Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Divinity Divinity: Original Sin - Enhanced Edition

J_C

One Bit Studio
Patron
Developer
Joined
Dec 28, 2010
Messages
16,947
Location
Pannonia
Project: Eternity Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath
WASD keys missing in iso point&click game, teh horror.
Dafakk, what a stupid thing to complain about? Yeah, I missed movement keys in Baldur's Gate too.

I just wish the waypoints were named on the map because I have no idea which one is which half the time. I

This has been fixed in one of the first patches, and you can read on the map which waypoint is which.
 

Mangoose

Arcane
Patron
Joined
Apr 5, 2009
Messages
26,720
Location
I'm a Banana
Divinity: Original Sin Project: Eternity
It really wasn't. Magic chars had only two attack styles available to them out of 4 (thanks karma system), and the first one you get becomes obsolete pretty fast. Shit becomes very boring after a while.
I mean perhaps the gameplay was fun? Eh I dunno. But definitely liked the setting and the moral system.
 

Kalasanty11

Augur
Joined
May 1, 2014
Messages
154
I want to buy the game, but comments about low difficulty on later stages make me hesitate. Any of you guys have some experience with Source Difficulty mod?
 

Cadmus

Arcane
Joined
Dec 28, 2013
Messages
4,287
I want to buy the game, but comments about low difficulty on later stages make me hesitate. Any of you guys have some experience with Source Difficulty mod?
I play on Hard and the game was never brutally difficult like all the noob whining suggests. For me, the difficulty is about right, could be harder but the thing is, I have 3 mages and I don't think any lvl difference malus applies to them (or does it?) so I'm able to go anywhere and just pelt everything with fireballs and lightning for 50 rounds until it dies. Now that I think about it, it could surely be more difficult. I can't imagine fighter parties doing the same thing, my melee lady just sits there and keeps buffing and summoning until something gets too close. So I'm not really answering your question. I've seen crying on reddit and elsewhere about how brutally hard and oldschool the combat is but it's not true so your mileage may vary. If you're not a retard, I suppose it might get too easy, but I'm lvl 14 and not bored of the combat.

there's always that chance that I'm in the minority here and Original Sin really does deserve to be mentioned in the same breath as Baldur's Gate.
:lol:
This sad bg wankery is never going to end, is it?
Yeah huh, can somebody please make a quick comparison with baldur's gate for me and really tell me why it's so much better? I'm really asking, cuz I just can't get myself to play that game. I suppose the story and party interaction and dialogues?
 

Kalasanty11

Augur
Joined
May 1, 2014
Messages
154
Thanks for the answers. How does D:OS compare to, let's say, Knights of the Chalice difficulty-wise? Loved that game, great AI, though encounter design sometimes just fucked me over.
 
Last edited:

Coriolanus

Learned
Joined
Jul 3, 2013
Messages
355
Location
Limberry Castle
Thanks for the answers. How does D:OS compares to, let's say, Knights of the Chalice difficulty-wise? Loved that game, great AI, though encounter design sometimes just fucked me over.

KotC has a more balanced difficulty if you ignore the existence of 'scribe scroll' and go with a standard one mage party.

Despite all its flaws, D:OS is still definitely a must-play if you like turn-based combat and don't mind a whole ton of pixel-hunting 'puzzles' and combat where fun revolves around finding new ways of humiliating the AI. Don't expect an all-time-great and you'll have fun.
 
Last edited:

Crichton

Prophet
Joined
Jul 7, 2004
Messages
1,222
Finally finished it, 120 hours and level 21 without resorting to murdering townspeople for extra XP. I'd like to thank my mysterious friend at the Codex for making a gift of it and I think it's easily the best RPG of the last ten years in terms of sheer joy of discovery. Despite the balance issues, I think the character development system is fantastic; the man-at-arms tree is what 4E D&D wanted to do with fighters, but actually works. The elemental magic trees are distinct while still offering a worthwhile number of options and tying stats to equipment and skill trees promotes differentiation to avoid many of the usual problems with "classless" systems.

Despite not being particularly difficult, I thought the combat was engaging and most of the puzzles were entertaining (pixel-hunting button puzzles being the chief exception). If there's a letdown with the gameplay, it's probably the simplistic quest design, which is too linear and is too often broken by that idiotic Paper-Rock-Scissors minigame. The plot isn't particularly interesting, but I wouldn't say that it interferes with anything.

In general, I think the game handles the typical RPG peon to powerhouse progression quite well. Damage from all sources scales up the same way HP does to cut down on HP bloat and summons scale in level with their masters so that they don't become useless. The only times when I think it's a letdown are level-scaled shop-keeper inventories and "leveled" equipment. The equipment thing is particularly annoying as it leads to pointless equipment churn. The source-king's axe becomes another useless piece of vendor trash because you acquire it too early in the game. I think the simplest solution would be to allow blacksmithing to upgrade a weapon or piece of armor to the character's current level at some cost.

As I said before, I like the character development system but I think if skills were tied to stats more loosely, it would better allow for some of the hybrid characters suggested by the game. Example, instead of making everything in the witchcraft school dependent upon INT and everything in the scoundrel school dependent upon DEX, what if summoned creatures, regardless of skill-tree, were improved by INT and ranged attacks, regardless of skill-tree, were improved by DEX? Characters with a high number of points in the skill-tree but a lower number of points in the correct stat would still benefit from reduced AP costs and cooldowns and vice-versa.

