Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Divinity: Original Sin has sold 160,000 copies, already approaching profitability

twincast

Learned
Patron
In My Safe Space
Joined
Feb 10, 2013
Messages
232
As has been said before, Swen's too much of an Ultima (VII) fan to do it without LB, and DOS is already too similar, so I'd rather they stick with Divinity for that kind of game. And EA being EA, that point is moot, anyway.

I'm quite sure Swen would never willingly touch The Dark Eye again. (Although I'd love them to tackle the Myranor continent, come to think about it.)

Gothic? LOL Not at all the right sort of game for them, and I'm quite sure Piranha Bytes won't let go of that IP ever again as long as they can help it - not even for licensing.

Fallout? ROFLMAO

Any official D&D setting? Maybe, but Hasbro suddenly not being a bitch would surprise me a great deal.

Don't see Pathfinder happening, either.

The Bard's Tale, Wizardry or Might & Magic? All firmly in other hands. For whatever good that does them.

Any other successful original CRPG franchise of the 80's and/or 90's? Not enough "weight" to bother. Plus (mostly) EA.

Arcanum? Possibly, since DDC showed a love for steampunk, but that's apparently evilsauce in Rivellon. However, they'd probably need influx from some different sorts of writing muscles, and a spiritual successor would easily suffice to begin with.

Obviously neither Warhammer Fantasy nor Warhammer 40.000 - for a myriad of reasons.

Shadowrun and Cyberpunk are "taken" as well.

ASoIaF is taken (in its GoT incarnation :() and not a good fit in any conceivable way.

Wheel of Time? Nah.

I'd love to see a Traveller CRPG, but I really, really doubt that Larian would want it, let alone be the right fit for that.

A super-hero IP? Yeah, because those sell oh so well without any of the Big Two characters... (And both those universes are firmly off-limits, especially because of their recent F2P games with RPG elements.)

Still, I see something that isn't traditional fantasy as being the most likely, simply so Larian can branch out some creatively.

I guess WoD is indeed the most likely candidate. Would still need a much less funny approach than what they're used to, though. We'll see.
 

Fryjar

Augur
Joined
Sep 6, 2005
Messages
176
So how is the implementation of the Codex and RPGWatch in the game?
 

Watser

Arcane
Joined
May 8, 2014
Messages
1,865,075
Divinity: Original Sin 2 A Beautifully Desolate Campaign
So about 76 hrs after released it's been dethroned for the number 1 seller spot at Steam. The start of the decline.
Surpassed only by a weapon DLC for payday 2 which only adds shotgun... Fucking decline indeed
 
Joined
Dec 31, 2011
Messages
890
Wasteland 2
Nice to see success, I hope it will sell at least a million before the year's end. I want them to have a lot of money so they can make a game as detailed and awesome as Divinity OS, but in first or third person with matching production values.

:nocountryforshitposters:
 
Joined
Jul 8, 2006
Messages
3,026
Dragonlance...loved it as a teen, DM`d a long running campaign with AD&D 2E, so I could go for that.

I did make the mistake of starting to re-read the original trilogy recently. My God, I wish I hadn't, fucking laughably bad writing. Even Raistlin, who my younger, naive self thought was total badass.

Don't ruin the nostalgia for yourself like I did bros :negative:

Once I stumbled onto Moorcock, Lovecraft, Clark Ashton Smith, Jack Vance and Gene Wolf it's absolutely impossible to finish any of those terribad D&D licensed novels.

Funny to think there was a time when I considered R.A. Salvatore a competent writer.:hahano:
have never read jack vance, I started to and I recall really liking what I read but can't remember why I did not finish reading it. I know the D&D magic system is somehoow based on his writings, are there specific books that people prefer or that should be read in some order? Are they good?
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,433
Location
Seattle, WA USA
MCA Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
A Pathfinder game would be cool.

You know, I'd actually like to see Larian's take on maybe a Steampunk setting.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Biggest reason I did not support their kickstarter was my disappointment in Dragon Commander. Very nice to see this apparently turned out pretty damn well.

The D:OS campaign was before the Dragon Commander fiasco.

It's ok to be cheap but don't try to lie about it.

Ouch. Memory is a funny thing.

And that setting should be something special for them to even contemplate using it when they've already made their own. SF? Steampunk? Cyberpunk?
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World
I seriously hope they fail to get any license, a company that is doing so well by its own should know better than to get tangled with third parties
 

quasimodo

Augur
Joined
Oct 11, 2006
Messages
372
Dragonlance...loved it as a teen, DM`d a long running campaign with AD&D 2E, so I could go for that.

I did make the mistake of starting to re-read the original trilogy recently. My God, I wish I hadn't, fucking laughably bad writing. Even Raistlin, who my younger, naive self thought was total badass.

