Shrimp
Liturgist
- Joined
- Jun 7, 2019
- Messages
- 1,065
Most of the complaints about the combat in DOS2 are about the game's armour system, but something else that I personally didn't like and don't see mentioned as often is how it forcibly arranges the turn order to always switch between you and the enemy.
Fortunately the game doesn't really have an abundance of trash encounters, but it gets very tedious towards the end of combat when you're just cleaning up the remaining enemies yet still have to wait for them to finish their turns. This tied with the set 4 AP (another byproduct of DOS2 streamlining the stat systems from DOS1) means that unless you have abilities and talents like Adrenaline and Executioner (which you most likely will since they're too good not to pick up and there's an abundance of shitty talents that no one ever picks) you'll end up wasting a lot of time in time sink encounters you easily could've cleaned up if you had played the previous game.
Fortunately the game doesn't really have an abundance of trash encounters, but it gets very tedious towards the end of combat when you're just cleaning up the remaining enemies yet still have to wait for them to finish their turns. This tied with the set 4 AP (another byproduct of DOS2 streamlining the stat systems from DOS1) means that unless you have abilities and talents like Adrenaline and Executioner (which you most likely will since they're too good not to pick up and there's an abundance of shitty talents that no one ever picks) you'll end up wasting a lot of time in time sink encounters you easily could've cleaned up if you had played the previous game.