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Divinity Divinity: Original Sin - Enhanced Edition

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
At last started actually playing. You know what? It reminds me of Arcanum by mounts of content, shitton of ingredients in barrels/boxes, lots of sidequests etc.

The battles are awesome.

It's a shame that in later levels ALL the contents in chests & loot drops become so generic & useless. I remember the thrill in Might & Magic 6 finding an absolutely lethal magical crossbow near the end of the game so loot drops were still interesting all the way through. In D:OS I don't think I found anything worth getting excited about after the 12th level or so with 9 more to go. I'm a big fan of hard-earned custom loot. It's one thing I'd change about this game. I'm sure mods will fix this though.
 

Saduj

Arcane
Joined
Aug 26, 2012
Messages
2,603
Yeah the loot system is definitely the worst aspect of the game for me. Just tedious.
 

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Killed one spider and then ran the hell away like a coward.

Yeah, with my 12 lvl party I nopenoped outta there like a motherfucker. Game tells you that way you're supposed to be there yet and sure enough :)
I killed them with my lvl12-13 party, but it was a pain in the ass. Having a zombie character helped a lot. I just walked into the middle of 5 spiders, which constantly tried to poison him. Thus my character was constantly healed. :)

At last started actually playing. You know what? It reminds me of Arcanum by mounts of content, shitton of ingredients in barrels/boxes, lots of sidequests etc.

The battles are awesome.

It's a shame that in later levels ALL the contents in chests & loot drops become so generic & useless. I remember the thrill in Might & Magic 6 finding an absolutely lethal magical crossbow near the end of the game so loot drops were still interesting all the way through. In D:OS I don't think I found anything worth getting excited about after the 12th level or so with 9 more to go. I'm a big fan of hard-earned custom loot. It's one thing I'd change about this game. I'm sure mods will fix this though.
Agree. I'm at lvl13, and I have a ton of useless armor and weapon, which I will sell. But I have 52.000 gold as it is, I don't know what willl I doo with the money.
 

Abu Antar

Turn-based Poster
Patron
Joined
Jan 19, 2014
Messages
14,349
Enjoy the Revolution! Another revolution around the sun that is. Shadorwun: Hong Kong Divinity: Original Sin 2 Pillars of Eternity 2: Deadfire Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
I just wiped out the goblin village and found a cave. I hope I was supposed to do that or might actually might feel a bit bad about them, maybe. Some really intense and memorable fights. I can't say the same about the story. Mostly skimming through text now. Still my GOTY so far.
 

Jack Of Owls

Arcane
Joined
May 23, 2014
Messages
4,415
Location
Massachusettes
I just wiped out the goblin village and found a cave. I hope I was supposed to do that or might actually might feel a bit bad about them, maybe. Some really intense and memorable fights. I can't say the same about the story. Mostly skimming through text now. Still my GOTY so far.

They're belligerent bastards. Even if you win the RPS mini-game persuasion to keep them from killing you on the spot, the sentient totem will quiz you with three questions and if you don't answer exactly right, they attack again. Best to kill 'em all, imo. Hint: don't forget to destroy the totem for a nice prize inside.
 

Aeschylus

Swindler
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Joined
Mar 13, 2012
Messages
2,543
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Phleebhut
Divinity: Original Sin Project: Eternity Wasteland 2 Divinity: Original Sin 2
They're belligerent bastards. Even if you win the RPS mini-game persuasion to keep them from killing you on the spot, the sentient totem will quiz you with three questions and if you don't answer exactly right, they attack again. Best to kill 'em all, imo. Hint: don't forget to destroy the totem for a nice prize inside.
If you ignore the totem at first and find a hidden cave to the east, you can kill the shaman giving commands through the totem and lay down some edicts of your own.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
I'm kinda surprised most people seem to have picked Jahar and Madora instead of using henchmen; I found them both quite annoying.
 

Doctor Sbaitso

SO, TELL ME ABOUT YOUR PROBLEMS.
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Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Grab the Codex by the pussy Serpent in the Staglands
Turns out I had the homestead but didn't realize it - in that I have been there but didn't take notice of the zone name. I just considered all that shit the end of time.
 