I would recommend this game to anyone interested enough in RPGs to read these forums.

Regarding the endgame:
It seems as if there might have been a slight breakdown in playtesting here. I had 14 star stones in my inventory and the stupid source temple door still wouldn't let me through (2 of them were blood stones, but I shot it down with a crossbow before I read online that only inert stones count. I also only found out about the stone in the goblin village by reading online (maybe I missed a clue somewhere?). I played around with the various switches in the source temple and made no progress, faffed about with the candles since I couldn't make heads nor tails of the two books provided and somehow completed the trial of devotion by accident.

There's a portal in the "end of time" that I never opened despite having 14 inert stones, how many are there?

I don't suppose my party (Jahan with Witchcraft, air and water, sword and board fighter, Madora as two-handed fighter and an archer) were exactly min-max superstars but the final fight dragged on forever without putting them in any danger since the two fighters had sufficient elemental resistances but Jahan had to blind the void dragon for either of them to reliably hit it. During the entire fight, Astarte kept spinning in place with a healing ankh over her head without healing anyone, including herself. Is she bugged or just daft?

After hearing all this crap about how I should have Tenebrium weapons to fight void demons, the void dragon keeps summoning wastrels that are healed by Tenebrium damage.

Still better than most RPG endgames.
 

Gord

Arcane
Joined
Feb 16, 2011
Messages
7,049
Regarding the endgame:
During the entire fight, Astarte kept spinning in place with a healing ankh over her head without healing anyone, including herself. Is she bugged or just daft?

I think she's using that water spell for increased constitution/HP all the time, which seems pretty pointless as it has a longer duration than just one turn.
Might be mistaken, though.
She also has a weak healing ability (regenerate), which she only ever used on charmed enemies for me.

Anyway her AI definitely needs some work.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,392
So, Larian said anything about sale figures yet? Still top 3 on steam for me.

Yeah i also would be interested.
It's almost 2 months now being in top 10 with almost all july being in top1-2.

I think we can easily assume it reached 1mln over all channels (including other sites and retail)
 

Waterd

Augur
Joined
Jan 22, 2012
Messages
228
To the guy that asked to compare to KOTC. Since I love KOTC. Kotc is extremly easy game with crafting and rest scumming, but if you remove both (i play without crafting and only one rest per campfire) the game difficulty is very intersting and fun all through the game.

DSO however requires more than 2 simple rules to make it any challenge at all, Summons are broken beyond belief, wich means the game is hard...until you reach level 4. Charm is broken beyond belief.
People claim mages are superior to melee....that is if melee doesn´t have Leech+Zombie. Which makes the whole thing to extreme. Or melee sucks or is broken.
Without leech/zombie combo Mages are waaaaay better than melee, because the nature of magic. Everthing has AOE, which means melee suffer about anything, not to say moving is very expensive, but mages have no problem with range, if you have summons, you can have 3 mages and one ranger and just breeze through the game, without summons, if you want to take that restriction, 3 mages and some melee to distract, is still the best party, unless you want to abuse stealth archer, which is also broken beyond belief. Oh leeching is also broken.

The source mod, balance summons, and try to make melee more attracting, but the optimal stuff is still 3 mages and 1 melee for distraction and to deal with certain enemies.
I think KOTC in combat design is WOW so much superior that makes DSO look like a beginner design work.

I started over many times because i reach a point where i just click buttons and everthing dies, i never finishined the game yet, and only died vs non traps once. That once was because i was playing with these rules

Ironman, except with instant death traps (those are bad design imo)
No crafting
Hard.
No-prebuffing (Despite what people say its very valid to prebuff in this game)
Can´t sell normal weapons armor or accesories.
Can´t sell ingredients
Can´t steal
No summonings
No glass cannon
No leech
No zombie
No charm
No stealth archer

I played with that+ Source mode
I think if you want challenge, that is kind of what you should be looking for, Even without source mod it may be intersting, I will try without sourcemod.
I did one run and died early on at the undead that watch the entrance (very early in the game). my whole party got frozen so fast it was not even funny.

The design of combat of DSO is flashy but for a game without random combats, I would say is extremly poor. Kotc is so much better in that regard.
Some people consider KOTC combat easy because crafting, which is true, Crafting is just broken in KOTC, just play without crafting and the game combats become extremely interesting and varied.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,112
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://steamcommunity.com/games/230230/announcements/detail/237883567699098952

Update V1.0.130
21 AUGUST - LARIAN_OCTAAF
Hi everyone,

This update mostly brings some overdue fixes on the code and balancing side of things, although there are some small improvements to UI as well. Several story and ganeplay fixes have also been incorporated.

We've also done some re-balancing in the Dark Forrest area, which should hopefully make things a little more difficult.

Click link for full changelog.
 
Self-Ejected

Bubbles

I'm forever blowing
Joined
Aug 7, 2013
Messages
7,817
I was waiting for another patch before I started playing the game. Are there any other major issues that urgently need fixing?
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom