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Divinity: Original Sin Pre-Release Thread

ForkTong

Larian Studios
Developer
Joined
Nov 8, 2012
Messages
314
Location
Krynn
Well, a mage with lots of cool spells can be "skill spamming", he's a mage after all, but you should still feel more like "do I use this now or save it for later OMG THE AGONY OF CHOICE" and go for your run of the mill Flare spell when you don't want to waste other, bigger, cooler spells. On the other hand, the surface/cloud/elements stuff is too much fun to play around with.

I have several ideas, but I need to be able to test it and show that they work, are clear, and still keep the fun in the skill system.
 

LeJosh

Savant
Joined
Feb 23, 2013
Messages
434
Location
Edinburgh
An exhaustion system would be cool, you can use X amount of spells until you're mind is sapped. Then you preserve AP to rejuvenate your mind, probably a stupid idea but sounds good in my head. :)

Longer cooldowns on the more powerful spells definitely.

Edit - ForkTong, your lack of fancy dress was dissapointing. ;)
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Heello. Can you manipulate your turn order in any way other than haste spells? A recent game i played (Gungnir) had a 'scramble' mode where your turn would come immediately at the cost of -10% of you hp max per use (battle battle end restored the max) and a larger wait time for the next turn.
 
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Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
Doesn't D:OS use initiative? Haven't checked in detail, just always assumed it did because it's so similar to ToEE and the influences they cited.
 

ForkTong

Larian Studios
Developer
Joined
Nov 8, 2012
Messages
314
Location
Krynn
We have initiative and means to influence it so that you can try to make sure that party member A at least always goes first or before your other party members. I would however indeed like to be able to at least "delay" a character's turn till the end of the round, but that's not in (yet?).
 

SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
That was possible in ToEE IIRC. Useful in battles with clerics and for setting up AoO. But i'd also like the 'bring the turn forward' option. With a very punishing disadvantage of course.

For instance; mage is casting fireball, you scramble out of range, or hide behind a tower shield etc.
 
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SCO

Arcane
In My Safe Space
Joined
Feb 3, 2009
Messages
16,320
Shadorwun: Hong Kong
Well, then again the AI would need rework to use it to it's advantage i guess (which would probably annoy dumber gamers, 'haxx' etc) - if you want symmetry. And you'd have to interrupt somehow enemy animations, or give a small window just before they start when the player can activate it (slowing them down just that little bit more). But i like the concept.

edit: you could even make it so that it doesn't interrupt animations, but interleaves with them, so projective are coming towards where 'you' were on every AP spent, or the opposite situation where you cast fireball and the smarter enemies run out of the radius - if they aren't trapped - bringing a little bit of PB to TB :lol:
 
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Kaldurenik

Arcane
Patron
Joined
Dec 3, 2010
Messages
895
Divinity: Original Sin
After looking on twitch i would like to suggest that npc's in towns (atleast some of them) should run away to try to get guards or something. Why people would all try to attack people that can use magic / have weapons with their fists its abit silly. Also i noticed that when you decided to steal from the store when emeralda got escorted out they left the door open anyway :p
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
TBH, judging from yesterday's stream it doesn't seem likely for D:OS too to be in such a state within two months either.
A lot can be accomplished in a two month crunch. :)

A lot of damage too. Exciting.
 

Zep Zepo

Titties and Beer
Dumbfuck Repressed Homosexual
Joined
Mar 23, 2013
Messages
5,233
TBH, judging from yesterday's stream it doesn't seem likely for D:OS too to be in such a state within two months either.
A lot can be accomplished in a two month crunch. :)

A lot of damage too. Exciting.

You keep saying this "2 MONTHS" like it's set in stone.

If I was the "Investor" and you could convince me i'd make my money back plus even more by waiting another month or 2, i'd be stupid to say no and force you to release a buggy mess and possibly not make my initial investment back at all.

