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Divinity Divinity: Original Sin - Enhanced Edition

Crooked Bee

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Swen didn't answer my question about the hardcore mode / patch but he has replied to my other question about the modding tools:

13175.png
 

vonAchdorf

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Swen didn't answer my question about the hardcore mode / patch but he has replied to my other question about the modding tools:

13175.png

I think there won't be a hardcore mode. In his blog he explicitly states that they decided to only do the necessary things on D:OS and focus "the creative energy" on the new one.

Swen on lar.net said:
One of our biggest issues was that we suddenly had two games to maintain on PC. One was singlethreaded, the other multithreaded. One was based on DirectX 11, the other on DirectX 9. One had limited camera rotation allowing for certain pieces of level design to be incomplete, the other a 360 degree camera. One was live, the other wasn’t etc…

It quickly became impossible to do things on both games simultanously as the changes become bigger and bigger, and so at some point we had to make a choice. We decided to do only the really necessary things on D:OS and focus all of our creative energy on the Enhanced Edition.

"Continue supporting" the modding tools, lol.
 

Sothpaw

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Console involvement is always a concern. Hopefully their next games aren't affected like most consolized titles.
 

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In his blog he explicitly states that they decided to only do the necessary things on D:OS and focus "the creative energy" on the new one.

Swen on lar.net said:
One of our biggest issues was that we suddenly had two games to maintain on PC. One was singlethreaded, the other multithreaded. One was based on DirectX 11, the other on DirectX 9. One had limited camera rotation allowing for certain pieces of level design to be incomplete, the other a 360 degree camera. One was live, the other wasn’t etc…

It quickly became impossible to do things on both games simultanously as the changes become bigger and bigger, and so at some point we had to make a choice. We decided to do only the really necessary things on D:OS and focus all of our creative energy on the Enhanced Edition.

Actually, I re-read that and he says they're focusing the creative energy on the new edition of DOS, not on the new project. So I don't think you read it right. "Do the necessary things on D:OS" = on the old version of D:OS, which he separates from EE.
 

Stabbey

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I think there won't be a hardcore mode. In his blog he explicitly states that they decided to only do the necessary things on D:OS and focus "the creative energy" on the new one.

The update video explicitly mentions new game modes. There were four blurred out icons.
 

vonAchdorf

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Actually, I re-read that and he says they're focusing the creative energy on the new edition of DOS, not on the new project. So I don't think you read it right. "Do the necessary things on D:OS" = on the old version of D:OS, which he separates from EE.

That's what I meant. For D:OS there will be only fixes, the creative energy will go into EE, and this includes - in my opinion - also the rebalancing etc. formerly planned for the hardcore mode. So in EE, there might be a hardcore mode, or they'll incorporate ideas from that in the "normal" EE gameplay.

I think there won't be a hardcore mode. In his blog he explicitly states that they decided to only do the necessary things on D:OS and focus "the creative energy" on the new one.

The update video explicitly mentions new game modes. There were four blurred out icons.

Yes, I was unclear: There might be a hardcore mode in EE, but - most probably - not in "legacy" D:OS.
 

Doktor Best

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They already took care of the difficulty slump in some previous patch if you didnt know. Resistances are capped at 80% or something so you wont get healed from elemental attacks anymore. Also damage done by highlevel mobs should be higher now.
 

Roguey

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Y'know, since I have no intention of downloading 10+ gigs of this in the near-future, nor am I going to buy another retail copy should one happen, I'm just going to put D:OS-as is right next in my queue. The January 30 rebalancing will have to do.

Swen didn't answer my question about the hardcore mode / patch but he has replied to my other question about the modding tools:

As usual, my attention to detail pays off. http://www.lar.net/2015/05/15/enhanced-edition/

A shitload was invested in our Enhanced Edition and a lot of people have been working on it for a long time. Other than the small but not unimportant detail that it’s coming to PS4 and Xbox One, our Enhanced Edition features reworked dialogs all voiced by AAA actors, a story & world that has been drastically improved with hours of new content, not only during the game but also at the ending (that part that gets played by 5% of players), a truckload of new features & improvements and game modes that play incredibly different to the normal mode because we replaced pretty much every encounter.
 