Jezal_k23

Guest
Killed all of the spiders in the desert of Silverglen. Oh how I fucking hate spiders. I HATE SPIDERS THIS MUCH! And that fucking desert slowed all of my heroes, and lowered their hit chance. But I killed them, killed them all, with the spider bitch queen.

I just killed the queen now. It feels so good to rid the map of those fucking things.
Funnily enough the battle with the Queen was the easiest one in that area for me. I was so scared to approach it at first, and left it for last. When it started laying eggs I shit myself thinking of what would come out of them, but it turns out they were just irrelevant, puny level 8 spiders that my level 14 party failed to give a single fuck about. Once I figured out the red spiders exploded, I just killed them as fast as I could and ignored the standard spiderlings. Whenever they tried to attack us, they'd always miss or hit like 20 or 30.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,358
Yeah, the Queen is the easiest; the spiders can be ridiculously difficult especially if your party is susceptible to slow and usually relies on taking out enemies early. It's a nice variety in encounter design though.
 

Jezal_k23

Guest
I agree about the variety, I'm greatly appreciating this aspect of the game. It's definitely very interesting and a blast to play through.

And yeah, the slow was certainly the hardest thing about that whole area. My party was severely gimped by it and it gave me a feeling of dread upon every encounter there, as none of my characters could do anything at first.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Funnily enough the battle with the Queen was the easiest one in that area for me. I was so scared to approach it at first, and left it for last. When it started laying eggs I shit myself thinking of what would come out of them, but it turns out they were just irrelevant, puny level 8 spiders that my level 14 party failed to give a single fuck about. Once I figured out the red spiders exploded, I just killed them as fast as I could and ignored the standard spiderlings. Whenever they tried to attack us, they'd always miss or hit like 20 or 30.
Same here. :) Funnily enough, after killing the Queen quite easily, I ran into 4 spiders right after the fight, and it almost killed all of my characters. My zombie shadowblade stood last, who drinked the spiders precious poisen like beer, and run circles on the battlefield resurrecting the others.
 

Suicidal

Arcane
Joined
Apr 29, 2007
Messages
2,322
I'm kinda surprised most people seem to have picked Jahar and Madora instead of using henchmen; I found them both quite annoying.

Dunno, I kinda liked Madora's tinfoil hat madman personality. Jahan was generally boring, yea.
 

J_C

One Bit Studio
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Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
Dunno, I kinda liked Madora's tinfoil hat madman personality. Jahan was generally boring, yea.
Well actually I didn't care too much about their personality, because neither of them can be taken seriously. I got used to them by the time the hall of heroes was available, so I kept them. They complemented my party anyway, so there was no point in changing them.

One thing I don't know though, is that the recruited companions are just blank personalities, or they have their story, like Madora and Jahan?
 

bledcarrot

Educated
Joined
Sep 21, 2013
Messages
98
It's a great game, but about 30 hours in and I can't help but feel that it's not really all that it's cracked up to be in many of the reviews getting around. I mean I'm loving it, more than worth the money I paid for it, and I'll certainly be finishing it, but:

- The world is so linear. It's a bunch of snaking narrow pathways, in some areas branching out briefly only to join back up around the corner. Where are the open forests and plains of Ultima VII, where you'd truly explore, randomly discovering strange areas in the middle of nowhere and challenging enemies you were often forced to run away from? Am I looking at the past through rose tinted glasses, or are these modern Unity based rpgs severely lacking in this respect? In OS you go to an area, follow the path, or two paths if you're lucky, and 'complete it', never to come back. You always know where you're going because there's only ever one or two ways you can go. "Exploration bonuses" trigger when you follow an obvious path to the only place it goes, which is fortunate, because without them I don't really have any fulfilling sense of exploring anything.

- It's very easy. Having said that, I started on normal and changed to hard about 10 hours in. Maybe I'm just overlevelled as a result. I've also only just got to silverglen, so maybe the difficulty will pick up. The cool down system (for all its benefits) adds to this difficulty problem, it means you never really have to be discriminate about what spells you cast, which means you end up with a formula that plays out pretty much the same in every battle. Summon, summon, rain, freeze, buff, melee, win, heal, heal, etc - with the only variation really coming in what elements you choose based on enemy type.

