Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Informing and selling are two different things. The pitch (video+the page) does a good job of informing people who already like the game or who want exactly what the game offers (the most narrow definition of the core audience), but doen't sell the idea to people slightly outside the core audience.What's your definition of retard in this case? I suspect 90% of the people who want a new skyrim or whatnot leave that page the moment they see isometric, though i doubt many people would go and look for stuff like that on KS to begin with.
Anyway i personally think the video sells the game well because it focuses on presenting key features that are fun, new and innovative without sounding overly complicated - skillcheck in coop mode, using environment to your advantage in battle and showing that you can affect the environment to your liking, use-friendly editor. Key points of the game that look neat as fuck and attract anyone who'd look for interesting features in another RPG among the current incline of reborn behemoths and such. I really don't understand why you think the video itself is "bad selling"
hiver:
No, I don't mean biotards. I mean people who backed WL2, PE, Torment 2, etc, i.e. people who frequently pledge for games on Kickstarter (i.e. familiar with the concept and don't need convincing) and like old school/turn-based/isometric games, i.e. the potential audience. 74,000 backed Project Eternity, 61,000 backed WL2, 57,000 backed Torment 2, so we can assume that the potential audience at the moment is 50-75,000 people.
I hoped that Torment 2 will hit 100,000 people, but I think they fucked up with their "Another [NAME] joins the team! The game gets better!" which is the dumbest fucking approach.
So, anyway, what Swen should have been thinking is "how do I get as many of these people interested in my game?" instead of simply talking about his game and showing things he liked. Yes, the game is almost finished, so he can't sell the dream, but the game IS almost finished, so people can buy it at 25 bucks (or whatever the cheapest deal is) risk-free. Surely the game is worth at least this much. Yet only 2,700 people showed interest so far.