undecaf
Arcane
- Joined
- Jun 4, 2010
- Messages
- 3,517
If you kill the "real" Trompdoy the fight ends immediately. I think it is the one with the staff.
Thanks. I'll try it out.
If you kill the "real" Trompdoy the fight ends immediately. I think it is the one with the staff.
Would you look at that. Someone is addressing all the stuff Larian didn't have the balls to fix:
Might give it a new playthrough with this mod installed.
Would you look at that. Someone is addressing all the stuff Larian didn't have the balls to fix:
Might give it a new playthrough with this mod installed.
95% of whatever problems people have with coop sound like they would be solved by simply fucking communicating with each other.
Co-Op single player RPGs are a retarded idea. If you want to play with friends, there are already a million genres to do that: MOBAs, MMOs, card games, sports games, multiplayer FPS, RTS, etc. Single player RPGs are the one fucking genre left that is about immersion and deep stories and shit like that, must you village idiots bring your decline to it? It's like in a world that is a massive public bathroom, one idiot found a flower amidst all the mountains of shit, and ripped off his pants and started shitting on it.
You don't have to fight him. You can just sneak or run past him and get his soul.Is the Trompody (or what ever the name was) fight in the bridge maze supposed to be so damn tedious?
Is there are quick way through it?
I had to stop and reload because I just couldn't take it anymore, I got so bored. The fight wasn't difficult, but it dragged on and on with no ending in sight, and once you got the mooks somewhat down on their armors and HP, another batch of similiar armor hogs rushed in and the whole things was just a fucking mess. I admit I made some mistakes building my party, so it is not "optimal", but still...
95% of whatever problems people have with coop sound like they would be solved by simply fucking communicating with each other.
Basically, as PorkyPaladin so eloquently stated, co-op in RPGs is a retarded idea.
If you want to play in coop you need a degree of compatibility and coordination. You're playing with people who have vastly different playstyles and expectations, you have obviously made zero effort to come to an agreement, and yet somehow the blame falls on the coop system. If your differences cannot be reconciled, just play something else.
I'll save it for a 3rd playthrough.Anyone played that mod then? Any good?
In terms of game mechanics and builds, co-op is great to build a functional team that synergies, and to set things up for each other's strengths and cover each other's weaknesses.Basically, as PorkyPaladin so eloquently stated, co-op in RPGs is a retarded idea.
I'll save it for a 3rd playthrough.Anyone played that mod then? Any good?
In terms of game mechanics and builds, co-op is great to build a functional team that synergies, and to set things up for each other's strengths and cover each other's weaknesses.Basically, as PorkyPaladin so eloquently stated, co-op in RPGs is a retarded idea.
In terms of story and character development, the co-op we saw in Divinity 2 made for some debate with my buddy, and some backstabbing even. This plays out great at the end, when, spoilers:You have to fight the other person, because only one can ascend to godhood.
Overall this was some of my best co-op experience. Even games specifically built around cooperation, like Dungeon Defenders, result in a lot of solo common sense action, and less conversing and planning and COOPERATING than playing Divinity OS2 with a buddy, neither having played it again and both seeing the story for the first time as it happens.
There is something unique about playing a couch co-op game where only one of you can ascend.People who are against coop, I'm afraid that ship has sailed and left you behind. You can dislike it, but it's pointless to try to minimize the role coop has played in DOS2's success. It was a huge driving force for the massive sales numbers it pulled off, enough that Larian's games from here on out will likely be defined by being coop-able.