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Divinity Divinity: Original Sin - Enhanced Edition

Self-Ejected

Excidium

P. banal
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While this idea immeadiately conjured horrible images from the NwN2 portraits, I actually think that with Larian's models this could work well here. Also, I'm obsessed over matching portraits and models and it was pretty annoying after all.
I don't really get that complaint, isn't there at least a dozen portraits so you can match them to most things you make? At least the face, if not the hair.

:autism: indeed
It's a problem that comes with the level of detail, it's even worse in Wasteland 2
 

Shadenuat

Arcane
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neither. obsidian writing might be gud on occasion (mostly when MCA is trying to fuck around with expectations) but calling PoE a 'strong setting' is certainly not the case, unless you think adding the Y letter to every words and feathers to people make for good worldbuilding
Well, D:OS doesn't even have a setting. It is not an issue for me, because it, and the writing, fit the game, but it is not special in any way. At least PoE will have guns and Tim Cain and Sawyer is obsessed with history and shit.
 

Grinolf

Arcane
Joined
Mar 6, 2013
Messages
1,297
Skills are very unintuitive in this game. I am not against some trials and errors, but like to have at least a vague idea about how my characters would end up. But all I see now are just some bland numbers, that don't have much information behind them.
So tweaking Nightblade class I thought, that it would be logical to aim into one-handed in the weapons, bodybuilding in the defence, 2 rogue skills both because I don't play as pure rogue, but rather a rogue-mage hybrid, and because I never was fan of pickpocketing in the games, and choose scoundrel and witchcraft skill trees. But with level up I get only one skill point, with which I couldn't upgrade anything, that I already pick. And on top of that I accidentally get with her a character trait, that expect from me, that I will make her a craftsman. Is I just overextended and I suppose to stick with 3-4 skills with one character and ignore everything else or going from 1 to 2 is considered as a pretty big upgrade and I shouldn't worry about the fact that it would take quite a several levels to train all of them to that point? And how many skills I could train at once without falling behind in any of them?
Probably no one at this point of the game yet, but how much skill points player supposed to awet during the game, on what level main skills are supposed to be by the end of it and is there a limit on how much you could invest into one skill?
Other than that and annoying NPC banters game looks pretty nice.
 

pakoito

Arcane
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3,189
The Divinity universe is generic-ass-fuck and dull.
CockyEdmund.jpg
 

MicoSelva

backlog digger
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
Well, D:OS doesn't even have a setting.

yeah except that entire rivellon thing that's been going on for a few games now
As much as I love Larian, setting consistency is not their strong point. All their games could be happenning in a different generic fantasy setting and it would not make much difference. And they would still elbow Arhu, Zandalor and Maxxos in somehow (and probably a few other writer-favourite NPCs too).
 

Darth Roxor

Rattus Iratus
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So?

It's a setting regardless. And for the time being I fail to see how it's supposed to be so much worse than Ye Olde Y Draig Goch (SUCH CYMRU) with feathered italians.
 

Shadenuat

Arcane
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The Divinity universe is generic-ass-fuck and dull.
It's not a dull game but I do scroll through a lot of dialogue in D:OS. Orcs, undead, my destiny to save the world, all that.

Monocled raptor in DC an all that feminist parody, and funny waifus do not equal great writing or world building in my book.

Mind you, I don't care about all that THAT MUCH, as I think charming writing fits qualities of their new game like a glove, but it is no gaydar to expect a lot more from Obsidian, while also questioning if their gameplay would be better than D:OS. Gameplay vs. Writing in RPGs is a common problem and Obsidian is an example of that problem I believe.

That's why I said that I am not sure if I would have as much fun with PoE as with D:OS - because D:OS is good, even if I scroll through dialogue a lot.

So? It's a setting regardless. And for the time being I fail to see how it's supposed to be so much worse than Ye Olde Y Draig Goch (SUCH CYMRU) with feathered italians.
You mixing names from different cultures from PoE does not make setting shit. Sure we'd have to see the game for what it is to know if their setting works or not, but they already do stuff like working on various cultures, and religion and history of their world, and so on.

Well fuck, I don't want to Roguey this thread really, so I'll just stare at my Steam-download bar instead.
 
