Tigranes
Arcane
- Joined
- Jan 8, 2009
- Messages
- 10,350
Fuck off.
Fuck off.
You should be able to manually delete saves from the in-game load save pageIs loot randomized because my game crashed and I went back to a chest and the loot is different, lost some scrolls and now got a crossbow.
Two, I've gotten the quicksave bug that crashes the game with every quicksave. I tried deleting my quicksaves but the built in cloud function just brings them all back whenever I boot up the game. I'm not playing on STEAM or GOG, so how do I disable this shit?
Is loot randomized because my game crashed and I went back to a chest and the loot is different, lost some scrolls and now got a crossbow.
Two, I've gotten the quicksave bug that crashes the game with every quicksave. I tried deleting my quicksaves but the built in cloud function just brings them all back whenever I boot up the game. I'm not playing on STEAM or GOG, so how do I disable this shit?
Look here it magically stopped crashingMaybe try purchasing a legit copy?
Obviously kill him, who would sell the poor sleeping lizard?To kill Griff or not to kill him?
Maybe it's not worth it, but I really don't like modding a game before finishing it at least once. It feels wrong. Since I don't play most games more than once, this also means that I never try their modded versions. Usually, if a game pushes me to try a second playthrough, it means that I like it so much that I don't need any mod to enjoy it.That's why you use the debloat mod.
Look at it like this:Maybe it's not worth it, but I really don't like modding a game before finishing it at least once. It feels wrong. Since I don't play most games more than once, this also means that I never try their modded versions. Usually, if a game pushes me to try a second playthrough, it means that I like it so much that I don't need any mod to enjoy it.That's why you use the debloat mod.
The way this game handles levels and difficulty is nonsensical. I'm at level 9 and, to move forward, I need to follow an invisible path the developers expect me to know somehow: if I'm a good boy and I'm lucky enough to understand where I'm supposed to go next, everything is fine, but if I deviate ever so slightly and I click on a character I'm not supposed to interact right now, I get punished with an unwinnable encounter and my entire party gets shotted in the first round.
Who in their right minds would think this is a good idea? You clicked on a scarecrow? Sorry, you are dead, load a previous save. You clicked on a ring on the beach? Again, dead, reload. Fuck.
I'm the other way around, I wait before playing something to learn from other people's suffering. Besides, one of the greatest advantages of PC gaming is modability, denying yourself that pleasure doesn't seem like the best decision to me. Outside of that, I can spot bullshit design decisions from a mile away at this point, so I don't need to put myself through the grinder to know what must be violently excised.Maybe it's not worth it, but I really don't like modding a game before finishing it at least once. It feels wrong. Since I don't play most games more than once, this also means that I never try their modded versions. Usually, if a game pushes me to try a second playthrough, it means that I like it so much that I don't need any mod to enjoy it.
The way this game handles levels and difficulty is nonsensical. I'm at level 9 and, to move forward, I need to follow an invisible path the developers expect me to know somehow: if I'm a good boy and I'm lucky enough to understand where I'm supposed to go next, everything is fine, but if I deviate ever so slightly and I click on a character I'm not supposed to interact right now, I get punished with an unwinnable encounter and my entire party gets shotted in the first round.
Who in their right minds would think this is a good idea? You clicked on a scarecrow? Sorry, you are dead, load a previous save. You clicked on a ring on the beach? Again, dead, reload. Fuck.
I'm already enjoying the game, even without mods. Combat is fun and I love watching the Red Prince flying around the battlefield with his polymorphed wings. The plot is harmless and, even if I don't care at all about the "godwoken" nonsense, some small details manage to keep my interest alive (stuff like the corpse-eating elves). I'm also fairly interested in companions quests: at first I was skeptical about origins, but in my opinion they hit the mark and I'm confident they aren't going to mess up that aspect in Baldur's Gate 3.Look at it like this:Maybe it's not worth it, but I really don't like modding a game before finishing it at least once. It feels wrong. Since I don't play most games more than once, this also means that I never try their modded versions. Usually, if a game pushes me to try a second playthrough, it means that I like it so much that I don't need any mod to enjoy it.That's why you use the debloat mod.
You can either mod this game, possibly enjoy it and finish it
or
Not mod it, hate it and not finish it.
The choice is yours, Chosen One.
The way this game handles levels and difficulty is nonsensical. I'm at level 9 and, to move forward, I need to follow an invisible path the developers expect me to know somehow: if I'm a good boy and I'm lucky enough to understand where I'm supposed to go next, everything is fine, but if I deviate ever so slightly and I click on a character I'm not supposed to interact right now, I get punished with an unwinnable encounter and my entire party gets shotted in the first round.
git gudI get punished with an unwinnable encounter
I get punished with an unwinnable encounter
When you can see enemies in advance it's not a problem. However, sometimes you might not be able to see the enemies to look at their level (ambushes, enemies that appear only when you complete a particular action) or you might not know that the npc you are clicking on is going to turn hostile.The way this game handles levels and difficulty is nonsensical. I'm at level 9 and, to move forward, I need to follow an invisible path the developers expect me to know somehow: if I'm a good boy and I'm lucky enough to understand where I'm supposed to go next, everything is fine, but if I deviate ever so slightly and I click on a character I'm not supposed to interact right now, I get punished with an unwinnable encounter and my entire party gets shotted in the first round.
Isn't there a way to see a character's level before engaging in combat like you can in D:OS 1?