NJClaw
OoOoOoOoOoh
I think it's more about making the player care about it than anything.Not to defend this game or anything, but "why does my character want to escape this concentration camp?" is a dumb fuckin question
"You're in this boat full of dangerous people and there's a murder to solve"
"Now this even more dangerous woman is destroying the boat"
"Now you're in Alcatraz"
It's hard not to feel disconnected.