There are no dedicated craftsmen but at least one RPC (Jahan, Hydrosophist/Aerotheurge) gets some start in crafting (from talents) and you can find quite a few items with bonuses to crafting skills.2) some joinable NPC that could be an utility craftsman join.
I obviously have no clue if there will be joinable craft masters in the first part of the game
I expect all storage to work like that but relatively soon you should get something of your own.Btw, are there storage containers that would hold my stuff indefinitely?
Well, the main problem here is that it isn't as effective.ps (really liking it so far - don't get all the flack for bad writing - it seems just as unpretentiously simple, but effective as in both previous games and maintaining the same and of humor).
Practical application:Man, in vanilla, you could store stuff anywhere.
- Put stuff in a crate
- Carry it everywhere.
- Put crates inside crates.
- Put a crate inside itself and watch it implode.
"Free Spirit" actually means "Contrarian Asshole" in DOS.Okay, thanks. One more question. Is there a possibility to remove AI from your initial companion. I decided to let the second guy in my party have a personality and he keeps undermining and question my decisions. The fucker. It's especially retarded, because he's supposed to be ''free thinker'' rogue/thief character. I was ambivalent, when he stopped me from throwing the talking pearl in the sea. because i doubt it's really significant choice, but he both tried to lecture me about not joining the ''fabulous five'' (some free thinker he is) and outright denied me to recruit Madora. Same with the Jahed or what was the mage guy. I don't want to start my game anew and i need a thief guy in my party. What to do to fuck his shit up and stop him to stick the nose in my affairs forever? Maybe some save-game editors?
It's not "companion". It's the other PC.Is there any way to dismiss the original companion besides killing him?
Look around. There is a complete forge behind abandoned store on the western edge of Cyseal and I'm pretty sure you can find quite a few more anvils in the early parts of the game alone.Also, where in fuck is anvil? I have couple tons of iron ore from the underground tunnels and there's no smithy or something in the bloody chisel town. Need to process that shit or it will form a black hole in my inventory.
Click further away. If character(s) have long enough distance to cross they will launch into run, but if they only need to reach a point nearby, they will just walk a few steps at leisurely pace.And how the fuck do you RUN in this game? The party crawl across maps like pot smoking hippies and no double clicking or toggle-run present. I'm starting to get seriously frustrated with this game. Start was so promising.
Nah. As i said, with ''dual dialogue'' unticked he buggers off. Just though of recruiting the sewer/tunnel rogue guy instead, but well, whatever.If you find dialogue AI this infuriating, better restart without it now rather than wasting more time on abortive playthrough.
Yeah, already consulted some guides. Funny thing that it's so convoluted and herd to get to such a simple thing. It appears that this abandoned shop isn't even reachable anywhere from the main map. At least i couldn't find its location in the place it's marked. Had to go back to underground, where skeletons and rogue guy is, where i completely missed the staircase, which are not visible if you don't go absolutely near them. Then cross some pretty tough mine field and shit.Look around. There is a complete forge behind abandoned store on the western edge of Cyseal and I'm pretty sure you can find quite a few more anvils in the early parts of the game alone.
Man, that's lazy from Larian. ;/Click further away. If character(s) have long enough distance to cross they will launch into run, but if they only need to reach a point nearby, they will just walk a few steps at leisurely pace.
Instead of whom?Just though of recruiting the sewer/tunnel rogue guy instead, but well, whatever.
Rotate and scroll the camera often when looking around, this tends to dismiss the fog of war unless very far or physically obscured from party.where i completely missed the staircase, which are not visible if you don't go absolutely near them.
How the fuck is putting extra effort to make movement look natural instead of jerky "sprint start" - "sprint stop" over a step or two laziness?Man, that's lazy from Larian. ;/
Maybe you should try firing some exploration heavy game before the brain rot does you in?edit: goddman, i''m a fucking geographical cretin (concerning the abandoned smithery)
Hey, this is finally available on Linux. It only took a year and a half.
Hey, this is finally available on Linux. It only took a year and a half.
They are idiots for even caring about Linux dorks. Had better spent time and money for a sequel.Took those idiots long enough. Now i have a reason to play it again.
How about no?Don't sperg on me, k.
Strong words for someone who couldn't even figure that you have to get around a building to reach something behind it.Oh, i forgot. You're Bethtard larper.
Hey, this is finally available on Linux. It only took a year and a half.
so it most probably won't work with a 2009 Nvidia 250 GTS 1 Gb card for instance as I found out the hard way with another game.Graphics: OpenGL 4.x compliant video card
Yes, in an FPS game.Toggling walk/run is just as basic as WASD in your FPS game.
Well, you are the only one complaining. If you are going a short distance, you will be there in a moment, no matter whether you walk or run, and for a long distance your characters will spend almost entire time running so you'll get there almost as fast as if you'd be running.If you can't/don't implement that it's shitty design, because i don't care about watching my guys walk leisurely around map to see how ''natural'' it is. I only care about getting from point A to point B, especially in the top-down game, where sight seeing isn't even a thing.