Send it to Devline so at least it supports the same suggestion i made. Strength in numbers and all.
Though they would need to first revamp stat system as there is no stat that makes your weapon hit more accurate
There are spells and abilities that do that or lower enemies resistances,... which raises to hit chance. (judging by that the problem might be a result of incorrectly applied resistances...?)
I dont think a new stat is needed if they dont change the mechanics that are causing this effect now.But they could connect it to some attributes and abilities.
Additional not that great thing that happens is that while your weapon to hit chance drops heavily because of difference in levels - magic and spells dont suffer from it at all, so it only hampers one kind of builds.
Spells do have level and attribute and skill based penalties, but they get reduced when you invest points in Intelligence and relevant magic school. levels only prevent you from learning any spell until you reach appropriate level.
But they never have any kind of actual to hit penalty.
If you can perform a spell you always hit.
Anyway, in a combat heavy game the worst thing you can do is take away the to hit chance from the player, since that is your main tool with which you interact with the game.
And needless to say some big bulky enemies should not be difficult to hit at all, but rather more resistant to amounts of damage they take per hit.
They would need to add like dozens of new side quests and LOTS of extra dialogues to improve the second half of the game. Not going to happen I m afraid.
No, there is plenty of content. They just need to rearrange it and adjust some stuff. It could be modded, actually. But i dont have the will for it anymore and it would need a few people doing it.