Jaesun
Fabulous Ex-Moderator
People actually care about BioWare's shitty mass accessible console games?
alright. I would really like to see this in practice. and, like, if this is a core mechanic of the conversation system or if it's possible to make a proper dialogue system in a player mod.I know. But judging from the KS video, the co-op has an entirely unique dialogue (system). It's like double the effort just for co-op.
Speaking of which, I would really want to see some SP video footage.
Conversation system is the same in SP and co-op according to infamous Myrthos.
Eh, let's not get carried away here...Larian is giving us a REAL Ultima successor
Eh, let's not get carried away here...Larian is giving us a REAL Ultima successor
Eh, let's not get carried away here...Larian is giving us a REAL Ultima successor
It is more of an Ultima than Richards shitty Houses and Pets MMO.
No baking bread!!!????!!
I dunno. Mysterious Stranger sounds pretty cool - if one has good ideas. The most simple idea would be a good guy made to look bad guy and someone tricking you into killing him later in the game.Pity a lot if the rewards are crap. The early ones are all "personal code unlocks XYZ in your copy". It only gets interesting around the $1,000 mark - and then after that gets crap again with simple "name XYZ".
Still, we doing a Codex fundraiser for this and shooting for the $1,000 mark?
I gathered that you actually thought about this, so I'd be curious to hear your suggestions.
Been so long since I last played a game where I can kill all the NPCs and still beat it.Creator Larian Studios LLC just now
@ Armin Wolff : You are right. There were quests in Div2 that had consequences, but indeed maybe not earth-shattering. We were more on a linear, story-telling path there. Here, there is one main goal and how you achieve it, is up to you. That means that we (and the player) are more free to do what we want. That freedom also sets a playground for the designers.
We have review meetings about "what got implemented this week", and this is the stuff we keep on pushing into the game. It is us critisizing what we came up with. Is it open, is it free, can I kill him, can I sneak past him, can I reason/charm/intimidate him, if I don't do this, does everything still work, can I teleport past this, what happens if I don't do this, what happens if I do... etc.
There are currently many, many things that work and react this way, but it is one of the things we want to make even deeper and more involved with this Kickstarter.
Been so long since I last played a game where I can kill all the NPCs and still beat it.
2,260
backers
$100,059
pledged of $400,000 goal
29
days to go
1/4 of the way there.