- Weapon degradation is essentially pointless, since even a single level in blacksmithing and you can repair any piece of damaged equipment immediately with a single hammer that has limitless uses. It's just an annoying thing 'you have to do' at that point, it doesn't add to the game whatsoever, which means it detracts from it since it's not optional.

- They didn't quite get that 'living, breathing, city" feel and it's not just due to a lack of NPC schedules, it's partly because it's abundantly clear who the 'quest' characters are and who the window dressing is just by hovering over them and seeing if they have a name. There's just not enough NPCs to make it exciting exploring for interesting characters, which again means it becomes pretty routine.

- Stealth, pickpocketing, theft are all in the game and yet I haven't yet found anywhere or anyone I want to steal from or sneak past. There's no interesting loot anywhere that I haven't already come across and sold or equipped already. Again, maybe it's this early stage of the game.

I love the game, I could list far more things it does well (as well as a few more it doesn't), and I'm only 30 hours in so my points are tentatively made, but so far it doesn't seem like the 'classic' that some are making it out to be. I think it's more that this is the closest we have seen it come for a long time.
 

bledcarrot

Educated
Joined
Sep 21, 2013
Messages
98
... It's certainly better than Blackguards, M&MX, or other recent offerings.

The combat in Blackguards, 'elemental' environment interaction aside, I think is superior to D:OS in terms of balance and challenge. Not that D:OS is bad as such, but Blackguards excells at the set piece combat scenarios which stopped battles from becoming routine.
 

Monocause

Arcane
Joined
Aug 15, 2008
Messages
3,656
One thing I don't know though, is that the recruited companions are just blank personalities, or they have their story, like Madora and Jahan?

They don't have a story except for the brief text blurbs you see in the Hall of Heroes and they never talk except for short blurbs like "I see a trap nearby". Which I prefer to Madora and Jahar's constant whinging :)
 

RK47

collides like two planets pulled by gravity
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Feb 23, 2006
Messages
28,396
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Not Here
Dead State Divinity: Original Sin
One thing I don't know though, is that the recruited companions are just blank personalities, or they have their story, like Madora and Jahan?

They don't have a story except for the brief text blurbs you see in the Hall of Heroes and they never talk except for short blurbs like "I see a trap nearby". Which I prefer to Madora and Jahar's constant whinging :)

They're just shit made-up biodata written by Kickstarter contributors.
Wish they just give us a henchmen editor so I can stop 'browsing' over henchmen one by one.
That hiring interface is just awful.
 

Bio Force Ape

Arcane
Joined
Feb 24, 2014
Messages
3,427
- Stealth, pickpocketing, theft are all in the game and yet I haven't yet found anywhere or anyone I want to steal from or sneak past.

They can serve as alternate ways of finishing some of the quests. Same with Charisma. Not necessary but it's nice to have options.
 

JarlFrank

I like Thief THIS much
Patron
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Jan 4, 2007
Messages
34,767
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Killed all of the spiders in the desert of Silverglen. Oh how I fucking hate spiders. I HATE SPIDERS THIS MUCH! And that fucking desert slowed all of my heroes, and lowered their hit chance. But I killed them, killed them all, with the spider bitch queen.

I just killed the queen now. It feels so good to rid the map of those fucking things.
Funnily enough the battle with the Queen was the easiest one in that area for me. I was so scared to approach it at first, and left it for last. When it started laying eggs I shit myself thinking of what would come out of them, but it turns out they were just irrelevant, puny level 8 spiders that my level 14 party failed to give a single fuck about. Once I figured out the red spiders exploded, I just killed them as fast as I could and ignored the standard spiderlings. Whenever they tried to attack us, they'd always miss or hit like 20 or 30.

My tactic for that battle made it entirely trivial:
Blind the queen with my wizard char.
If it doesn't work, stun her with Jahan who has good lightning magics.
Hit her with Madora and my warrior char.
When blindness or stun runs out, repeat.
She doesn't even get the chance for a single fucking action.
 

Blaine

Cis-Het Oppressor
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Grab the Codex by the pussy
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