Kashrlyyk
Scholar
- Joined
- Jan 24, 2010
- Messages
- 112
I am pretty sure you can skip most of the stuff in the city. All you need to do is get access to the academy.After derping for hours in the city,..?
I am pretty sure you can skip most of the stuff in the city. All you need to do is get access to the academy.After derping for hours in the city,..?
One of the planned traits is "slippery eel" or some such which is supposed to protect you from AoOs (although not every time).Okay bringing this back up again. ForkTong are there any mechanics similar to D&D's "5-foot-step" that allow you to move in and out of attack of opportunity zones? Or can you describe the skills/talents that were mentioned in a video, that affect AoOs? Do different weapons have different AoO ranges based on weapon reach?
Actually, 1. is incorrect. Exactly as in D&D, You only get hit by an AoO when You move out threat range, or if You move from one threatened spot to another threatened spot.To clarify, what we know so far is that:
1. Move into melee range -> You get hit with an AoO.
2. Move out of melee range -> You get hit with an AoO.
Is that correct? I admit I am not checking with any videos right now.
Later in the game, as he said it was already possible to add a knife to a stick and then have a sucky 'spear' when he was talking about how you could craft types of armor/weapons you wouldn't have until later on in the game.ForkTong (if I recall correctly) also said in one of the previews that there will be spears "later" (I'm not sure if he meant implemented later in development, or available later in the game, hopefully the first) in the game, which will have superior range, so yeah.
I hope they reconsider then, as it would be pretty theme-breaking if spears, one of the earliest weapon known to man, would not be widely available everywhere.Later in the game, as he said it was already possible to add a knife to a stick and then have a sucky 'spear' when he was talking about how you could craft types of armor/weapons you wouldn't have until later on in the game.ForkTong (if I recall correctly) also said in one of the previews that there will be spears "later" (I'm not sure if he meant implemented later in development, or available later in the game, hopefully the first) in the game, which will have superior range, so yeah.
Everything you just said is definite
There will be a talent or skill in game that gives you more chance to evade an attack of opp. I think attack of opp should only trigger when you are moving away from an enemy. Unless we have something like "ready against attack/approach".
Different melee weapons have different weapon ranges, so that also goes for AoO.
The spear example was just that: an example.
About the hns loot: this is a discussion we are still having. I also don't like the fact that most of the dmg you deal for instance comes from item instead of char. I would much rather have a lot of different weapons in the game that have a lot of different properties (advantages and drawbacks etc) but give a weight to the dmg you do where dmg relies on your char. I think that makes more sense in TB and makes a game like this easier to balance imo. Come to think of it, I think it might even make our job easier, and it would save us time...
And we are talking about making sense and avoiding being completely nonsensical.For example, a wizard/caster who (for whatever lore reason) cannot wear heavy armor or carry a massive shield. He/she through arcane ways applied a "blocking" effect to his shoes.
We're talking high fantasy here, not real life.
Those behind the scene videos are great, I love seeing the decision-making process behind these games. I hope Larian ends up doing a full documentary on the coming games as well.
I like their behind the scenes videos. The voice actor in this one is scarily good. And entertaining.
"Bloody Hell!" indeed :DI like their behind the scenes videos. The voice actor in this one is scarily good. And entertaining.