Chaotic_Heretic
Arcane
I agree with most of your recent posts... But there exists CnC beyond narrative branching storyfag elements.I don't consider C&C and reactivity to be "storyfag" because IMO they are real gameplay mechanics. Incidentally, there's not much C&C and reactivity in DOS (so it is a valid complaint)
To Quote another of your posts.
Sure sounds like CnC and reactivity to me. Your choice of builds govern your consequent cheesing tactics in combat situations.First run I played with a 4-element mage with a lot of Speed, so I could cast any environmental combo I wanted. I never really had long fights except for bosses (hp bloat) and whenever I accidentally smokescreened the field so I couldn't do shit. And honestly I can avoid almost any encounter with an invisibility-type skill and teleport pyramid.
This time around I have a Zombie, so if there's a poison trap I just run him through and teleport pyramid the rest of the party. I also maxed out on charm skills (and arrows) so half the enemies are busy fighting each other, while I'm throwing AOEs at all of them And I still have a moderate amount of secrets/puzzles I didn't figure out the first time, that I'm trying to figure out now. Also experimenting with crafting... Just made a one handed sword that has +15% in each elemental resistance, and I'm pretty sure that's not in any recipe book.
Don't fall into the storyfag trap that only CnC and Reactivity is narrative branching.