Don't ruin the nostalgia for yourself like I did bros :negative:

Once I stumbled onto Moorcock, Lovecraft, Clark Ashton Smith, Jack Vance and Gene Wolf it's absolutely impossible to finish any of those terribad D&D licensed novels.

Funny to think there was a time when I considered R.A. Salvatore a competent writer.:hahano:
have never read jack vance, I started to and I recall really liking what I read but can't remember why I did not finish reading it. I know the D&D magic system is somehoow based on his writings, are there specific books that people prefer or that should be read in some order? Are they good?


Read the "Lyonesse" Trilogy.

http://en.wikipedia.org/wiki/Lyonesse_Trilogy
 

crawlkill

Kill all boxed game owners. Kill! Kill!
Joined
May 9, 2012
Messages
674
I haven't bought it yet, but I wish em well. a friend of mine who never spends money on anything I want him to has already gotten it, and I guess it's got co-op? sounds worth doing. anyone played it multiplayer? is it fluent?
 
Joined
Sep 7, 2013
Messages
6,319
PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Bubbles In Memoria A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire
I seriously hope they fail to get any license, a company that is doing so well by its own should know better than to get tangled with third parties

Yeah, I don't really get it either. Now isn't the time to branch out, its time to take what they've made here and make a "flawless" version of it.

Then branch out.
 
Self-Ejected

Excidium

P. banal
Joined
Aug 14, 2009
Messages
13,696
Location
Third World

Metro

Arcane
Beg Auditor
Joined
Aug 27, 2009
Messages
27,792
They leapfrog time periods quite a bit in the Divinity setting and DC does sort of have a steampunk/limited tech setting. That said, the game is awful other than the Biowarian dialogue segments.
 

Dagobert

Educated
Joined
Mar 14, 2012
Messages
27
I seriously hope they fail to get any license, a company that is doing so well by its own should know better than to get tangled with third parties

Yeah, I don't really get it either. Now isn't the time to branch out, its time to take what they've made here and make a "flawless" version of it.

Then branch out.

Yep, they should continue with Divinity series, making some expansion packs and sequel to Original Sin. Of course it would still be awesome for them to create more "serious" setting preferably some SciFi or Cyberpunk. :).
 
Last edited:

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,738
Really, the sudden absence of Roguey in the D:OS threads is the best indication that the game was a success :troll:


There have been a few (rather forlorn) attempts.... at this stage I don't think his heart is really in it though.... :M


By the by I looked up detailed ability descriptions since I'm still waiting for my box (as well for them to patch it to a decent state since I am not downloading 1.2 gigs every other day) and, as I suspected, anything that isn't in a spell tree is junk. Nice mage-playing-game you have there, Larian.
I have to play it first.

I disappeared from the M&MX and Blackguards threads too when those were released since I had no intention of playing them, and taking further potshots would be a crazy waste of time. It's called moving on. :) Though I've enjoyed the times I've been called Rogueway, I'm not the kind of person who sticks around to slam something I have no interest in playing.

Sorry, but stuff like the Gnome conspiracy and the twin skull mystery are some of the best written quests out there.
It's actually fucking awful writing.
http://www.bigorrin.org/arc2c.htm
My first time through the game, I missed several of the quests; among them the Siamese Twins/Halfogre Island conspiracy. On my second play-through, the one I used to write this guide, I discovered that quest, and became quickly caught up in it. I really wanted to find and punish the wicked gnomes. I wanted to rescue or at least avenge the sexually abused human women, and I wanted to do something about the enslavement of the unfortunate halfogres. Unfortunately, the game gives you no option to do anything about any of these things ever. What you get to do is listen to a smug gnome give a very poor X-filesish summary of why you can't do anything about any of it, and then nothing. No option to outwit the gnomes, betray the gnomes, anything. Despite having the ear of two or three of the most powerful men on the gameworld, you don't have the option of mentioning it to any of them. The programmers just assume you're going to be satisfied with "Ha ha, can't do anything about it! Those wily gnomes. Wasn't that a funny plot about kidnapping, rape, and racial enslavement?"

The 'conclusion' to this plot came at a time that I was starting to get frustrated with the slow and tedious movement interface of Arcanum. When I killed the gnome conspirator and the game penalized me because his alignment was 'good,' that was really the final straw for me. Folks, it isn't good to engage in slavery, rape, breeding humans as farm animals, and political sabotage. It's not even funny. It's a pretty darn serious plot, deserving of a resolution. If you're going to allow room in the game for evil characters to kill innocent people, you're going to have to allow room in the game for good characters to care about pursuing things like this.

So I stopped playing. Not in protest or anything; it just wasn't worth slogging through the awful movement screens, tedious combats, and ugly graphics anymore.
Yeah I know Throgg ends up taking care of the problem but lol good-aligned systematic rapist.
 

Perkel

Arcane
Joined
Mar 28, 2014
Messages
16,268
Frankly i never player RTS side of game. I used just TB and autoresolve with my companions. It's much better game that way.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom