Dear Player,
My name is Swen Vincke, and I’m the founder of Larian Studios. It’s a tradition that I write the foreword to our games, and I have to tell you, in this particular case I feel very honored to do just that. Divinity: Original Sin is the type of RPG for which Larian Studios was created, and its release feels, for me, momentous.
It’s an RPG that mixes narrative with sandbox mechanics, offers a varied environment to explore, and continously motivates you to develop your character. It features tactical combat and interesting situations, both of which constantly challenge you to think. Hopefully, it also makes you smile. You can play it with a friend, a loved one, or even a stranger, and because it runs well on laptops, you can play it pretty much anywhere.
In short, it offers you the experience you get when playing a pen & paper RPG in the hands of a good dungeon master, and that’s exactly what I was hoping for when we embarked on the adventure that was the development of this game.
It’s fair to say that we probably wouldn’t have managed to fulfill my ambition if it weren’t for the 70,000 people who have been giving us feedback, criticism and moral support via Kickstarter and Steam Early Access.
So if you are one of our backers, thank you, thank you, thank you! I can’t say it enough. Your support has been nothing short of phenomenal and we count ourselves very blessed to have such dedicated and vocal fans.
We included with the game the Divinity Engine toolset, which we used to make Divinity: Original Sin. Our hope is that among you are dungeon masters who’ll use it to craft new RPG adventures. Because it’s the same toolset we used, you’ll be able to rework any mechanics, art, or assets you saw in-game into your own adventures, and I honestly can’t wait to see what you’ll come up with.
One of the things for which I’ve silently been hoping since we started development on this game is that my wife and I would eventually be able to play new stories with unknown endings. I’ve seen other couples play our game and was slightly jealous of them having so much fun as they discovered Rivellon’s secrets.
I’m extremely proud of the team that made Divinity: Original Sin. They put their hearts and souls into this game, and it shows. There’s much more in this game than one would expect considering the small size of our team. Personally, I think this is the best RPG we’ve created so far.
On behalf of our entire team, I want to thank you for buying our game. You are supporting us in doing the job we love, and we hope you’ll have loads of fun playing Divinity: Original Sin. We certainly had fun making it.
Do let us know what you think on our forums at
www.larian.com/forums.
I assure you, we read it all.
Warm regards,
Swen Vincke