Alienman

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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Codex Year of the Donut Shadorwun: Hong Kong Divinity: Original Sin 2 Steve gets a Kidney but I don't even get a tag.
I wonder if the next game will have consoles in mind from the get go. I hope not, but the current trend show otherwise.
 

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Couch coop on PC confirmed or not?

Rps interview
And we added a lot of extra stuff in terms of new styles of playing, new modes, new quests that have been added, old ones modified. Anything we could find that was worth doing, we did it. There’s also everything that we did with the controller for the console version – that is supported on PC as well, which means you can now play on a couch with splitscreen, through Steam Big Picture for instance.
 
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Notice the start of the kickstarter video?
upload_2015-5-16_12-37-43.png


Our problems with images being downscaled in spoiler tags is because Swen has a codex voodoo doll! :negative:
 
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RPG Wokedex Strap Yourselves In
After seeing this troll I had an idea? You know what's funny? If Larian manages to push out the Enchanced Edition before the end of the year and if it's get trated on the Dex as a separate game, becasue if they are adding content it's like an exapnsion there is a chance that Larian will get 2 GOTY rewards on the Dex twice in a row, for the same game. Isn't that amusing?
 

Stabbey

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Swen took the time to reply to some comments on his blog.


Swen Vincke said:
Our core problem in updating the toolset it is that you need to have the latest engine to take advantage of the new features in it (which are supported in EE), so a bit of patience will be required.

Whether that actually means it'll be easier possible to work with, I don't know.


Various people said:
A console version means that the game will be dumbed down! Less dialogue and a consolized interface will be forced on people!

Swen Vincke said:
We really focussed on improving things - not dumbing things down. It's hard to explain without people actually having played the Enhanced Edition, but I hope player will recognise it once they get in their hands. Won't be that long.

Swen Vincke said:
There's actually more dialogue now. A lot of the dialogue that bored people came from a generic dialogue system which in hindsight was a bad idea but did allow us to take shortcuts. The extra dialogue/rewritten dialogue dominantly serves to add more personality to the inhabitants of Rivellon or obviously to set up the new quests etc... Also - the voice does do a lot to the immersion level of the game. You might be surprised.

Swen Vincke said:
Tbh, I don't see how we could even consider having the same interface on platforms that are so different. We already made them very different when making DKS.



Swen Vincke said:
No - you'll need a controller [to play split-screen].

Swen Vincke said:
The story in D:OS imho suffered from cuts that we had to make. We've tried to fix that now and in general you should find that the important protagonists/antagonists have a lot more going for them now. For people who'll replay or first time players, that will make the narrative experience a lot better. That doesn't mean that for people who are playing D:OS there's isn't plenty to enjoy. There probably will be some even that prefer the D:OS version over the enhanced edition story.

Swen Vincke said:
There are actually quite a lot of systemic improvements and we'll be talking a lot about them in the coming months.

We did much more than I think people expect on the Enhanced Edition. Given the level of development that went into it, it was impossible for our team to support both the "old" version of D:OS as wel as the Enhanced Edition.

Sadly that meant there was no perfect solution for the Linux version. I think we took the best possible path even if I know we're not going to win any brownie points for it. But we are making it and we are investing a lot in it. Once it's there running well, I hope we'll be forgiven. I also hope we're going to break even on it as the middleware joke made it a lot more expensive operation than we anticipated.
 

PhantasmaNL

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Swen Vincke said:
Tbh, I don't see how we could even consider having the same interface on platforms that are so different. We already made them very different when making DKS.

Still this is what most competitors do, ui design and controls fully based on consoles, then clumsily patch in shitty crap barely functioning pc controls at the last moment.
 

Perkel

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Swen Vincke said:
Tbh, I don't see how we could even consider having the same interface on platforms that are so different. We already made them very different when making DKS.

Actions not words Swen. I want to see it. Until then concerns won't vanish.
 

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