Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
No, I mean where/when did they say you can create a full party.
I don't know. Searching Kickstarter update comments is a pain in the ass. I've been asking about this since the beginning and everyone has been telling me not to worry, of course I'll be able to effectively play multiplayer without other people.

I can tell you that we asked specifically about these concerns in our at-some-point-to-be-released fulcrum-shifting interview.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
99,663
Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
https://www.kickstarter.com/projects/larianstudios/divinity-original-sin-2/posts/1661691



Kickstarter Update #26: Early Access Announced - 15th September!

You look around the tavern. It's getting crowded in here…

In one corner you see a dark-haired stranger, sharpening a blade. You've heard whispers about that one. They say he lost something. They say he's a lone wolf on a rampage.

By the bar, a tall, crimson lizard in regal armour is demanding a sherry. He'll be disappointed; in this place you're fancy if you ask for your water to be rat-free.

Sitting by the fire, a young girl's staring at the flames. She's talkin', but there ain't no one else there to hear her. Whatever she sees in the flickering light, it's beyond you.

And by the door there's a tall, beautiful elf entertaining a line of suitors. But through the strands of her hair, you can see her mark. A mark that twists and moves - a living scar. Beautiful she may be, but she smells of trouble.

You take another sip of your beer, and notice the fifth stranger. He's been staring at you through all of this. You nod as you meet his piercing blue eyes, and he stalks over to your table. You shift on your stool as he pulls up a chair, leans in close, and whispers-

Welcome to Kickstarter Update #26! We’ve had a hectic couple of weeks, but it’s all coming together today. Here’s Swen to tell you what we’ve been up to, and what’s coming next.

Early Access is Coming!
We are incredibly excited to announce that you’ll get your first taste of Divinity: Original Sin 2 on the 15th of September. We’re giving all Kickstarter backers access to the first act of the game: Fort Joy.

We’re going to level with you - it’s not a nice place. Think Alcatraz, but if Alcatraz was a leper colony. And the island was haunted. And the bay around it was full of sharks. With tentacles… It ain’t pretty, is what we’re saying. But we’re sure that a resourceful Sourcerer like you will be able to find some new friends. Or useful enemies…

We’ve been working on this for a very long time, and seeing it go out into the world is an amazing experience. We’ve already had some incredible feedback from the press but of course it’s your voices that we can’t wait to hear. You were all here with us when we started this journey, and we can’t wait to show you how far we’ve come. And we’re not done yet!


So how do I get my hands on Divinity: Original Sin 2?
You won’t be able to play the game until the 15th September, but we will be sending out instructions on how to claim your game codes later this week. However, if you want to get ahead of the game, you can always link your account to the Larian Vault. To do this:

1. Log in or create account on larianvault.com.
2. Click on "D:OS2 Kickstarter" (Make sure it’s the D:OS 2 Kickstarter, and not the original D:OS Kickstarter)
3. Fill in the email address you used to log in to Kickstarter or Paypal when you backed D:OS 2 and click the "Link" button.

You won’t be able to claim your code just yet, but you’ll get a great overview of your pledges. And once the codes are available: that’s where they’ll be.

We’ll have more information later this week, but we do need to stress a couple of important things:

  • The key that you claim is going to be the same key that applies to your game. You can’t play Early Access on Steam and then get the game on GOG.
  • We can not swap Steam keys for GOG keys in the future.
  • We’re working with GOG to get let people who claim GOG codes get early access ASAP, butfor now early access is available through Steam only. We'll let you know once the GOG versions are available.
So, if you want to play your copy of Divinity: Original Sin 2 using GOG, DON’T claim a Steam Key just to get into Early Access faster. We can’t swap it for a GOG key later.

Gamescom: A whirlwind week in Cologne!
As you’ll have seen in the video above, Swen and the gang had a jam-packed few days showing our game to the press last week at Gamescom. You can read some of the wonderful feedback we’re getting by following the links below:

Rock Paper Shotgun

“The smartest twist on cooperative multiplayer that I’ve seen since Dark Souls... And what characters there are in this game. From the superbly pompous Red Prince, an aristocratic reptile, to the rambling host of a hundred demons, a possessed lady who explains her attractiveness to demons by comparing her mind/soul to a pleasant inn that they’re all spending their vacation time in. The writing for all of them is fantastic, skipping between world-building and witticisms with ease, and sometimes within a single sentence..."

PC World
“Divinity: Original Sin II is horrifically funny, in co-op... Original Sin II raises the potential for mayhem. It seemed like no matter what Avellone and I did, hell was bound to break loose.”

PC Games N
“[It] feels more ambitious and inventive than any other RPG out there right now ... After having played a good few hours of it, it’s hard not to be as excited as a kid at Christmas about it. Thankfully you won't have until Christmas though, as Divinity: Original Sin 2 goes into early access September 15.”

… and there are many more articles across lots of languages! If you speak German, be sure to pick up the latest issue of GameStar, as there’s a 7-page spread on Divinity: Original Sin 2!


Fascinating reading...


Not to mention the bastions of RPG knowledge online: RPG Watch and RPG Codex, who both enjoyed their hands-on time with our game:

c3834914b8f3a6c692030b46083a7e1b_original.png



843262a51149271f7c213f9c1ba31510_original.png

Up Next: PAX West



Our next big engagement is PAX West, where we’ll be showing off the game to as many of you as we can. We’ll have a great booth (#6011), competitions, goodies, and our team will be on hand to answer your questions about the game. And of course, we want to get as many of you sitting down and playing it as possible ahead of Early Access.

