Beta-ish. Stable, doesn't crash, controls are pretty smooth, but a few bugs here and there. I'm not progressing very far, because I just want to experiment with different character builds, so I can't speak to much beyond the beach and part of the fortress.How far off does the game feel from you that have played it? Does it feel alpha, beta?
You can recruit them as party members, if their personal stories are available as companion quests, I'm not sure about that.can anyone clarify if you can experience the other characters' arcs if you have them along as companions, that is, will we still be able to play through their quests, or are those locked until you yourself play as that specific character.
I think no. Swen said earlier their personal quests won't be available. But it still can change.
It's too rainy to do anything else but take comfort in the warmth of a tavern. But someone has a message for you. He claims something - no - two somethings, are coming:
“The ‘designers’ are planning something.”
You jump, startled as a dark form seems to manifest near your elbow. You look around quickly, but no one else is in the rundown tavern but the barkeep, whose soft snores are coming from behind the bar. The only other sound is the relentless rain battering the roof.
You turn and look upon The Spy, as you’ve taken to calling him. His face looks even more haggard than the last time, cheeks sunken and tight. You feel a trill of fear snake through your body, but you need to know more. You must know more.
Fool.
You ignore the voice in your head. It has gotten quieter lately anyway.
Once he sees he has your attention, he pulls out his orb, shielding one side of it with his cloak.
“Look upon these abject horrors.”
The turquoise orb swirls, seeming to grow before your eyes, swallowing you whole. You see men and women screaming as they change into chickens. You see an elf with a tentacle for an arm, smashing into the lizard before her. You see a man smile as a small, hairy, terrifying little creature appears before him, only to turn and attack approaching foes.
Suddenly, you are jerked back into the here and now. You lean back and close your eyes, struggling to hold back your nausea.
“You’re mad,” you manage to choke out.
Hearing no response you open your eyes.
The Spy is already gone.
He’s mad? Or you are?
PAX East 2017 - Polymorph & Summoning Summary
Polymorph and Summoning are schools of magic that, like everything in Divinity: Original Sin 2, have been given a unique twist! These new magical abilities bring even more ways to play to Divinity: Original Sin 2’s expanded tactical combat system.
Polymorphers can sprout bulls horns to deliver devastating charges, wings to glide over the battlefield, steel skin for extra physical armor, and much more.
Summoners can bring their Incarnate to battle, a magical partner with elemental properties that depend on the surface it was summoned on. Summoners can also spawn elemental totems to perform different attacks, buffs, and debuffs.
Polymorph and summoning demonstrate how Divinity: Original Sin 2 players have the opportunity to attack the world of Rivellon in any way that they see fit, with a huge array of tools at their disposal.
We developed Polymorph and Summoning because that’s what our backers wanted - these were the backer-selected choices for the $850,000- and $1,350,000-level stretch goals. Delivering on our promises to backers is one of our top priorities, and we’ll be paying close attention to player feedback as they use these new abilities in the Early Access version.
For one, glass cannon/lone wolf/leech IIRC. And a number of skills that the patch note said they felt were too similar to other skills.What did they remove and nerf?
I haven't been following D:OS2 at all, but they removed Glass Cannon? Why?For one, glass cannon/lone wolf/leech IIRC. And a number of skills that the patch note said they felt were too similar to other skills.What did they remove and nerf?
Delivering on our promises to backers is one of our top priorities
MORE! I'm freaking out man. I got the junky jitters. Where did you get this info? I had been looking for news from Pax about this game and couldn't find anything - was going to bitch about it in here. This will probably hold me over for a day or two but I need a proper fix.The Spy was right!
Where did you get this info? I had been looking for news from Pax about this game and couldn't find anything - was going to bitch about it in here. This will probably hold me over for a day or two but I need a proper fix.
I apologize for my ignorance, but what'd they do to the AP system?Glass cannon wouldn't even make sense in D:OS2 on account of the change to the AP system. (oh wait, it's still there, just changed entirely as it needed to be)
[...]
I meant it was nerfed for glass cannon in EE.I haven't been following D:OS2 at all, but they removed Glass Cannon? Why?For one, glass cannon/lone wolf/leech IIRC. And a number of skills that the patch note said they felt were too similar to other skills.What did they remove and nerf?
Me and the girlfriend had tons of fun with D:OS, with one of us being a Glass Cannon that constantly went down due to minor fuckups, after wiping the floor. It was enormously fun. I hope they put it back in. If Glass Cannon is an issue, the issue is that there's an over-emphasis on high and sudden damage-output. Removing Glass Cannon won't solve that fundamental issue - the game will still be favouring building low-HP heavy hitters rather than strike a balance between the various options and builds. The only thing they signal here, to me, is that you shouldn't build meaty meathead tankers or endurance combatants, but simply focus on nuking the shit out of the opponent.