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Doktor Best

Arcane
Joined
Feb 2, 2015
Messages
2,893
Yeah ive already seen some of their first results. They all sound way over the top, even for the first part. If Larian wants to hit a more serious tone this time, i think kickstarter backers should also take that into consideration.
 

Jezal_k23

Guest
I'm not sure if this has been asked already, and it's likely too early to ask, but is there any word as to how they intend to approach level progression in DOS2? Will we start from level 1 again with new characters?
 

Immortal

Arcane
In My Safe Space
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Sep 13, 2014
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Safe Space - Don't Bulli
I'm not sure if this has been asked already, and it's likely too early to ask, but is there any word as to how they intend to approach level progression in DOS2? Will we start from level 1 again with new characters?

The game takes place like a bajillion years in the future and now your playing a source bearer instead of a source hunter.. essentially a role reversal from DOS1.. so I would assume that you start from scratch with no import option.
 

Jimmious

Arcane
Patron
Joined
May 18, 2015
Messages
5,132
Steve gets a Kidney but I don't even get a tag.
Plus there are like 5 new playable races..

And if the story plays any role, it wouldn't make sense to play the same chars
 

LESS T_T

Arcane
Joined
Oct 5, 2012
Messages
13,582
Codex 2014
Swen interview on D:OS EE and D:OS2: http://www.thesixthaxis.com/2015/10...g-original-sin-and-the-pressure-of-a-sequell/

[...]

TSA: It’s quite unusual for a developer to be able to go back to a game and overhaul it in such a comprehensive manner.

Swen: Yeah, but it’s been very successful for us and we’re very grateful to our players. When we decided to go on console, this gaves us the opportunity to make a different game, one that is better, and one that contains all the things we think we should have done in the original release. Every developer, when he releases a game, has this feeling like they have to release, but really they’d like to do this and this and this.

So it’s the Enhanced Edition because we were going to Xbox One and PlayStation 4, and we had that opportunity. Then it went completely out of control, as it usually does…

We had the same thing happen once before. It was different circumstances, but pretty much the same thing happen when we went from Divinity II: Ego Draconis to Divinity II: The Dragon Knight Saga. Suddenly everybody has a stake and this has to change, we can’t ship unless that hasn’t changed. It’s very emotional really.

Nobody has dared look at the exact budget for [Enhanced Edition], and we’re all fooling ourselves by saying that it’s all part of the work for Original Sin 2!

TSA: I guess as long as you don’t get a call from the bank manager, you’re OK. [laughs]

Swen: Yeah, but we do have a good idea of where we stand.

In a sense it’s true, though, because the engine is probably the thing that’s changed the most – it’s almost a new engine in that sense – although that’s invisible to most players, but if you put both versions of the game next to each other, then it becomes rapidly apparent.

[...]

TSA: Yeah, the Kickstarter really gives you extra time, which is the most important thing when you’re having to find your way.

Swen: A producer once told me, you can’t be creative if you can’t fail. So in development you have to accept that failure is part of the process as you’re searching for things. It’s painful for the people paying the bills, but you have to.

Richard Cobbett on Rock, Paper, Shotgun today, he did a piece on why dungeon master modes are failing. It was an interesting piece to read, because he’s probably right in a lot of aspects, and there hasn’t been one that’s really taken off so far. That doesn’t mean that you shouldn’t be trying, because every time you try, something else is being discovered and eventually somebody’s going to put it all together and you’ll have a new game mode.

The great thing about Kickstarter is that it lets us explore that terrain. You get grilled when you fail, but that’s a different story.

TSA: With the consoles now having the Enhanced Edition, where do consoles fit in your plans for the future with Original Sin 2?

Swen: We said that with Original Sin 2 we’re going to focus on the PC version first, and we’re going to see if there’s a market for a game like Enhanced Edition on console. I think we did a decent job of bringing it to console and controller, but now we have to see if there’s people on PS4 and Xbox One that want to play it.

The reason why I say that is because when we were starting to make it for console, we were looking for similar games and there are none!

TSA: Well it’s been interesting to see the revival of the cRPG, and you’re in that first wave who went through Kickstarter and focussed on PC first. There’s also Wasteland 2 which has just come out on console as well, and both you and inXile are doing this as independent studios with the help of publishers, but the cRPG hasn’t really had that presence for the last decade, so there’s less chance of this kind of game appearing on console because of that!

Swen: But to be fair, that argument could be reversed! The reason why they weren’t coming out or you weren’t seeing them was because there was no market on console. Publishers only wanted to invest in multiplatform titles, and nobody really managed to do it well on consoles when there were experiments back in the days of PS2 which didn’t perform as expected, I presume.

So maybe they won’t work, maybe they’ll work, I don’t know. We’ll see!
 

Infinitron

I post news
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Messages
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Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
We said that with Original Sin 2 we’re going to focus on the PC version first, and we’re going to see if there’s a market for a game like Enhanced Edition on console. I think we did a decent job of bringing it to console and controller, but now we have to see if there’s people on PS4 and Xbox One that want to play it.

