- Joined
- Oct 21, 2002
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- 17,068
- FREE for errone who already owns DOS
- FREE for errone who already owns DOS
I hate to be reposting the same shit over again, but I am getting pretty tired of paying for beta-testing games.
Swen Vincke said:I’ll give you one example in Original Sin. That rule that you should be able to kill everybody and still be able to finish the game is still very much a thing. I have to fight with designers all the time to keep it but it’s at the very core of how you make a multiplayer RPG the way we’re doing it. But that very rule means that freedom is present. You might not use that freedom, and 99% of players never will, but you know that you can. The fact that you know that makes you feel that your actions matter much more.
early access - first playable build
release - alpha
release + day 1 patch - beta
release + three months of patching - gold
enhanced edition - actual release
They're porting the game to consoles. It probably goes without saying that there'll be GUI changes.
In all seriousness, I think this is only true if your standards for "actual release" are very high.
Not my quote.In all seriousness, I think this is only true if your standards for "actual release" are very high.
Which was the actual standard for games in 90's and early 00's
Good news for all you storyfags out there I suppose.Swen Vincke said:There’s still a long road that we can take there and that’s where we’ll be concentrating for the next game. We had two writers for Original Sin and we have seven now. There’s probably an eighth writer coming in which shows where our focus has shifted. A lot of the hires have been made to strengthen our storytelling and worldbuilding.
Massively reworked visuals and sound effects
In all seriousness, I think this is only true if your standards for "actual release" are very high (ie, every game release should be like a super-polished engine reusing sequel with tons of content). I mean, come on, there are plenty of more traditionally developed games that aren't as impressive as D:OS was on release.
In all seriousness, I think this is only true if your standards for "actual release" are very high (ie, every game release should be like a super-polished engine reusing sequel with tons of content). I mean, come on, there are plenty of more traditionally developed games that aren't as impressive as D:OS was on release.
DU disagrees http://www.rpgcodex.net/forums/inde...dcore-mode-overview.95991/page-3#post-3659019
Consoles killed the genre. Blah blah blah. Give us money.
Enhanced Edition for Cuntbox 1 and PS4
Larian seems to be the only developer that is sincere about hearing feedback, it could be that they weren't part of gamming corp culture for long and actually weren't poisoned by it but the other kickstarer developers do versions of "I know better, these peasants don't know what they are talking about." to "sure, we are listening to you but even if we had a beta period for months and for months you said what the problems of the game were, we just ignored you anyway." I get developers under publisher contracts can't criticize the product but the arrogant way some kickstarter developers behave show they didn't leave the bad habits when they worked for publishers when they make kickstarter games. Being arrogant pricks isn't the right way to improve your product and I can guess I will have more fun with this enhanced edition than certain other big kickstartarted RPGs.I like how they've admitted that they story suck and that they are going to rewrite them. It's very rare for a developer to actually do that. Fargo didn't say anything about rewriting Wasteland 2 despite glaring plotholes in the game. In fact I don't recall any Dev who was mature enough to admit that the story wasn't good enough and needs a few rewrites. Bioware (and the press) got massively butthurt when people suggested it. This is what I like about Larian, despite of how much their games suck in some departments I just can't force myself to dislike the people behind them.
I hate to be reposting the same shit over again, but I am getting pretty tired of paying for beta-testing games.
I agree, I was too harsh. I know they were running on fumes and could not delay the release any longer. Also, I do agree that the game was in better shape than many other 'final' releases, and since EE is a free upgrade anyway, complaining about it is stupid.I hate to be reposting the same shit over again, but I am getting pretty tired of paying for beta-testing games.
Larian held off on releasing D:OS until their company was literally out of money and Swen had to jet off to find an emergency loan to pay off other loans. I'm sure they would love to have been able to wait until it was completely fantastic, but the realities of cash flow dictate otherwise.