You are right, that compared to other games in 1983 Ultima III was a superb RPG (but i don't know how was Wizardry II) . I did only compare Ultima III to Ultima IV and Ultima V, therefore i have stated that it had a low quality.lurker3000 said:Ultima III was the first RPG I ever played. You have to look at what else was out there when it came out. I played the shit out of that game as an 8 year old.
I tried to play the underworld game and had to stop after the first room or two because the totally fucked perspective was worse than their 2d hiking sim, it was the worst view I have ever seen in a game. Every ultima game I have broken down and tried has been abysmal for one reason or another, I don't understand that franchise at all I guess.yeah I never understood the Ultima love, I tried playing the ultima's back in the day and many times sense and its generic and terrible and bloated, if anything it was the hiking sim of its day, the combat was simple and stupid, the graphics were bad and the writing was embarrassing. Then you go to fucking space and hike around other planets and shit, its god awful. Questron was better maybe, but it sucked too. Hope Ultima dies, I don't like to see good developers waste time on it, I don't see the value of paying for the license, what about ultima is unique in any way?
Are you really taking Ultimas 1-3 as representatives of the series?
But i have to admit that Ultima 1-3 had a low quality.
Ultima III was the first RPG I ever played. You have to look at what else was out there when it came out. I played the shit out of that game as an 8 year old.
Drakensang is the most boring shitty setting ever. Not a single character, plot-anchor or... THING, that anyone outside its inner circle could name or recognize. They might as well continue their Rivellon/Divinity thing.Maybe Drakensang? - the Belgian humor would be fitting.
I doubt it will be Ultima, the Divinity games are already similar, and follow up the Original Sin success is more interesting that simply using the Ultima name without Garriott. I hope it is GURPS or something like that.
I just wanted to say I really like this word.Troikans.
Drakensang is the most boring shitty setting ever. Not a single character, plot-anchor or... THING, that anyone outside its inner circle could name or recognize. They might as well continue their Rivellon/Divinity thing.Maybe Drakensang? - the Belgian humor would be fitting.
Hell if you look at divinity game it does look like Arcanum without its setting.
I think sans art design and grunt work on story quests and characterization Divinity Engine is perfect for Arcanum 2 as it shares its design at its core, same AP based combat (just without shitty real time). Same non class system. What would need to be added to engine would be worldmap system.
And technicaly no other reason has been mentioned.himmy said:I only mentioned Ultima because of the love Larian expresses for the series with every occasion, and because it would be Kickstarter bait,...
In germany it is called "Das Schwarze Auge" and was developed because TSR demanded to much money for the D&D license.Cenobyte said:Drakensang is based on the Dark Eye ruleset and setting. It's a fully-developed PnP campaign setting, similar to the Forgotten Realms.
They would also need a more serious art direction, a day/night system, and no co-op conversation nonsense.Hell if you look at divinity game it does look like Arcanum without its setting.
I think sans art design and grunt work on story quests and characterization Divinity Engine is perfect for Arcanum 2 as it shares its design at its core, same AP based combat (just without shitty real time). Same non class system. What would need to be added to engine would be worldmap system.
I agree, it wasn't very well-written, but it didn't have as much whimsicalness to cover it up.Arcanum didn't have a good writer either, the setting just wrote itself with all the fantasy+19th century tropes
And do you think Larian are capable of writing such quests?Sorry, but stuff like the Gnome conspiracy and the twin skull mystery are some of the best written quests out there.
They would also need a more serious art direction, a day/night system, and no co-op conversation nonsense.Hell if you look at divinity game it does look like Arcanum without its setting.
I think sans art design and grunt work on story quests and characterization Divinity Engine is perfect for Arcanum 2 as it shares its design at its core, same AP based combat (just without shitty real time). Same non class system. What would need to be added to engine would be worldmap system.
I agree, it wasn't very well-written, but it didn't have as much whimsicalness to cover it up.Arcanum didn't have a good writer either, the setting just wrote itself with all the fantasy+19th century tropes
For a solo player, it's shit in Divinity and will be shit in any other game as well.Also i don't see co-op conversation nonsense as problem. Just give personality to other player or NPC. Hell with arcanum being 1 person game with companions it wouldn't even need that.
The Lady, the Mage and the Knight was based on The Dark Eye setting, even being developed together with Attic. But IIRC it was forced upon Larian by the publisher, they had an original setting and ported it to TDE.Last but not least, Larian already has some connections to the Dark Eye setting. I think the core team around Swen was originally involved in the development of the Realms of Arkania games (or was it a planned successor to those games? Can't remember right now).
And do you think Larian are capable of writing such quests?Sorry, but stuff like the Gnome conspiracy and the twin skull mystery are some of the best written quests out there.
Switching from Divinity setting to Drakensang setting (or rather Das Schwarze Auge, because Drakensag name has been sold to some company which runs a shitty browser-based MMO hack'n'slash game) would make absolutely no sense, on any level.Drakensang is the most boring shitty setting ever. Not a single character, plot-anchor or... THING, that anyone outside its inner circle could name or recognize. They might as well continue their Rivellon/Divinity thing.Maybe Drakensang? - the Belgian humor would be fitting.
Or Gothic maybe? If they follow their common pattern about writing that is the closest licence to their "thing" imho. Of course I'll hope (like a fool) for Arcanum.
But since they already got fantasy covered with Divinity, so maybe something sci-fi like Anachronox? Or maybe something totally different like Darksun, Whitewolf, Ravenloft?