Shout Out




While he was at GamesCom, Swen found a great way to enjoy all the fun of crashing your drone into a tree at 100km/h without making his kids cry: LuGus Studios’ Liftoff. This program isn’t just a fun game that lets you customise your own drone, and fly it through a variety of courses - it also perfectly maps the way real drones react in the world. It’s so accurate, one quarter of all real drone pilots use it to practice their skills.

So if you don’t have several hundred dollars to invest in expensive drone equipment, maybe throw a few bucks their way on Steam Early Access!
 
Last edited:
Joined
Oct 9, 2015
Messages
2,095
Location
DFW, Texas
Now that I think about it, choosing a theme instrument for your character is a really clever idea. It's subtle, and it reminds me a bit of Prokofiev's _Peter and the Wolf_:

(Yes, there's narration in this version.)


I wonder why no one's really taken this approach before in a game...
 

imweasel

Guest
This game looks really great. :)

The new and less comicy art style is so much better. I also just love the darker and more epic tone to the game. September 15th can't come soon enough. :D

bSD4P4D.jpg


7LdYK4m.jpg


^
Unique and intricately designed structures like this give me a huge boner. They really improve the atmosphere and give the world so much depth.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
What I really want to know is if the soundtrack will be as good as in the first one now that Kirill Pokrovsky is dead. That OST was fucking orgasmic.
 
Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
So backers get access to the "early access" i pressume

it was that way with D:OS

also all RPGWatch fundraiser backers will get their key on EA release


BTW did anyone inquire or hear what they'll do to make hybrid characters viable this time? I disliked this a lot about D:OS. The Divinity series is traditionally classless and allows for interesting characters, but with such a rigid system D:OS might as well have been class-based.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,587
Location
Denmark
I doubt it, there are very few composers in the video game industry who are as good as him.

Maybe. There more I think about it, the more I come to realize that 50% of my enjoyment of the first DOS was due to that amazing score. Is it completely bonkers to lose interest in a video game due to the soundtrack of all things being different and/or sub par? Because I think that's what's happening here. I just can't imagine getting the same enjoyment out of exploring the world in DOS 2 if Pokrovsky's tunes aren't coming out of my speakers. He was so integral to the setting and atmosphere. His music gave DOS an emotional depth it had absolutely no right to have.
 

Lacrymas

Arcane
Joined
Sep 23, 2015
Messages
18,735
Pathfinder: Wrath
Music and sound design give "weight" to the gameplay. Not only in a kinesthetic sense, but the overall "depth" of the process of gaming. I kinda can't put it into words ;d
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Is it completely bonkers to lose interest in a video game due to the soundtrack of all things being different and/or sub par?
Certainly not. Music and sound design are just as important as any other part of the package. Full Life Consequences.

Eh... I've never stopped playing a game because I didn't like the music. I've given up on many games due to gameplay, story, dialog writing, etc.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
Eh... I've never stopped playing a game because I didn't like the music.
I bet you have without being conscious of it, even though it's not as easy to point to as "That jumping puzzle is stupid." There have been plenty of games where I go "I'm just not excited to go back to it." A crap soundtrack can contribute greatly to this, and a great one can prevent it.

Of course there are people with no ear for music, and you may be one (no offense), but this is really no different from someone who can't appreciate good writing or gameplay.
 

Fry

Arcane
Joined
Aug 29, 2013
Messages
1,922
Of course there are people with no ear for music

No offense taken, but I wouldn't say that's the case. It's mostly that game music/movie music/TV music/soundtrack music in general is deliberately calculated to be benign. It's often nothing but background, so unless it's obviously bad it's easy to ignore.

To be fair, I have deliberately turned the music volume slider way down on several games. Mostly because of frequently repeating tracks.
 
Self-Ejected

Sacred82

Self-Ejected
Dumbfuck
Joined
Jun 7, 2013
Messages
2,957
Location
Free Village
Is it completely bonkers to lose interest in a video game due to the soundtrack of all things being different and/or sub par?
Certainly not. Music and sound design are just as important as any other part of the package. Full Life Consequences.

Eh... I've never stopped playing a game because I didn't like the music. I've given up on many games due to gameplay, story, dialog writing, etc.

Music simply intensifies whatever feelings already exist.

This is why no amount of Pokrovsky music could make me play D:OS any longer after I realized how shallow it was
 

V_K

Arcane
Joined
Nov 3, 2013
Messages
7,714
Location
at a Nowhere near you
I bet you have without being conscious of it, even though it's not as easy to point to as "That jumping puzzle is stupid." There have been plenty of games where I go "I'm just not excited to go back to it." A crap soundtrack can contribute greatly to this, and a great one can prevent it.
Thing is, you can always turn music off if you don't like it (as I do 99% of the time, I'm just not into soundtacks). No such luck with gameplay, or writing, or even visuals.
 

Zombra

An iron rock in the river of blood and evil
Patron
Joined
Jan 12, 2004
Messages
11,843
Location
Black Goat Woods !@#*%&^
Make the Codex Great Again! RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. I'm very into cock and ball torture I helped put crap in Monomyth
I bet you have without being conscious of it, even though it's not as easy to point to as "That jumping puzzle is stupid." There have been plenty of games where I go "I'm just not excited to go back to it." A crap soundtrack can contribute greatly to this, and a great one can prevent it.
Thing is, you can always turn music off if you don't like it (as I do 99% of the time, I'm just not into soundtacks). No such luck with gameplay, or writing, or even visuals.
Sure, and you can go to the movies and put on a blindfold ... but if the camera crew did their job, you are missing out.
 

Jedi Exile

Arcanum
Patron
Joined
Oct 10, 2010
Messages
1,179
Project: Eternity Shadorwun: Hong Kong
Kirill's music was marvelous and I have hard time imagining a Divinity game without it. Still, as others already pointed out, music isn't essential, gameplay is. Music is just a cherry on top of the cake.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom