Corbin Dallas Multipass
Learned
- Joined
- Aug 27, 2021
- Messages
- 324
Fort Joy was OK enough, but after that it was just a boring slog. Too much fire.
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Game: Divinity: Original Sin 2 (iOS)
Developer: Larian / Elverils
Publisher: Larian Studios
Release Date: 18 May 2021
Platforms: iPad
Number of Developers: 7
Length of Development: 1.5 years
Development Tools: XCode, Instruments, in-house developed
But MMOs are shit.Any co op they do is always going to be < an MMO experience anyway. If you want to play as just a wizard or just a paladin or something, then you are best doing that with real people in big open world with challenging battles and stuff. MMO have that sewn up. If you want to control more than just a wizard then you need to play a whole party and that is better without other people being involved.
Are there any good crafting recipes the game doesn't give you that would be a big help early on?
Best recipe is adding nails to boots.Are there any good crafting recipes the game doesn't give you that would be a big help early on?
But MMOs are shit.Any co op they do is always going to be < an MMO experience anyway. If you want to play as just a wizard or just a paladin or something, then you are best doing that with real people in big open world with challenging battles and stuff. MMO have that sewn up. If you want to control more than just a wizard then you need to play a whole party and that is better without other people being involved.
Couch co-op is great and more games should have it.
Modern MMOs are shit but EQ was a much better RPG co-op than any of these singleplayer games with bolt on co-ops. Unless what you want is a storyfagish rpg-lite DoS type game. I think it makes more sense for them to focus on being a good singleplayer RPG for a change, and let MMOs focus on being good co-op experiences for a change.
Finaly DOS game found home where it belongs! On tablets of people who went to poopenfarten and sit there for 30 minutes during workhours!New update brings iPad/Steam cross save and Brazilian Portuguese and Latin-American Spanish support: https://steamcommunity.com/games/435150/announcements/detail/2989815684335805773
iPad/Steam Cross Save Now Available!
Version number: 3.6.117.3735
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Hey everyone,
We’ve just released a new update for Divinity: Original Sin 2!
In this update we have added Steam Cross Save progression for iPad players! Now you'll be able to share your Steam save files between PC and iPad, seamlessly and as often as you like.
We have also added Brazilian Portuguese and Latin-American Spanish, so you'll now be able to play the game in your native language on PC and Mac!
To change languages, right-click the game in your Library, choose Properties, and go to the Languages tab. If Brazilian Portuguese or Latin-American Spanish don't pop up, try restarting Steam.
Wishing you many happy adventures in Rivellon!
Larian Crew
Postmortem on the development of iPad version: https://www.gamedeveloper.com/mobil...ity-original-sin-2-definitive-edition-for-ios
As you can expect it's mostly technical talk.
Game: Divinity: Original Sin 2 (iOS)
Developer: Larian / Elverils
Publisher: Larian Studios
Release Date: 18 May 2021
Platforms: iPad
Number of Developers: 7
Length of Development: 1.5 years
Development Tools: XCode, Instruments, in-house developed
I can only do one of those thingsJust do custom and stop being a weirdo.
So yeah, when I eventually learn the systems and do my ceremonial re-roll, as many of us RPGfags do, should I stick with pre-made or go with custom?
So yeah, when I eventually learn the systems and do my ceremonial re-roll, as many of us RPGfags do, should I stick with pre-made or go with custom?
Pre-made can open more doors regarding the story and some extra dialog options. You can also customize them however you want basically. Not much of a difference to a custom character, except less story options.
It affects what Source Abilities you get too IIRC.
Remove Larian sense of humour altogether?
Completely random persons, eh? Like a randomizer button on character creation? I guess everyone's a transgender transnigger.There is no level design. Every level is done by completely random person.