Hah, called it.
 

Mangoose

Arcane
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I'm a Banana
Divinity: Original Sin Project: Eternity
I didn't back DOS2 because no more Kirill music :(

Actually I wanted to see how the Enhanced Edition pans out. Wanted to see how the EE pans out. Plus I donated a shitload to DOS1 as a way to give them a good jumpstart to make sure their type of game will succeed and thus cause gamers to recognize this type of game does exist and is fun. Did the same with POE even though I never really liked it.
 
Joined
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Messages
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PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here Divinity: Original Sin 2 BattleTech Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. My team has the sexiest and deadliest waifus you can recruit.
I didn't back DOS2 because no more Kirill music :(

Actually I wanted to see how the Enhanced Edition pans out. Wanted to see how the EE pans out. Plus I donated a shitload to DOS1 as a way to give them a good jumpstart to make sure their type of game will succeed and thus cause gamers to recognize this type of game does exist and is fun. Did the same with POE even though I never really liked it.
The enhanced edition is pretty good imo. I'm a little disappointed that they dropped a couple of the original PC VA's though, I liked the female rogue voice in vanilla, the one they've got in the EE isn't too bad tho. They re-did ALL of the voice work in the game btw. The storyline is somewhat different; not in the way that it progresses, but the people who you talk to and what they have to say is a lot different, and there are a lot of new ways to complete quests. The rebalanced combat system feels better than vanilla. Graphics wise, it looks about the same, but it's faster.
 

msxyz

Augur
Joined
Jun 5, 2011
Messages
296
I didn't back DOS2 because no more Kirill music :(

.
Filling the gap he left will be an uphill battle. Even in the event they find a suitable replacement, comparisons will be inevitable. Such is life :( "Permanent" retirements like this one are difficult if not impossible to avoid!
 

pakoito

Arcane
Patron
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Messages
3,193
Well, if I wanted to create a system where all power is centralized in a single figure that tells everyone what to do or else he'll put them in a situation of mortal danger, I'd choose a Russian.
 

DraQ

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Chrząszczyżewoszyce, powiat Łękołody
Filling the gap he left will be an uphill battle. Even in the event they find a suitable replacement, comparisons will be inevitable. Such is life :( "Permanent" retirements like this one are difficult if not impossible to avoid!
IMO hiring a musician based on both skill and ability to match overall style and feel, then mixing in old tracks by Kiril would be the way to go - nostalgia can be a powerful force, plus the guy was in many ways the heart and soul of Larian's games.
 

Infinitron

I post news
Patron
Staff Member
Joined
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Messages
100,767
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
HO! Update: https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1447781



Vote for Skill Tiers-- now open!
You guys blew through not one, but TWO stretch goals granting you the opportunity to vote for two new Skill Tiers in D:OS2. The vote is now open at the Larian Vault! (See below for the details on how to create a Larian Vault account.)

There, you’ll be able to select which of several novel skill tiers you’d like to see in-game. The two highest-voted tiers will be developed with completely custom spells, stats, visuals, and animations.

Would you like to see your heroes polymorph in battle? Or perhaps you’d like to rampage through enemy camps as a juggernaut? Sound off at the Larian Vault!

Larian Vault: Your reward portal
Now that the Kickstarter campaign has ended, the Larian Vault is your portal to manage your rewards. Each Kickstarter backer should make a Larian Vault account in order to vote for Skill Tiers, provide contact and shipping information, and download rewards. Here’s how to make an account:

1. Go to https://www.larianvault.com

2. Click Sign in/ Register at the top right

3. Click on Create Account (or log in if you already have an account)

4. If you don't remember if you have a Larianvault account, try filling in your email address at our password reclamation page.

5. Once you're logged in, click the menu item "D:OS2 Kickstarter"

6. Fill in the email address you use to log in to Kickstarter, or if you pledged via Paypal, fill in the email address you use to log in to Paypal.

7. Click the button to link your Larian Vault profile to your Kickstarter pledge. Check your email and follow the link that is sent to you.
 

J_C

One Bit Studio
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Developer
Joined
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Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
It felt so good to listen to the retrospective video. Made me remember why I love these guys. They are so enthusiast, such nice people, people who you gladly share a beer with.
:salute:
 

Crooked Bee

(no longer) a wide-wandering bee
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire MCA Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
What is most important in an RPG?

1. Story: 2217 votes
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2. Character Development: 1417 votes
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3. Exploration: 613 votes
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4. Combat: 553 votes
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(Your vote)
5. None Of The Above: 92 votes
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:negative:
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817

flyingjohn

Arcane
Joined
May 14, 2012
Messages
3,309
What is most important in an RPG?

1. Story: 2217 votes
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2. Character Development: 1417 votes
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3. Exploration: 613 votes
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4. Combat: 553 votes
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(Your vote)
5. None Of The Above: 92 votes
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:negative:
The irony in that is that Larian's weakest link in their games is the story.
 

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