Divinity: Original Sin 2: the development of all challenges
By reading
our test and playing Divinity: Original Sin 2, you will realize one thing very quickly: the title is incredibly complete. One element in particular caught our attention: the quality of writing and narration. It turns out that its complexity was the most difficult part for Vincke:
The most difficult part is also the one I am most proud of: it is the complexity of the narrative. It was the most complicated thing I did in my life because we had so many lines of quests. You chose the historical protagonists and custom protagonists that you could play or take as companions, and these had 6 specialized quests in addition to the main story and this could work in multiplayer with up to 4 players. And I must say that all these permutations were a bit difficult. [...] Scripting was very complicated, it took a lot of time. But I am very proud of it because it is something that has never been done before and it now shows an enormous freedom, you always feel that the world reacts in a fluid and natural way,
When we emphasize moreover that "the system of label also adds interactions with the world and the different histories of the historical personages have more points of contact ..." he answers in a laugh: "Yes that was the horror total for the writer. " You surprise me.