Anyone can make a deal, even a "set in stone" deal...and still be sensible enough to change their mind when the situation warrants.

Maybe there is no possible way anyone could change their mind and move the date back, but I don't think you are the one who knows that to be "set in stone" true or not.

Zep--
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
You keep saying this "2 MONTHS" like it's set in stone.

If I was the "Investor" and you could convince me i'd make my money back plus even more by waiting another month or 2, i'd be stupid to say no and force you to release a buggy mess and possibly not make my initial investment back at all.

Anyone can make a deal, even a "set in stone" deal...and still be sensible enough to change their mind when the situation warrants.

Maybe there is no possible way anyone could change their mind and move the date back, but I don't think you are the one who knows that to be "set in stone" true or not.

Zep--
Swen Vincke would have to be a really smooth operator to convince retailers to let it slip mere months before the due date. It's called logistics. They only have so much space and they have to figure out how to organize it months in advance. The space they've already reserved for D:OS could have been used for something like THIEF (released days earlier in NA and on the same day in the EU) or South Park (which will likely be released the very next week), or meaning they moved too quickly in marking down stuff they already have to get rid of it.
 

Zeriel

Arcane
Joined
Jun 17, 2012
Messages
13,972
He has "girlfriends", plural, so I think it's well established that Swen is the smoothest of operators.
 

Stabbey

Learned
Joined
Apr 14, 2013
Messages
155
My suggestion for making cooldowns more useful in not spamming spells was to make some of the more powerful spells use longer cooldowns, so that you could only use them like once an hour or maybe even once a day. The counter-point was that it would make the cooldown huge, because a single round is 6 seconds, so a mere five-minute cooldown would be 300. 3600 = 1 hour, 43200 = 12 hours, 86400 = 24 hours. (If Larian is only using 16-bit ints to store the cooldown time, then a 12-hour cooldown wouldn't exceed it).

If the issue with that is when hovering over the tooltip you get an unhelpfully large number, that's an interface problem and quite solveable.
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
36,745
He has "girlfriends", plural, so I think it's well established that Swen is the smoothest of operators.
I guess it's possible that, much like Dragon Commander, it's already been delayed but they're not going to announce until a month away from its current release date. https://twitter.com/larianstudios/status/410098480044978176 makes that more likely, but it's still something like a one-month extension at best.
 

:Flash:

Arcane
Joined
Apr 9, 2013
Messages
6,766
The last few times Swen spoke about the release date, he always used some qualifications like "almost certain". So I guess we can excpect a delay.
 

Volrath

Arcane
Patron
Joined
May 21, 2007
Messages
4,299
Grunker

Why the fuck is Copenhagen so goddamn expensive?

Some observations on the alpha:

Combat:
-Combat is turn based and works very well, is smooth and fun to play.
-Spells have cooldowns but in combination with turn based they don't bother me very much. They cost quite a lot of AP so use of them is very tactical which can turn a hopeless battle in your favor.
-Usuage of skills like pickpocket weren't implemented yet.
-In the 6 hours I played I didn't die once, not because combat wasn't hard, but because me and the guy I played co-op with were huge cowards heh. We found an exploit with the usage of teleporters that I won't go into detail with :P

Exploration:
-You can go anywhere you like. I rolled a rogue with high perception and sneak and if you're careful enough, you can get far without ever having to resort to combat. Swen told us we were looking for trouble for wanting to play like that.
-There's a lot of environmental interaction.

Dialogue:
-Eh, it's typical Larian dialogue. You either get Belgian humour, or you don't. Personally I don't have a problem with it.
-I started with the murder mystery but went on to do other things about halfway through. Swen accused me of not picking up enough clues because of my popamolish attention span. :(

Anyway, this alpha was very promising. My hype levels are through the roof at the moment and I really want to play this again as soon as possible.

The people at Larian are passionate about their work and it showed.

Thanks to ForkTong and Swen for giving me this opportunity.
 

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