Cowboy Moment I was hyperbolic because that guy I was quoting talked like he works for PC gamer. More fairly, it is definitely the most impressive story Larian have provided in their history, and there are many aspects of it that show cool nuance. Your God isn't purely Mr Exposition and there's a bit of power struggle between you and it as the latter is clearly vulnerable. And although I don't know how the ending will pan out, throughout there's interesting pockets of ambiguity created in terms of Lucian's intentions, or the nice little reveal about the nature of the Voidwoken.
However, DOS2 leaves a lot of this nuance underused in how the game actually pans out, and many of the scenes you experience in the main plot have too much of Boring Bioware or Disney Channel in them. Being Godwoken mostly means it's always "OOH CHOSEN ONE BORN WITH SPESHUL SNOWFLAKES" and you spend half the game feeling like you're just fighting dumb mystery worms from THE VOIIIIID.
Secondly, while the writing designed a lot of nuances and twists with the factions and characters and who has secret allegiance to whom and what their motivations are, they're delivered through such a set of disconnected quests that in the end everybody just feels irrelevant. We complain rightly about loredumps, but DOS2 has a problem of not communciating factions/chars effectively, so you've got a world of demons and elves and Black Ring and God King and Lone Wolves and whatever else all knitted into all these elaborate double-crossing plans but in the end what you experience is you kill most of them and get what you need for your own agenda.
It would have been more effective to reduce some of the sprawl, and then focus on delivering the remaining oomphs - the double-crossing, secret agendas, hidden truths - in a more distributed way throughout the game. Again not quite having finished the game, seems to me the voidwoken secret and the illness of the gods seem most interesting. It would have been cool to start as a Magister hunting down Godwoken or a faithful of a God tasked with helping one of the (insufferable) Godwoken. I accept that it's a series staple that one seeks Divinity, but it just isn't very interesting.
As I've said elsewhere, DOS2 represents a good step forward for Larian in terms of their overarching plot or moment-to-moment dialogue no longer being dogshit but overall being quite decent. What they need to actually make their games good for storyfags is now to work on integrating their delivery into the choice and distribution of quests, twists, revelations, natural reveal of info in-game.