe throwing objects as distractions. Without Blink you are left with very bare-bones and basic stealth, which really should have been augmented with light and shadow mechanics.I'm doing a total non-lethal, ghost and no powers run of this right now. Not really for the achievements, which no one care's about, but more just for fun. I have to say, it really shows some of the game's faults.
For one thing you can blink through someone as they come at you and then choke them from behind, which is pretty much god mode when there isn't a crowd. For another thing no one ever, EVER, sees you when you are above them. In broad daylight you walk gingerly across a pipe 3 feet above a swarm of guards and none of them ever notice you. Lastly when not looking for tons of loot and runes the levels show themselves as super small. What once was a 2 hour exploration marathon becomes literally 15 minutes of blinking around rooms to the goal. I am making myself loot hunt and whale bone collect just so I have stuff to do.
Not really bashing the game, still my favorite mainstream title last year and a fun callback to better predecessors. The flaws really come through on a second run though.