Hi everyone,
Recently registered to this forum, I am a RPG/Isometrical RPG love. I like to to some let's play (when I have time because we all know that Time is the worst enemy of RPG lover).
I recently started to play Divine Divinity (I never finished ti when it was released in 2002) and I decided to do the adventure with a melee fighter who knows a little bit of magic. I just finished the damn catacombs and until now, I really like the game (even the French translation is great quality).
However, choosing skills are more complex than I think, even for a fighter. I unblocked lockpick + repair (1 & 2) but I don't know what else I should take. I love the fact that you can personalize your build with other class skills. I was thinking: is it a good idea to have freeze spell to immobilize enemies and hit them as fast as possible?
Any advice for a starter would be welcome.
Thank you
You can learn spells (and then improve them) from spell books, so you don't need to invest level up points as much (or at all) into spells. You can find spell books in the loot or at merchants (both randomly). Merchants get a new inventory every time you level up, you can save before talking to them and then reload if they don't have any spell books. If you have the patience for that. Any book shelf has a chance to produce a spell book as well when you loot them, though the chance is low.
The lightning spell is good against trolls iirc, hell spikes is a very good spell as well (with >=3 points in it, at 5 it's very powerful). Freeze is best on a melee weapon. Early on, when you have to kite more and/or run away from powerful enemies, using a bow and that skill that increases your range of sight (elvensight?) is fairly useful, so you can shoot at mobs that are so far away that you don't aggro them when shooting at them because they can't see you.
Some skills are no-brainers, enchant to use charm slots, alchemy to combine healing and mana potions into restoration potions etc. Poisoning weapons is also a very potent way to deal damage especially early on, so keep all empty flasks and the like so you can fill them with poison when you find some poison barrels. There's this trap skill that summons scorpions which will make short work of everything in the game. Don't use that skill unless you don't care that you won't get XP for things killed by those scorpions.