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Vicar

Cipher
Patron
Joined
Oct 15, 2012
Messages
283
The Divinity universe is generic-ass-fuck and dull.
I always felt that Divinity settings are more like parodies of the generic settings.
Also, this game is pure INCLINE, been so long since I felt the need to keep playing a game for hours before I stop, there's just so much to do.
 

Xenich

Cipher
Joined
Mar 21, 2013
Messages
2,104
My only fear for this game is that the late game is rushed- i am really hoping it won't be like in Divine Divinity where the last map is completely empty. If the game keeps the quality of the first map thorough the game, it will be pretty much perfect.

I think that was the point of the kickstarter, to fill in the game adding content overload in each area. While we won't know until we get there, I have a feeling that this game is going to keep providing a solid experience throughout its entirety.
 

Tigranes

Arcane
Joined
Jan 8, 2009
Messages
10,364
Playing around with teleport and other shit is half the fun. Currently Nietzsche tends to approach enemies invisibly and stun or explode high threats with the first shot, then use superior speed to hightail it out (I should use the pyramids there...); Freud follows up from behind and teleports a barrel or an enemy, there's nothing like taking a suicide bomber skeleton and dropping him between two normal skeletons.

The summoned fire elemental also leaves some kind of molten lava thing when it dies, which is of great utility.
 

Nael

Arcane
Joined
Dec 12, 2005
Messages
11,384
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Indy
Basically either random or no AI will result in the ability to argue with your Source Hunter companion.
Hey thanks. I'm Ok with some random roleplay and lulz, even if it will hurt me in a long run.
What's the difference between Random or no AI?

Random just makes it so your Source companion is sometimes Loyal and sometimes argues. No AI results in being able to always argue if you so choose (EDIT: Or not choose in some cases as I previously mentioned)
 

Shadenuat

Arcane
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Random just makes it so your Source companion is sometimes Loyal and sometimes argues. No AI results in being able to always argue if you so choose (EDIT: Or not choose in some cases as I previously mentioned)
So does it add something new and interesting for you guys to say (the important part for me), or just randomizes decision making?
 

Nael

Arcane
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Random just makes it so your Source companion is sometimes Loyal and sometimes argues. No AI results in being able to always argue if you so choose (EDIT: Or not choose in some cases as I previously mentioned)
So does it add something new and interesting for you guys to say (the important part for me), or just randomizes decision making?

Just randomizes the opportunity to argue. Nothing more.
 

MicoSelva

backlog digger
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Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Insert Title Here RPG Wokedex Strap Yourselves In Codex Year of the Donut Codex+ Now Streaming! Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Divinity: Original Sin 2 Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Steve gets a Kidney but I don't even get a tag. Pathfinder: Wrath I helped put crap in Monomyth
So?

It's a setting regardless.
Except it is not. Since it changes between games so much it is barely recognizable, and without much of an explanation too, it does not really qualify as a setting (as in something set meaning relatively constant). Several recurring NPCs do not a setting make.

And for the time being I fail to see how it's supposed to be so much worse than Ye Olde Y Draig Goch (SUCH CYMRU) with feathered italians.
I don't even know what that means.
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
He's mocking pillars of magical cement. CYMRU refers to wales, whose language (Cymraeg) retained the charming celtic tendency for ' everywhere

Welsh uses the apostrophe to mark elision of the definite article yr ("the") following a vowel (a, e, i, o, u, y, w in Welsh), such as i'r tŷ "to the house". It is also used with the particle yn, such as with mae hi'n "she is".

At least it's not Hawaiian, where the thing is used as a glottal stop. Wikipedia actually has a nice list on the apostrophe entry about the horrible abuses it is used for worldwide (among other things, in some languages it is a letter of the alphabet).

  • In Finnish, one of the consonant gradation patterns is the change of a k into a hiatus, e.g. keko → keon ("a pile → a pile's"). This hiatus has to be indicated in spelling with an apostrophe if a long vowel or a diphthong would be immediately followed by the final vowel, e.g. ruoko → ruo'on, vaaka → vaa'an. (This is in contrast to compound words, where the equivalent problem is solved with a hyphen, e.g. maa-ala, "land area".) Similarly, the apostrophe is used to mark the hiatus (contraction) that occurs in poetry, e.g. miss' on for missä on ("where is").
 
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