sullynathan Actually I should've said that he's a Geo-Poly-Warfare tank (as suggested by
NJClaw). Also I admit I do some cheating and follow some online guides. My geo-warfare-tank is based on:
https://fextralife.com/divinity-original-sin-2-builds-juggernaut/ The reason he is a sword & board tank is that there are some you can do with Geo with just Strength, without need for Intelligence. For example, there is Earthquake. I'm not gonna be doing huge damage with Earthquake, with my low Int. BUT. Earthquake is resisted by Physical. Thus Earthquake is quite usable for knockdown crowd-control.
Ironically, I can do a lot of Magic Damage... from Poly. Medusa Head's Petrifying Visage scales with Strength and is resisted by Magic Armor. That requires 2 points in Poly, in which case you might as well put in another point so you use Skin Graft.
Note that he's not a battlemage. He's "Geo" in that I do depend on a select few abilities. But not the entire skill line. The "Poly" part.. well... as
NJClaw said, for a Strength character you should grab at least 1 point on Poly. So it's kinda redundant saying Poly Warrior haha. I pumped it to 2 for Medusa Head, and then to 3 for Skin Graft, but like Geo I'm not heavily invested in the skill line. That being said... I think I may decrease Geo a bit (instead of the 2:1 idea) as it's more for utility. Warfare maxed... Perhaps get some more life steal from Necro. Don't think I need 1 handed.
One thing I do differently than that guide is that I put some points in Necro and grabbed Living Armour and Torturer for several of my characters (granted the article was before DE came in with Torturer). Ironically I don't take Torturer on my Geo because there are so many fucking undead enemies, unless I have a crazy status weapon, no point in healing my enemies with Poison.
I do not remember how I handled Kniles. Too high to remember everything lol. If I try to recall, I might have revealed my undead-ness which piqued his curiosity and treated me as a colleague lol.
As for the debloating mod... I've actually never played without it so I can't say how it compares to vanilla balance. In any case, I chose the "Reduced Number Bloat" of the three. Anyways characters' Vitality - with no points in Constitution or Con gear or Picture of Health - are about 400HP. In terms of Armor, ranges between 200 to 400 for both types, the ratio depending on how I want it set up. I'm around 300/300 for my Finesse characters. I put a few points in Str for my Battlemage, so she's like 200/400 as I'm using a Staff rather than Shield (yes, I have Opportunist on her heh). My geo-poly-tank is probably 400/200 without a shield, but I do use one so it's a few hundred points higher each.
Haven't compared to the Minimal Scaling version but this "regular" version has been quite playable. Definitely challenging but not terribly frustrating - some battles can be easy to fail but usually it just takes a few 2-3 more attempts, trying different strategy/tactics.
Then again, I love Cheesing shit, so... some fights, if i can strip the Magic Armour of a strong character, I'll use Dominating Mind and and have him blast his minions while they blast him. That's not the full cheese though. The full cheese is when you have 3 characters with it. Equipment that provides Skin Graft is quite helpful, too. You just need 2 points in Summoning including gear. (Okay, and 1 pt in Memory).