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Arkane is both in Texas and France. As I understood it, they have one of 'em pumping out a Dishonored sequel and the other on SS.Do a search for "Arkane System Shock".
Arkane is both in Texas and France. As I understood it, they have one of 'em pumping out a Dishonored sequel and the other on SS.Do a search for "Arkane System Shock".
It really is kind of silly that all the powers are lethal
They are?
Bend Time, Blink, Possession, Agility and Void Vision all had plenty of non-lethal uses. Possession in particular struck me as being geared towards the pacifist/low casualty play-through.
They are?
Bend Time, Blink, Possession, Agility and Void Vision all had plenty of non-lethal uses. Possession in particular struck me as being geared towards the pacifist/low casualty play-through.
I guess I meant the active ones. Possession and time stop still prove me wrong I guess. In the end my point is a lot of the fun things you want to mess with on a first playthrough get you yelled at and talked down to by the game.
Yes. However, to me the story was never important enough that I actually cared that much. This is an individual thing of course, but if you really want to go for maximum carnage then my suggestion is to just go for it. Nevermind what the game says, really.
What are you complaining about, then?
Having said that, I agree that the game is surprisingly good and I thought the two story-based DLCs in particular were actually better than Deadly Shadows. If Arkane go in that general direction, make the levels larger and ideally tone down the magic superpowers (although that one's unlikely), the sequel could be really great.
Deadly Shadows itself is very easy in general, especially for veteran Thief players, but Shalebridge Cradle is for the most part even easier than that. The first part of the level has absolutely no real threat at all, the second part has easily avoidable zombies who are also very vulnerable to conveniently placed holy water and flash bombs, and the greater part of the final portion gives you a very large margin of error. Thus the only real sense of danger comes at the very end. (The structure of the mission is also a lot more forced than most, as it consists of fetching a series of things in a very particular order). The Cradle is good mainly for its atmosphere, but the sense of danger is mostly fake. The Brigmore Manor is by no means super-dangerous (nothing in Dishonored really is), but it has several spots where not being careful means instant death (at least on the highest difficulty).There is a big difference between Shalebridge Cradle and Brigmore Manor: you are never in real danger in Dishonored.
Agreed with blink, although what I'm not sure about is whether Arkane are willing to apply those common sense fixes. The problem as I see it is not so much blink being overpowered as that it causes the game to be designed around it too heavily, to the point where it often becomes the only approach possible (especially when you're ghosting), which makes it a little boring.Having said that, I agree that the game is surprisingly good and I thought the two story-based DLCs in particular were actually better than Deadly Shadows. If Arkane go in that general direction, make the levels larger and ideally tone down the magic superpowers (although that one's unlikely), the sequel could be really great.
All they need to do is nerf blink a little bit, I thought the others were fine. They could have it make a subtle noise so you can't use it right next to guards, for example. Or have it light you up for a moment after use. Something like that.
I disagree blink makes the game insanely easy. I quick-loaded a lot in my ghost playthrough especially. It is overpowered though, and there are common sense fixes for that.
I don't think a first player will tell the same story. Fake sense of danger can be very effective if you don't know that is fake. LGS knew how to do it.The first part of the level has absolutely no real threat at all
I never knew this as I ghosted the entire level. However considering the differences between Garret and Corvo/Daud, those zombies were more lethal than the Dishonored counterparts.the second part has easily avoidable zombies who are also very vulnerable to conveniently placed holy water and flash bombs
You can say this about any game.... but the sense of danger is mostly fake
Is true that the Dishonored's lore, story and mechanics are really good but none matters when they fail the most basic test: the game mechanics are flawed (the design around super-abilities).
Bottom line is that I could not enjoy Dishonored despite the fact that I wanted to enjoy it. And I mostly agree with you, except that I would never put any Dishonored experience above a Thief experience (unless the game design becomes superior in a sequel).
Is this game decent/playable if you don't use any of the SUPA POWAZ ? Or is it basically designed around it ?
Are you saying ghosting Dishonored is no challenge at all?
If so, I bow to the god of stealth.
toro - I'm not going to argue about how you felt about the game and whether it was a challenge to you or not, that's subjective (I'm not a big fan of the superpowers, either, and I'm very partial to the Thief series, but I ghosted both Thief 3 and the Dishonored DLCs back to back and personally found the latter both more enjoyable and more challenging; nothing in Deadly Shadows came close to the final mission of the Knife of Dunwall in this respect, for example).
Pure stealth in Dishonored is like using stealth to finish a FPS shooter in a desperate way to fulfill your Taffer needs. Of course is difficult, just not for the right reasons.