Sven designed it for him and his gf, so it's unlikely that particular design decision would change.Should have had a greater focus on the editor. "Larian's RPG Toolset! Includes a very polished 20h+ campaign!"
Also, they should have scrapped the co-op stuff and simply gone with a deeply reactive 1player game from the start. But that's just grumpy and lonely ol' Zed speaking.
The story of why we had to improvise our Kickstarter launch for Divinity: Original Sin - http://www.lar.net/2013/03/27/larian-on-kickstarter …–an-improvised-start/
Yeah, I think Larian chose the worst option of the 3. Just have the watch issue an update, oh btw the kickstarter will go live next week.
In related news, RPGWatch's Myrthos recently got the chance to play Divinity: Original Sin
In related news, RPGWatch
RPGWatch
Finally watched the video. FUCK YES! That combat was glorious! <3 <3 <3
I just keep posting until I strike gold.That's actually a good question Zed.
Yep. They should have waited and let the article generate some hype and excitement and then and only then launched the campaign.That.... is bad. B was clearly the worst option out of the three, since it's unlikely any more than a few of the 70 would have moved so fast as to publish articles before one day had passed. A would at least have mitigated the dire lack of PR.
Really hope it doesn't screw them too much.
That.... is bad. B was clearly the worst option out of the three, since it's unlikely any more than a few of the 70 would have moved so fast as to publish articles before one day had passed. A would at least have mitigated the dire lack of PR.
Really hope it doesn't screw them too much.