Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
It really, really is. That's why it's easier to root for re-creations than flat out creations. Though of course, the NWN/NWN2 mod communities definitely had some really nice original and campaign-long modes.Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
Yeah, you pretty much need to have a team if you want to do really good mods. Hopefully, with this current editor, a community where such can thrive will exist.Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
It's just that, in order to be able to create a new great RPG module, you have to be
1) a decent to good writer (and you don't just have to have a decent grasp of style and grammar -- you also have to think up a story to tell, write believable dialogue, etc.)
2) a good level and puzzle designer
3) a good combat designer
4) a good scripter
Unpossible.
Yeah. Fortunately, with the rise of virtual teams, I think group efforts should eventually become much easier, though of course it'll require a whole new level of coordination skills.Yeah, you pretty much need to have a team if you want to do really good mods. Hopefully, with this current editor, a community where such can thrive will exist.Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
It's just that, in order to be able to create a new great RPG module, you have to be
1) a decent to good writer (and you don't just have to have a decent grasp of style and grammar -- you also have to think up a story to tell, write believable dialogue, etc.)
2) a good level and puzzle designer
3) a good combat designer
4) a good scripter
Unpossible.
It's not like recreating BG will help you with any of that. Well, it would come with built in audience.Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
It's just that, in order to be able to create a new great RPG module, you have to be
1) a decent to good writer (and you don't just have to have a decent grasp of style and grammar -- you also have to think up a story to tell, write believable dialogue, etc.)
2) a good level and puzzle designer
3) a good combat designer
4) a good scripter
Unpossible.
It's not like recreating BG will help you with any of that. Well, it would come with built in audience.Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
It's just that, in order to be able to create a new great RPG module, you have to be
1) a decent to good writer (and you don't just have to have a decent grasp of style and grammar -- you also have to think up a story to tell, write believable dialogue, etc.)
2) a good level and puzzle designer
3) a good combat designer
4) a good scripter
Unpossible.
ForkTong Please don't funnel the endgame into an "exciting" combat-filled (edit: combat-only) madness. For example in games like DivDiv, Div2 vanilla (expansion was good), VTMB, Gothic, Risen, etc., etc.
This please, something like Flames of Vengeance.
Which is peanuts when compared to say last three acts of Risen or VtMB endgame.ForkTong Please don't funnel the endgame into an "exciting" combat-filled (edit: combat-only) madness. For example in games like DivDiv, Div2 vanilla (expansion was good), VTMB, Gothic, Risen, etc., etc.
This please, something like Flames of Vengeance.
You're both forgetting about that pointless 10 minute zeppelin escort quest.
After failing 3 times, is that I noticed that staying nearby the Zeppelin was a bad idea. Did you accepted Bellegar offer or released the evil mage? If you released the mage, there is any difference in the final sequence? Bellegar was just too awesome to be rejected.I liked the zeppelin escort mission because it was actually using the Dragon to accomplish an objective, not just for transport. They also did a good job of ramping up the challenge so while it was easy to take out individual towers, at the end there were just so many that it was impossible to stop them all.
Technically it was an escort mission, but it played like a snowplow mission, you were there to clear the way of towers, not to stay close to the zeppelin.
I indeed forgot it, even though I just played it a week ago, because it was 10 minutes, meaningless, and didn't bother me. But honestly, it doesn't matter, if you consider the original intent of the statement. God forbid one of the examples is wrong or right, I must nitpick and derail. You're right, I'm wrong, oh ho ho go stroke your ego.ForkTong Please don't funnel the endgame into an "exciting" combat-filled (edit: combat-only) madness. For example in games like DivDiv, Div2 vanilla (expansion was good), VTMB, Gothic, Risen, etc., etc.
This please, something like Flames of Vengeance.
You're both forgetting about that pointless 10 minute zeppelin escort quest.
After failing 3 times, is that I noticed that staying nearby the Zeppelin was a bad idea. Did you accepted Bellegar offer or released the evil mage? If you released the mage, there is any difference in the final sequence? Bellegar was just too awesome to be rejected.I liked the zeppelin escort mission because it was actually using the Dragon to accomplish an objective, not just for transport. They also did a good job of ramping up the challenge so while it was easy to take out individual towers, at the end there were just so many that it was impossible to stop them all.
Technically it was an escort mission, but it played like a snowplow mission, you were there to clear the way of towers, not to stay close to the zeppelin.
Yeah, you pretty much need to have a team if you want to do really good mods. Hopefully, with this current editor, a community where such can thrive will exist.Come to think of it, this thread is full of creative bankruptcy. Recreate this, recreate that. New content is teh hard.
It's just that, in order to be able to create a new great RPG module, you have to be
1) a decent to good writer (and you don't just have to have a decent grasp of style and grammar -- you also have to think up a story to tell, write believable dialogue, etc.)
2) a good level and puzzle designer
3) a good combat designer
4) a good scripter
Unpossible.
@Forktongue - will the assets for Dragon Commander be released and will it be possible for us to mod Dragon Commander once the mod set comes out with Original Sin?