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Arcane
- Joined
- Aug 24, 2008
- Messages
- 1,303
Make that into an emote please :DThey have writers ?
Make that into an emote please :DThey have writers ?
I posted an article about them recently, they are bros.Larian working with a publisher again raises a few questions too,especially as it was Focus that rushed Divinity II back in the day, causing Swen a lot of grief and hair lossmy bad, it was DTP.
larianstudios
Dragon's scale and witch's hair,
Take a peek soon, if you dare.
Tooth of wolf and impish blood,
Something wicked this way comes... #divinity #originalsin #larianstudios
Today we have something special - first of all we have opened an Instagram account - please follow us. Second of all there is something you may find interesting over there - check it out now!
Well, this be better the "hardcore" update they spoke of. Need something new to play till Witcher 3/ Staglands.
Telepath Tactics?
Exciting! @AlixWiltonRegan and @AlecNewman1 lend their voices for a secret project we will reveal soon - stay tuned!
@LarAtLarian any plans for the expansion Swen?
@olezha_s8n We'll be talking a lot next week about at least one of the things we've been doing. Prepping stuff for that this week.
The current hot rumour is that, following chatter from Larian not too long ago, Focus Home and Larian might be announcing a console version of Divinity: Original Sin. Considering Diablo 3 works just fine on PS4 – and, if you ask me, it actually feels the most natural way to play the game – it wouldn’t be a huge stretch to imagine the Belgian developers taking inspiration from Blizzard’s effort to get D:OS to work on consoles.
But this is pure speculation. Precisely what the companies have planned will be revealed at E3 next month – although it’s kind of hard to imagine what else Larian would have had in the works, given how all-in the studio bet on D:OS.
http://www.rpgcodex.net/forums/index.php?threads/divinity-original-sin.92612/page-274#post-3549336Can anyone please tell me why did Modding for D:OS fail so terribly ?
I haven't fooled around with the editor after the release, it was buggy as hell then, was it never patched?
Or is lack of documentation the reason for it?
I'm just honestly baffled that a game is gonna be a year old in 1,5 months and there are no mods to find anywhere! All are either minor gameplay alterations or just hillarious joke mods with funny titles.
Christ, even NWN2 had more mods a month after release despite toolset being broken as hell.
pls tag or quote coz i'll forge that i posted here in a minute
Thanks I guess. kinda shit, was really in the mood for checking out some mods
As a little example of how obtuse this stuff is I was trying to figure out how to have music playing in a level and there's an option in the atmosphere panel to import a track, great!, except it doesn't work at all probably due to some functions requiring developer rights.
Some guy on the mod forums figured out that you could assign a playlist (better check it is a working one though because a lot of them just don't)
]to a trigger that fires when the player walks through it. So I set it up, works a charm, spend a few hours building terrain and a cave and shit and then the next day load up the level and almost all the triggers are broken, "reference not set to an instance of an object fuck you".
I was about to give up because such a simple thing shouldn't be so hard but in a thread about a guy trying to hack a day/night cycle together he mentions that making atmosphere triggers global breaks them, I was using a different type of trigger but figured it was worth a quick try and sure enough, unticking a single check box fixes the problem. Thing is there is some stuff on triggers in Larians docs but nowhere does it say 'don't make certain triggers global because they'll break k'.
Cargo cult mod tools.