Unless we have Maxos! moments I'm completely tuning out of the writing.Is it just me or did the writing in EE 'incline' in a sort of opposite direction?
It doesn't seem better in any particular aspect but it does spoonfeed you info explicitly and early, which is an aspect that makes it markedly worse.
It's good they've got Avellone on board for DOS2 because for some reason Larian's writing got pretty dire from DOS onward, even though it was pretty good, at least as far as tongue in cheek pastiche is concerned, back in Divinity 2, or even in Dragon Commander (at least in regards to dialogue).
Patch Version v2.0.103.346
10 december - Larian_Octaaf
Hi Everyone,
We have been working on a larger patch, of which you can find the changelist below.
If there are still issues preventing you from enjoying your time in Rivellon after this patch, do not hesitate to report them via our forums or our support channels.
v2.0.103.346:
- On-screen notifications improved
- Added range to grenade tool-tips
- Added correct feedback to use of certain skills in skills menu and hotbar
- Added feature that allows you to equip items from other characters in your party via equipment screen (controller only)
- Added henchman class icons to henchmen list
- Added several missing sound events
- Improved scrolling in several interfaces
- Improved default sound levels
- Changed collecting behaviour for stacked items inside containers
- Fixed input issue with identifying items
- Fixed issue that could block connectivity to local host on startup and new game
- Fixed UI issues in options menu
- Fixed graphical issues in endgame level
- Fixed camera issues during combat
- Fixed character assignment issues
- Fixed item names flickering when a lot of loot is on the screen
- Fixed various UI issues related to text not fitting in message-boxes
- Fixed blocking issue related to loading while several characters are in dialog/listening mode
- Fixed Combat flow issue
- Fixed issue with cancelling an action removing sneak mode
- Fixed usability issues with picking up items near player characters
- Fixed issue with disappearing statuses during combat
- Fixed stuck camera input when ending turn
- Fixed game freezing when joining lobby twice
- Fixed update of tool-tips when identifying
- Fixed crafting with ingredients in containers
- Fixed destruction of disarm toolkit when cancelling action
- Fixed camera focus issue during the play at the fair in Cyseal
- Fixed loyalty issue between AI personality and main player
- Fixed issue with skill requirement if you already have the skill from a wand
- Fixed compare with offhand weapon in inventory and trade
- Fixed pick up issue related to weight and stacked items
- Fixed general problem with getting stuck in dialog
- Fixed issue that combat music would stop when disconnecting a controller
- Fixed shambling mound wand recipe
- Fixed several localization issues
- Fixed Multiplayer crash related to host having player profile window open
- Fixed wands sometimes not adding skill to hotbar
- Fixed issues with text not fitting on several screens
- Fixed henchman filters
- Fixed crash related to having too many items in player inventories and trader inventories (savegames should load now)
- Fixed Hortun and Charla quest not ending correctly (Phantom Forest)
- Fixed crash when closing the game
- Fixed getting stuck when dying with a shovel in hand
- Fixed wrong alignments with certain NPC's (usually in the End of Time)
- Fixed several issues related to magic mirror in End of Time region
- Fixed issues with exploding corpses
- Fixed Mouse leaving screen in full screen mode
- Fixed possible crash while using pickpocket
It feels a lot harder at the very beginning. First fight even.So does the EE make the combat/skills worth a replay? Is tactician difficulty actually considerably harder? I only play DOS for the wacko combat, but I feel like I've exhausted its character options on vanilla.
Swen' GDC 2015 talk is now also on Youtube:
Nice that he mentions codex a couple of times
I see no difference in difficulty between vanilla and tactician :/
Being able to change camera angle would be far more useful IMO.Really wished they allowed a further zoomed out camera, I still find it too claustrophobic at the current max out zoom.
Tactician should have extra enemies in most encounters and more special abilities and traits on them as well as more consumables used by the enemies against the party (so for example skeleton archers will be quite fond of enveloping the party in a poison cloud with special arrow then ending it with a DIY thermobaric explosion using a flaming one).I see no difference in difficulty between vanilla and tactician :/
Not in the mood for cheese?I see no difference in difficulty between vanilla and tactician :/
If you cheesed it before (i.e. you used the fun builds), you can still cheese it pretty much the same. However, playing with cheese is actually necessary in some fights now.
In the original it was one of the (few) moments that just worked without reservations, EE it had much less impact (because of different use soundtrack, in the original the entire sequence opened with Beyond The Waves of Time), dialogue isn't as effective (brevity is the soul of wit, apparently, and the original version had much more effective quips in this regard) and then the EE also turned out to frontload a while lot of information and hand it to the player on a silver platter.
Not in the mood for cheese?
For me it feels downright insulting.In the original it was one of the (few) moments that just worked without reservations, EE it had much less impact (because of different use soundtrack, in the original the entire sequence opened with Beyond The Waves of Time), dialogue isn't as effective (brevity is the soul of wit, apparently, and the original version had much more effective quips in this regard) and then the EE also turned out to frontload a while lot of information and hand it to the player on a silver platter.
For me it was something of a mixed bag. Some parts are made smoother in the EE, with better overall flow.
On the other hand they apparently want to make very sure now that no one misses certain aspects of the game (like the pyramids). At times this makes it look a little bit forced.
- You mentioned in the Larian forums that you might have a look in the (old) save game editor. That still a possibility?