Multidirectional
Arcane
- Joined
- Mar 18, 2009
- Messages
- 7,663
So, this game is shit already?
So, this game is shit already?
There's no such thing as storyfags, storyfag is just a codeword for RPG fan, used by the butthurt vocal minority, aka the strategytards who are too retarded to realize that turn based strategy and RPGs are a different genre.Fucking storyfags in this thread mang.
Muh story waaah, muh dialogue waaaah, muh c&c waaaah
I would understand this if W2 had Planescape level of writing throughout. But it fucking doesn't. It's banal, shit boring at the best of times.
At least Larian understands what it wants to achieve and has some fun doing it.
No, but it isn't great either, it's a better RPG than SRR, It does a few things well and has a really enjoyable opening act. For most casualfags who only play the beginning to middle of games anyway this isn't an issue, but the game as a whole leaves a lot to be desired. And unless W2's patches manage to make the game considerably worse, it ain't no RPG of the year. Well, i can't speak for RPGwatch or kotaku, but it isn't to me, but hell, I know enough people on the 'dex that think Skyrim is a quality RPG, so who knows.So, this game is shit already?
Actually it represents old school game design mentality, that is gameplay should come first. What's a video game good for if it's not a good game? A game can have an exceptional narrative and still fail as a video game, which is quite common these days due to the obsession with cutscenes and taking all the interactivity and challenge away from the player.There's no such thing as storyfags, storyfag is just a codeword for RPG fan, used by the butthurt vocal minority, aka the strategytards who are too retarded to realize that turn based strategy and RPGs are a different genre.
Well, not exactly. A storyfag is someone who overly cares about quality of writing and story and doesn't care to address C&C and reactivity. I don't consider C&C and reactivity to be "storyfag" because IMO they are real gameplay mechanics. Incidentally, there's not much C&C and reactivity in DOS (so it is a valid complaint) but we got storyfags complaining endlessly about generic plot and unfunny attempts at humor and other un-gameplay-related issues.There's no such thing as storyfags, storyfag is just a codeword for RPG fan, used by the butthurt vocal minority, aka the strategytards who are too retarded to realize that turn based strategy and RPGs are a different genre.Fucking storyfags in this thread mang.
Muh story waaah, muh dialogue waaaah, muh c&c waaaah
I would understand this if W2 had Planescape level of writing throughout. But it fucking doesn't. It's banal, shit boring at the best of times.
At least Larian understands what it wants to achieve and has some fun doing it.
Lol, Brilliant, so the difference in quality of writing,c&c,dialogue, reactivity, etc, is only able to be used comparatively if it reaches a ridiculously high(Probably unattainable) ceiling?
but then the Belgian 'humor' sets in.
Not a good exchange. I would take Ultima 7 any day.D:OS is like Ultima 7 with shittier writing and way better combat
Not a good exchange. I would take Ultima 7 any day.D:OS is like Ultima 7 with shittier writing and way better combat
It even has worse inventory management than DOSNot a good exchange. I would take Ultima 7 any day.D:OS is like Ultima 7 with shittier writing and way better combat
*dong.... dong....... dong........dong....dong dong...dong...dong..*
time to hit the C key.
*dun dun dun dun dun dun dunnnn dunnn dunnn dunnn dunn dunnn*
*screen flashes red*
time to drink yellow potion.
*unpause*
*dun durun dun dun dun dun durnn duunnn durnnnn*
victoly.
It sounds harsh, but that's combat in U7 for me.
It's a good game, but I don't really believe anyone telling me the combat is even any good.
It's shit.
But like all shit, it has some good moments.
Like when it comes out.
Good point, I was just taking Volrath's distinction as is.(muh c&c) But I guess with that definition I wouldn't consider myself a storyfag.Well, not exactly. A storyfag is someone who overly cares about quality of writing and story and doesn't care to address C&C and reactivity. I don't consider C&C and reactivity to be "storyfag" because IMO they are real gameplay mechanics. Incidentally, there's not much C&C and reactivity in DOS (so it is a valid complaint) but we got storyfags complaining endlessly about generic plot and unfunny attempts at humor and other un-gameplay-related issues.There's no such thing as storyfags, storyfag is just a codeword for RPG fan, used by the butthurt vocal minority, aka the strategytards who are too retarded to realize that turn based strategy and RPGs are a different genre.Muh story waaah, muh dialogue waaaah, muh c&c waaaah
It's a disregard that, I suck cocks moment. I value interactivity, hell, it's one of my big arguments against people who honestly think FO3 and NV are the same. The story in a Beth shitfest is akin to watching a really awful michael bay film, it's a cinematic experience that makes the dorito munchers feel like they're part of something epic. Whereas an interactive game like FNV treats the story as part of the game instead of a crappy movie for you to yawn through, you have control of the narrative, you kill who you want, you make choices, those are things I value.Actually it represents old school game design mentality, that is gameplay should come first. What's a video game good for if it's not a good game? A game can have an exceptional narrative and still fail as a video game, which is quite common these days due to the obsession with cutscenes and taking all the interactivity and challenge away from the player.There's no such thing as storyfags, storyfag is just a codeword for RPG fan, used by the butthurt vocal minority, aka the strategytards who are too retarded to realize that turn based strategy and RPGs are a different genre.
... but I actually liked the inventory system of Ultima VI & VII... .
Dude. It was a joke. I'm starting to doubt you have a sense of humor.He meant Ultima 7 as a whole, not the combat by itself.
It's really hard to compare anything to Ultima 7 since it's two games, and they're both pretty excellent, combat aside. But D:OS feels nothing like those games. How could it? Thanks to technical limitations, Ultima 7 1 and 2 were amazing. Huge, sprawling maps you could explore at your leisure in the first part and a tightly-written story in the second part that made you explore enormous, interesting dungeons and watch the world burn. I hate to use that word but it really fits here: those games were epic.
D:OS is just, you know, like a Larian game. Small scale. Humble. Sure, the combat is 'better', but it's not good enough combat to stand on its own and the things that aren't combat aren't all that engaging. Well, to me, anyway.
For me, I don't really consider Larian games to be "true" RPGs (and really nowadays I don't care about genre "definitions" anymore). They're more like adventure games with RPG elements (and previously, Diablo-style combat elements). Actually I don't even know if DOS is an adventure game. It's like a - what kind of shit can you pull - game. First run I played with a 4-element mage with a lot of Speed, so I could cast any environmental combo I wanted. I never really had long fights except for bosses (hp bloat) and whenever I accidentally smokescreened the field so I couldn't do shit. And honestly I can avoid almost any encounter with an invisibility-type skill and teleport pyramid.Obviously it should be a good game, but a game with good combat and bare-bones RPG elements can hardly be consider a great RPG, even if "it's fun" to kill the mans. A great CRPG should ideally excel in the mechanics that define the fucking genre, no? Better combat is never a bad thing, but it sure as hell isn't enough to carry an RPG.
And that's enough of RPG Codex for today.There's no such thing as storyfags, storyfag is just a codeword for RPG fan
To me, gameplay is gameplay. Everything else is flavor - not that you want bad flavor, but that it is not fundamental. I'm probably being pedantic here as I'm just saying what I said before. But seriously, C&C, combat, character building and development, etc. is all gameplay mechanics, and those are most important.Anti-storyfag is just a codeword for anti-RPG.
Tacticular cancer for the combatfags
RPG codex for the RPG fans.
Wimp.But seriously, I've given up on the definition of an RPG.