- Joined
- May 29, 2010
- Messages
- 36,925
I read complaints on Larian's forums as well as SA.Doubt it. The only issues you cited were from the first comments you can glance at.
I've read that zombie gives you +200% to poison resistance to give you that healing, in which case, the 80% cap is bringing it down.Also capping resistance wouldn't affect Zombie. High resistance would decrease the amount of healing you get from Poison damage. Zombie issue is probably a bug.
Now if you walk in blood you get healed a piddly dozens of points worth of health from what I've been told. It was overpowered, but now it doesn't seem like it's worth taking at all.And as far as Leech, it works fine. It was drastically OP before. Now it's not.
And behold! http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=546666#Post546666
Given that version 1.0.130 of the game made it so that resistances are hard-capped at 80% (which wasn't in the patch notes), I'm here to present a quick-fix mod that reverts it back to 200%.
http://www.mediafire.com/download/98u1en5jgqvo9pf/200%_Resists.zip
The mod (and the change it makes) is quite simple. There's only one line that was changed-
...
I think the 80% cap was intentional (they changed what I would change if I wanted to lower the resist cap). That being said, I think they forgot about the Zombie talent getting nerfed as well, seeing as how that still gives a 200% boost to Poison resistance.
I'm going to see whether it could be possible to make Zombie work properly even if the resistance is capped at 80%. It might not be possible though, depending on how the damage is carried out.
They literally just changed data "MaxResistance" "200" to data "MaxResistance" "80" Without even thinking. :D