Quebec as in Canada? Home of the talented Bioware? And right in time for the mass layoffs that will presumably occur now that DA:I has shipped.One of the cool things we’re doing to boost our team size is setting up a new office in Quebec City. Our purpose is straightforward: to get access to some of the experience and talent that’s running around there so that our combined craft gets better.
Fixing things is not all we’re doing however, far from it. We’re not hiring all those people just to transform D:OS in a better experience, no, obviously we’re also working on our new RPGs.
Notice the ‘s’. It’s intentional and while I’d love to tell you more about them, I need to refrain for fear of losing whatever press momentum we’ll be able to muster when we’ll announce them.
You’re not going to see huge animated movies with barely interactive worlds from us in which millions of dollars go to cutscenes. Instead, you’ll see dense, highly interactive worlds where the amount of possible interactions continuously increases and your freedom to do as you want approaches that of a pen & paper RPG. That too costs a lot, but it yields gameplay which is much more up my alley and thankfully, there are a lot of you who enjoy it. As long as that is the case, we’ll keep on making games like this.
Yep, we’re fixing parts of the story, improving the UIs, revisiting the encounters, rebalancing the loot, rewriting certain dialogs, adding extra feedback, looking at what we can do to fix character progression, improving the companions etc…
You can iterate less(bad idea), you can reduce scope significantly(bad idea for a RPG) or you can increase team size, with a focus on increasing redundancy and removing bottlenecks from your development process.
"It also means that we can spend most of our resources on developing new cool stuff without having to reinvent things that worked well already,"
Can't they tell us wtf they are working on already?
Dragon Commander used the same engine as Original Sin, right? That means we won't know exactly what time of game this will be. I hope it's a turn-based game once again.
I have the same wish. One Sci-Fi and one cyberpunk or steampunk. (I'm guessing one of the games will probably be in the Dvinity series. In that case, I hope for an Original Sin sequel.)I really hoping they might try an original Sci-Fi setting with this engine. Would be AWESOME.
IncGamers Reader Awards: http://www.incgamers.com/2014/12/incgamers-reader-awards-2014-the-results-and-winners
D:OS won Best PC Exclusive Title and Best (released) PC Crowdfunded Project, and WL2 is second place for both. DA:I nominated in Worst PC Port/Version, but unfortunatley couldn't won because there was Unity.
They should partner up with SQUAD and give us Kerbality: Original WinI really hoping they might try an original Sci-Fi setting with this engine. Would be AWESOME.